i may be able to record dice in some way,
however, i doubt we would be able to run battle calcs after battles, and I don’t think I’d want it to anyway…
the possible solutions are:
1. We simply record all “combat” related dice, per player. Maybe we have a “current round” and “total”, and once the round is over, the current round gets reset. It would simply be a list of things like, you got six 1s, three 2s, etc.
2. Or, depending on the complexity involved, maybe we can record what the dice was rolled at as well. So, for example, you have rolled 20 @ 1 so far, and gotten a total of 3 hits.
3. Or, maybe we do both. But of course, the more info recorded, the bigger savegames, the more memory used, the more exponentially increasing in size of both each round, etc.
I’ll let you guys debate what you want to see, but keep it simple.