@JPatrickRemiger since you’re new to triplea, might as well start out with the latest https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global?page=1
can only DL with 2.5. Otherwise gotta go direct from git.
@P@nther:
Veqryn, how can I edit mode a loaded transport to a seazone?
I get an error saying “cannot add land units to water”.
You have to use “EDIT MOVE” to do that.
Edit the land units onto some land touching the sea zone. Edit some transport into the sea zone.
Click on the “ACTION tab”, and assuming it is either combat move or noncombat move, you can then move them around to where ever you want.
Maybe I found the reason:
Assuming you are talking about the round 6 German attack from SZ 113 via SZ 114 to SZ 115 with the amphibious assault in Novgorod:
There is no sea battle in SZ 115 so there is nothing to retreat from.
As I explained in an earlier post I create the battle by scrambling air from Novgorod. Wanted to mimic the original battle as much as possible in order to get the same result. (ie an inability to retreat)
As I explained in an earlier post I create the battle by scrambling air from Novgorod. Wanted to mimic the original battle as much as possible in order to get the same result. (ie an inability to retreat)
Sorry, I did not read anything about the initial scramble in your posts so maybe I have overseen this.
Anyway, this is an interesting scenario. I will further investigate…
@P@nther:
Veqryn, how can I edit mode a loaded transport to a seazone?
I get an error saying “cannot add land units to water”.You have to use “EDIT MOVE” to do that.
Edit the land units onto some land touching the sea zone. Edit some transport into the sea zone.
Click on the “ACTION tab”, and assuming it is either combat move or noncombat move, you can then move them around to where ever you want.
OK, thanks :-)
@P@nther:
As I explained in an earlier post I create the battle by scrambling air from Novgorod. Wanted to mimic the original battle as much as possible in order to get the same result. (ie an inability to retreat)
Sorry, I did not read anything about the initial scramble in your posts so maybe I have overseen this.
Anyway, this is an interesting scenario. I will further investigate…
This is what I found out:
1. I tested a scenario in which three fighters scrambled to SZ 115 . The attacking ships scored 1 hit and the defending fighters scored 1 hit. TripleA did not give me the option to retreat, although the submarines in SZ 114 did not conduct combat before.
2. Same scenario as 1 - but I removed the Russian sub in SZ 114 before. Now after the first round of combat in SZ 115 the option to retreat was given - and the German units retreated successfully to SZ 114.
Conclusion: TripleA seems to treat SZ 114 as hostile when the Russian submarine is present - no matter if there is/was or will be a combat.
So the presence of the sub is not and cannot be ignored - … so it seems to be a bug.
fixed the retreat thing for next version
@ Cmdr Jennifer,
check this out:
http://www.axisandallies.org/forums/index.php?topic=29301.0
new version to be out soon!
Is there any reason why China lacks a capital?
Is there any reason why China lacks a capital?
China doesn’t have a capital in the Board game version of AAG40
And the reason China doesn’t have a capital in the board game is because it was meant to be impossible to take over their capital, which allows you to take a country’s money and stop all production and income.
The capital of China IS a victory city. But China doesn’t have a “capital” like the other powers, by design.
ok, i have 2 fixes lined up for version 3.7 of global 1940 2nd edition:
1. fixed japanese national objective so that if germany/italy takes india and/or the other power centers in asia, that japan gets her money
2. allowed rockets to gang up on infrastructure
anything else i need to change (that is specific to this map) ?
ok, i have 2 fixes lined up for version 3.7 of global 1940 2nd edition:
1. fixed japanese national objective so that if germany/italy takes india and/or the other power centers in asia, that japan gets her money
2. allowed rockets to gang up on infrastructure
anything else i need to change (that is specific to this map) ?
The seazone thing:
http://www.axisandallies.org/forums/index.php?topic=30091.0
The submarine thing:
http://www.axisandallies.org/forums/index.php?topic=29780.0
But I don’t know if they are map related or engine related.
Panther’s post reminds me:
SBR’s for tacs and bombers going after different targets and stuff
On
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?p=63087#p63087
Krieghund points out a rule change from Alpha3 to 2nd Ed. that I did not notice before:
In the Alpha 3 rules, the application of Soviet neutrality was absolute, based on the two maps. For instance, if the USSR were only at war with Japan, Japan could not move into Soviet territories on the Europe map, and Germany and Italy (not at war with the USSR) could move into captured Soviet territories on the Pacific map.
In the 2nd edition rules, this has been changed so that powers at war with the USSR can move into Soviet territories on either map, and powers not at war with the USSR cannot move into captured Soviet territories on the other map. Using the same example, Japan could attack Soviet territories on the Europe map, and Germany and Italy could not move into captured Soviet territories on the Pacific map.
I don’t know how this is handled in TripleA, actually.
But i wanted to mention it to be sure that it does not get lost.
Oh my goodness.
No wonder there’s so much confusion about the rules of G40. That’s crazy.
@P@nther:
On
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?p=63087#p63087
Krieghund points out a rule change from Alpha3 to 2nd Ed. that I did not notice before:In the Alpha 3 rules, the application of Soviet neutrality was absolute, based on the two maps. For instance, if the USSR were only at war with Japan, Japan could not move into Soviet territories on the Europe map, and Germany and Italy (not at war with the USSR) could move into captured Soviet territories on the Pacific map.
In the 2nd edition rules, this has been changed so that powers at war with the USSR can move into Soviet territories on either map, and powers not at war with the USSR cannot move into captured Soviet territories on the other map. Using the same example, Japan could attack Soviet territories on the Europe map, and Germany and Italy could not move into captured Soviet territories on the Pacific map.
I don’t know how this is handled in TripleA, actually.
But i wanted to mention it to be sure that it does not get lost.
Well, this doesn’t come up often while the USSR is not at war. In fact, I don’t know if I’ve seen Japan attack the USSR while they were still neutral with Germany.
If Germany is attacking in Siberia then the game is probably over.
@ seazone thing
Fixed already in triplea 1.7, is engine related.
@ sub thing (this is the “casualty choosing” thing also)
This is on my list, but won’t be done anytime soon. It is engine related.
@ sbrs for tacs and bombers going for diff targets
This is on my list, but won’t be done anytime soon. It is engine related.
@ soviet politics thing
TripleA handles the new 2nd edition rules version of this correctly
I wanted to mention just for completeness so to be sure that it does not get lost.
Can you choose to not place your purchased units just for the sake of it? I know if u are unable, it is reimbursed money, but can you just choose not to place?
The answer is that you MUST place all units that you bought as long as you have capacity.
http://www.axisandallies.org/forums/index.php?topic=28562.465
TripleA handled it differently, I think it is an engine related.
And i mean Bloodfresh mention a situation that Dutch New Guinea is occupied from US, but Anzac and UK Pacific not receive the PU´s for the NO. Maybe we have to wait for an answer from him if he made an official bug report.
http://www.axisandallies.org/forums/index.php?topic=28562.510
TripleA has a different take on it than Larry.
If you are dumb enough to purchase units that you do not actually want to place, then TripleA forces you to go to the bathroom and give yourself a swirly.
Thxs Veqryn are you always so polite and diplomatic! 8-)
The Situation was the following. Germany buys 8 Transports for a sealion but he forget the russian subs that could sink all the transports, because there was no dd present. If he noticed that he did not place his transports and so they were save, but the rules are clearly in this case, his answer was: i always can do this in tripleA so it is allowed but it isen´t.
I guess it is a lot of work for you to fix it and i mention it only because TripleA handel this different, thats all.
Maybe you can mention it in the notes, that is allow in tripleA but not in Larry´s Game rules!