OK so to keep rounds around an hour you would need something like major powers to come in at around 8 min’s each, and minor powers at about 4 min’s….give or take, so I chose 6 min in the poll as an average per power.
Total 55 min’s
Axis – 20 min (plus 3 min grace time)
Germany - 8 min
Japan – 8 min
Italy – 4 min
Allies — 35 min (plus 5 min grace time)
Russia – 8 min
USA – 10 min
UK E — 8 min
UK P – 4 min
Anz – 4 min
France – 1 min
So the above scale would be idea, but that is kinda a pipe dream IMO.
Maybe keep it democratic like in Congress (because that is working so well LOL). Trying to keep rounds at around an hour, so get two timers. Axis clock gets 20 min’s, and allies get 35 min’s (or what ever you decide). For the Axis alot Germany 8 min, Japan 8 min, and Italy 4 min (20 min total). Say Germany takes its turn and only uses 6 min, so it can defer its unused min’s back to the pool for another team member etc… Allies would be similar but get 35 min’s because they have more powers. You start a new clock every round, so you can’t save time from round to round.
So just to go through it for the axis you would start their clock once Germany’s turn begins, and end it as they place their units. 8 min’s to do it all (Purchase, Combat Move, Combat, and NCM), then timer is stopped leaving the balance of time to the other members of the axis side etc…of course you could allow the Germans to set-up their battles on the first turn then start the clock (giving the Japs a little more time). Also if you do your purchases beforehand then you have more time for your moves etc…
Not sure what kind of penalty should be imposed if one side goes over. Maybe each side gets a 1 min grace time per powers on their side (axis get 3 min grace, and allies get 5 min’s grace). If they go beyond that the power/player that relly blew it has to pay 1 IPC per min?.
You could also allow for a 5 min strategy discussion per side each round that doesn’t count against your clock.