@JPatrickRemiger since you’re new to triplea, might as well start out with the latest https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global?page=1
can only DL with 2.5. Otherwise gotta go direct from git.
I set up TripleA as advised in the stickied “How to play forum games using TripleA”-thread.
When initiating the Test-Post, the following error message occurs:
WARNING [Triplea, roll in seperate thread] HttpMethodBase->Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase->Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
org.jvnet.substance.api.UiThreadingViolationException: Component creation must be done on Event Dispatch Thread
at org.jvnet.substance.utils.SubstanceCoreUtilities.testComponentCreationThreadingViolation(SubstanceCoreUtilities.java:2367)
at org.jvnet.substance.SubstancePanelUI.createUI(SubstancePanelUI.java:57)
at sun.reflect.GeneratedMethodAccessor29.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at sun.reflect.misc.Trampoline.invoke(Unknown Source)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
at javax.swing.UIDefaults.getUI(Unknown Source)
at javax.swing.UIManager.getUI(Unknown Source)
at javax.swing.JPanel.updateUI(Unknown Source)
at javax.swing.JPanel.<init>(Unknown Source)
at javax.swing.JPanel.<init>(Unknown Source)
at javax.swing.JPanel.<init>(Unknown Source)
at javax.swing.JRootPane.createGlassPane(Unknown Source)
at javax.swing.JRootPane.<init>(Unknown Source)
at javax.swing.JWindow.createRootPane(Unknown Source)
at javax.swing.JWindow.windowInit(Unknown Source)
at javax.swing.JWindow.<init>(Unknown Source)
at games.strategy.ui.ProgressWindow.<init>(ProgressWindow.java:13)
at games.strategy.engine.framework.startup.ui.PBEMSetupPanel.testPost(PBEMSetupPanel.java:383)
at games.strategy.engine.framework.startup.ui.PBEMSetupPanel$4$1.run(PBEMSetupPanel.java:445)
at java.lang.Thread.run(Unknown Source)
UIDefaults.getUI() failed: createUI() failed for javax.swing.JPanel[,0,0,0x0,invalid,layout=java.awt.FlowLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=9,maximumSize=,minimumSize=,preferredSize=] java.lang.reflect.InvocationTargetException
java.lang.Error
at javax.swing.UIDefaults.getUIError(Unknown Source)
at javax.swing.MultiUIDefaults.getUIError(Unknown Source)
at javax.swing.UIDefaults.getUI(Unknown Source)
at javax.swing.UIManager.getUI(Unknown Source)
at javax.swing.JPanel.updateUI(Unknown Source)
at javax.swing.JPanel.<init>(Unknown Source)
at javax.swing.JPanel.<init>(Unknown Source)
…(more than 20.000 characters)
This is the thread I expected the test post to be posted in:
http://www.axisandallies.org/forums/index.php?topic=26522.0
Any help is appreciated. Thanks!</init></init></init></init></init></init></init></init>
Strange… when I was logged in on this forum, the error message occured and there was no effect in my test thread.
I tried again, not being logged in here - and the test succeeded.
But the error message is still the same…
Any ideas?
try using TripleA 1.5 or later versions, for play by forum
we rewrote the code for it
With 1500 no error message comes up, now.
I used 1322 before.
What is the difference between Game-ID and Forum-ID-
I figured out that the Forum ID is the number of the thread.
And the Game ID?
Thanks for your help :-)
game id is only used for tourney games, to identify the game.
you’d have to ask someone who has done it before, on the TripleAWarClub
OK, thanks!
game id is only used for tourney games, to identify the game.
you’d have to ask someone who has done it before, on the TripleAWarClub
I found out that the game-ID is used to distinguish between different games on the dice server.
So every mail that returns from the server has the game-id at the beginning of the “Subject”.