Well, I played the first two turns of a game last Saturday that adjusted the navies to be closer to historical ratios and deployments. We were using the 2-move land unit/extra move from naval base system. Starting navies were adjusted as follows:
Germany:
SZ 5: 2 subs
SZ 7: 2 subs
SZ 10: 2 battleships, 3 cruisers, 1 transport
SZ 23: 1 cruiser
Britain:
SZ 2: 1 cruiser, 1 transport
SZ 9: 3 battleships, 4 cruisers, 1 transport
SZ 14: 1 cruiser
SZ 19: 2 cruisers (1 of these actually represents some old pre-Dreadnaught battleships), 1 transport
SZ 29: 1 cruiser, 1 transport
France:
SZ 15: 1 cruiser
SZ 16: 1 battleship, 1 cruiser, 2 transports
Russia and Turkey each subtract one cruiser, and all other nations are the same as OOB.
Turn 1 AH built a sub, fighter, plus infantry and artillery, and kept their fleet in port (I forgot to do the amphibious invasion on Tuscany to block the units in Rome from reinforcing Venice.) They invaded Venice, Serbia, and Romania, but did not capture any of them outright.
Russia built a fighter, plus infantry and artillery, killed the Turkish cruiser without taking a loss, and reinforced their borders somewhat.
Germany built a sub, a fighter, and infantry and artillery. They attacked the Canadian fleet in SZ 2 with the subs from SZ 7, the cruiser from SZ 23, and one other cruiser from SZ 10, and sunk it with no losses. The 2 subs from SZ 5 moved to SZ 10, which is where the newly built sub was placed. On land, they attacked Poland, capturing it. They also attacked Belgium and Lorraine, contesting them.
The French (played by my 20-year-old son) built a battleship and spent the turn ferrying troops from Africa to Portugal and Marseilles, leaving fleets to protect them. The British (also played by my son, who has apparently been reading Mahan) built 2 battleships, and attacked my cruiser/sub raiding force with 2 of the battleships from SZ 9, bringing the transport along. The dice gods were not smiling on him, and he only sunk 1 sub and took 3 hits, sinking one battleship and damaging the other before he quit attacking. The British also loaded an infantry and artillery from India onto a transport, dropping the infantry off in Arabia, with the artillery continuing on toward southern Africa. The Turks crushed the force in Arabia, sent an infantry to activate Bulgaria, and reinforced their borders.
The Italians, (played by a guy at the game store who had never played any A&A game before, but seemed to get the gist of it quickly), sent their whole fleet, including transport, to SZ 2 to kill my sub and cruisers. They did, and only suffered a damaged battleship.
Turn 2 the CP stayed in port, with the Germans building a battleship and the Austrians building another sub. The allies continued ferrying troops from Portugal and Canada into France. The Germans got their snouts bloodied a bit in Lorraine and Belgium, but were hanging on. They captured Livonia. AH took some losses in Venice, but also held on, and finished capturing Serbia and Romania.
This is about where we had to quit, which was a pity, because it was just getting fun.