@zarhunter
casualties back to you
632082ae-d13e-468d-a9b7-dc90b9ee7c58-image.png
WCA round 2
A - 3 infantry, fighter, bomber
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (5, 6, 3)1@3: (3)1@4: (4)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (1, 3)
WCA taken with 2 infantry, fighter, bomber
Noncombat Moves
bomber from WCA to NWE
2 bombers from GER to NWE
fighter from WCA to Z10
4 fighters from Z10 to NWE
9 fighters from FRA to NWE
fighter from Z14 and 10 fighters from FRA to BUL
9 tanks from WUS to ECA
9 transports from Z7 to Z9
tank from EUS to ECA
transport from Z10 to Z9
fighter from WCA to WUS
2 ac from Z10 to Z12
Mobilize
9 infantry, bomber in WUS
bomber in EUS
Income
41 + 10 NO + 1 saved = 52
JWW, I have a question. Why do you repair more than you need to build the units you bought? To build 4 infantry, you could still have 2 damage on Italy and save 2 IPC no?
I almost kept the two ipc’s, but thought what the hell. As I quickly, and i do mean quickly, pondered a tank purchase vs an inf or a savings of 2 ipc I thought, perhaps, w/the extra 2 repair you might be inclined to bmb ita not ger……so that’s what I did.
ahh, I see.
@JWW:
JWW, I have a question. Why do you repair more than you need to build the units you bought? To build 4 infantry, you could still have 2 damage on Italy and save 2 IPC no?
I almost kept the two ipc’s, but thought what the hell. As I quickly, and i do mean quickly, pondered a tank purchase vs an inf or a savings of 2 ipc I thought, perhaps, w/the extra 2 repair you might be inclined to bmb ita not ger……so that’s what I did.
no, when I saw the italians pound france I figured it would be best to stay away from them :-)
G21 repair 5 purc 4 inf spend 17 (save 1)
combat
#1 pol (mt) v arm (blitz) ger > pol>ger cwol
#2 FRA (2inf) v 3inf & 4 fgt (ger)
#3 cze 92inf) v 3inf & 3 fgt (ger)
dice……
#2 fra attackRolls: 4@3 3@1; Total Hits: 24@3: (6, 5, 2, 1)3@1: (2, 4, 3)v 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 3)
fra twol
#3 cze attackRolls: 3@3 3@1; Total Hits: 13@3: (2, 6, 6)3@1: (5, 2, 3)v 2inf
Rolls: 2@2; Total Hits: 02@2: (6, 5)
cze 2nd wav eattackRolls: 3@3 3@1; Total Hits: 03@3: (5, 6, 6)3@1: (4, 6, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 3@3 3@1; Total Hits: 13@3: (6, 4, 2)3@1: (5, 5, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
cze tqwol
ncm:
all fgt’s > ger
ger inf > pol
Placement 4 inf ger
G collects 21 + saved 1 = 22
Soviet turn 21
Purchase
42 IPC
4 repair to KAR
11 infantry
tank
Combat Moves
PER (3 infantry) v 3 infantry, 5 fighters (CAU)
CZE (3 infantry) v 2 infantry, 2 artillery, tank (BUL)
BLK (infantry) v 2 infantry (BUL)
dice
PER
A - 3 infantry, 5 fighters
Rolls: 3@1 5@3; Total Hits: 33@1: (5, 6, 1)5@3: (5, 6, 6, 2, 3)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (2, 6, 1)
PER taken with infantry, 5 fighters
BLK
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (4, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
BLK round 2
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (6, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
retreat to BUL
CZE
A - 2 infantry, 2 artillery, tank
Rolls: 4@2 1@3; Total Hits: 14@2: (3, 3, 3, 3)1@3: (3)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (2, 5, 2)
ha. well, that didn’t work out well.
retreat to BUL with 2 art, tank
Noncombat Moves
3 fighters from PER to UKR
2 fighters from PER to CAU
infantry from KAZ to NOV
infantry from CAU to KAZ
AA gun from CAU to UKR
AA gun from KAZ to CAU
3 infantry, 3 artillery from CAU to UKR
3 tanks from RUS to UKR
tank from RUS to CAU
2 artillery from RUS to CAU
3 infantry from YAK to EVE
submarine from Z27 to Z17
Mobilize
2 infantry in KAR
5 infantry, tank in RUS
4 infantry in CAU
Income
29 + 10 NO = 39
noncombat edit:
all 4 tanks RUS to CAU
all 5 fighters from PER to UKR
tank from BUL to UKR
map.
jpn 21 purchase bmb, fgt, 7arm & 7 inf spend 78 (save 0)
combat
#1 WCA (2inf) v 2inf (far) BB & 4 fgt (z63)
#2 waf (mt) v arm blitz (feq>waf>feq) cwol
#3 alg (inf) v arm Blitz (egy)
#4 per (inf) v 3inf (ind) & 2 fgt (fic)
#5 kaz (inf) v 2inf, art (chi)
#6 nov (inf) v 2inf (chi) 2 fgt (far)
#7 yak(mt) v 2inf (stc) art (far)
wca attackRolls: 1@4 4@3 2@1; Total Hits: 21@4: (5)4@3: (5, 3, 3, 4)2@1: (6, 2)v 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 5)
wca twol
#3 alg attackRolls: 5@3; Total Hits: 35@3: (2, 3, 3, 4, 5)v brit inf
Rolls: 5@2; Total Hits: 15@2: (2, 3, 4, 3, 6)
come on
alg cleared not taken
#4 per attackRolls: 2@3 3@1; Total Hits: 22@3: (5, 1)3@1: (5, 6, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (6)