Why is it interesting you got a damaged package from Amazon?
:evil:
Right
I’ve never even seen 2nd edition and I read about the AAA guns and different infantry many months ago and had forgot. Guess I shouldn’t have posted.
So follow the link the guy gave you -
I guess those minor changes didn’t mean much to me.
I forget the answer to this one….
Is it impossible for ground units to unload from an ally’s transport to invade against scrambled aircraft without a surface ship or aircraft in the seazone?
Would the scrambled aircraft be attacking the transports? Because they don’t belong to the power that’s moving/attacking… which makes me think that it’s impossible to scramble because there’s nothing to scramble against… and that confusion is why I’m asking the question. I’ll write it in my rulebook this time!
From the Europe FAQ:
Q. Say the United Kingdom launches an amphibious assault from a US transport without any supporting UK sea or air units in the sea zone, and then the defender scrambles. What happens?
A. In effect, nothing happens. The US transport doesn’t participate in the sea battle because it’s not the US’s turn. Since there are no attacking sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.
Ah, so it is impossible, as long as the defender does scramble to that zone
(Would be possible to get him to scramble his fighters to a different zone so the assault could proceed) So it could conceivably be worth trying, if you’re going to give the defender something else to scramble/intercept at the same time…
Ooh, I wasn’t aware of that FAQ…. Printing now! Thanks for the link
Interesting that it’s called a Europe FAQ and has a Mongolia question on it… :wink:
I guess Europe was the 2nd one to come out and you need it to have global, which is the only time Japan could invade Russia and Mongolia at the same time
Interesting that it’s called a Europe FAQ and has a Mongolia question on it… Â :wink:
Yes, in the Global Game Rules section.
Ah, I missed that at a glance :-P
May I take a pro allies territory with an aa gun as the allies?
No Cow.
Has to be a ground unit with an attack value, so it is the only one which cannot.
Explains it in the section at the back: Land Units.
Wittman is right, again.
I hereby nominate Wittman to be a rules deputy. :-)
cow knows surprisingly little about the game for how great he claims to
be… :roll:
Triple A allows two tacs on a carrier…is this legal? I thought you could have two fighters or one fighter and one tac…was this rule changed in 2e?
@captain:
Triple A allows two tacs on a carrier…is this legal? I thought you could have two fighters or one fighter and one tac…was this rule changed in 2e?
Rule changed apparently cuz u can have 2 tacs on an acc.
@captain:
Triple A allows two tacs on a carrier…is this legal? I thought you could have two fighters or one fighter and one tac…was this rule changed in 2e?
No, you could always have 2 tacs on a carrier from the beginning
I have a question about factory upgrades.
In a game Im currently playing my opponent took Moscow and reduced the major to a minor. Russia took Moscow back and was able to grab some of the Eastern Europe territories…so they collected 54 pu’s.
Can I pay for the upgrade and immediately place ten units in Moscow…or do I have to wait a turn? It will be another few turns before Germany threatens Moscow again and I want to get as many units placed as I can.
Captain walker: you can only place 3 on the turn you upgrade.
You do have to wait one turn as you thought.
Sorry, and good luck!
thanks wittman! I thought that was the way it worked…was hoping otherwise.
Triple a makes a bunch of non intuitive rules lately, so I like to just ask when something comes up.