Yeah, I definitely didn’t think of things that way. Mostly the AAA just stays in the US the whole time. I’ll give it a try.
Tech Tokens
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In Holland orange is always cool. ;-)
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Wow three guys all with the same avatar, that was confusing to read.
i was thinking the same thing
and that sucks that they dont carry over
i liked that rule change for aa50
guess it could be a house rule -
Wow three guys all with the same avatar, that was confusing to read.
i was thinking the same thing
and that sucks that they dont carry over
i liked that rule change for aa50
guess it could be a house rulewhat exactly was the AA50 rule?
5 ipc’s
and reroll every turn start?
do you lose your roll if you get tech? -
In Holland orange is always cool. ;-)
I love the soccer teams unis, they are definitely kicking.
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So do we know why tech tokens arent part of this set of rules? I really liked the effect in AA50, but even there we didnt use techs due to some of the more ridiculously unbalancing ones.
The techs in AAE40/G seem much more balanced, but the way you GET the techs is back to the single-turn crapshoot.
I’m very much in favor of just going back and using the tech tokens from AA50 but I’m a little concerned that they might have been removed for balance reasons or somesuch. If that is the case, then I’d likely have to make other adjustments. But if it was just something stupid like not wanting to include the extra counter sheet or something, then I’d definitely start using the rule in our next game.
Sooo, has anyone heard the reason why the tech was moved back to the crapshoot from the tech tokens?
Thanks!
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So do we know why tech tokens arent part of this set of rules? I really liked the effect in AA50, but even there we didnt use techs due to some of the more ridiculously unbalancing ones.
The techs in AAE40/G seem much more balanced, but the way you GET the techs is back to the single-turn crapshoot.
I’m very much in favor of just going back and using the tech tokens from AA50 but I’m a little concerned that they might have been removed for balance reasons or somesuch. If that is the case, then I’d likely have to make other adjustments. But if it was just something stupid like not wanting to include the extra counter sheet or something, then I’d definitely start using the rule in our next game.
Sooo, has anyone heard the reason why the tech was moved back to the crapshoot from the tech tokens?
Thanks!
I’d say it’s because most powers have a lot more money than in AA50. Do you really want USA with 82 IPC’s per turn to get tech tokens (for example)?
Shoot, play it however you want - Krieg said to feel free to house rule it, too. But I think the answer to your question is probably more money, and an early scenario date (1940, not 1942). What I mean is, without tech tokens it’s less likely ANZAC will get heavy bombers, jets or rockets in 1940 (you know - highly unrealistic).
It just makes tech more awesome, since it’s harder to get. I just got radar with Germany for 5 IPC’s in round 2, and I’m pretty happy with that. The USA should usually be the most teched up nation after 10-20 rounds. In AA50, I played in numerous games where Italy had more tech than any other power. One game my opponent quit as soon as I got long range paratroopers with Italy. I was threatening EUS from Libya, for crying out loud.
I for one, am happy they got rid of the tokens.
So, I would say the reasons are:
- Everyone has more money, so 5 IPC’s is relatively cheaper than in AA50 (and 5 IPC’s won’t even buy you a tank)
2) It’s 1940 and the war is just starting (basically). It’s not Spring of 1942.
3) Tech now favors the rich and safe countries (USA) who can afford to research, and doesn’t disproportionately bless the weak (ANZAC), although ANZAC still has the chance to spend 5 IPC’s on round 1 and get war bonds (adding about 30% to their income for the rest of the game :lol:) Like ANZAC war bonds would be worth the same as the USA’s… LOL
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In AA50, Libya is 5 spaces from EUS. Bimbers can move 8? spaces with LRA. What landing space is 3 spaces away from EUS for the axis? Algeria?
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In AA50, Libya is 5 spaces from EUS. Bimbers can move 8? spaces with LRA. What landing space is 3 spaces away from EUS for the axis? Algeria?
Alaska :evil:
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In AA50, Libya is 5 spaces from EUS. Bimbers can move 8? spaces with LRA. What landing space is 3 spaces away from EUS for the axis? Algeria?
Alaska :evil:
If Japan had a large hold on Alaska, no wonder he surrendered
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In AA50, Libya is 5 spaces from EUS. Bimbers can move 8? spaces with LRA. What landing space is 3 spaces away from EUS for the axis? Algeria?
Alaska :evil:
If Japan had a large hold on Alaska, no wonder he surrendered
No need for a large hold. Just so it’s in Japan’s hands. I’d sacrifice an Italian bomber for taking over EUS any time, right?
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what exactly was the AA50 rule?
5 ipc’s
and reroll every turn start?
do you lose your roll if you get tech?The AA50 rule was you could buy a token(s) (5 IPC) and got to roll every turn until you got a tech and then lost the token(s). You could buy as many tokens that you wanted, but all would be surrendered when you got a tech. I would usally buy 2 or 3 tokens and get a tech either the turn I bought or the next, but once I got my tech I lost all 2 or 3 tokens. I could then buy more the next round and so on.
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To me tech tokens mostly just helped flatten the luck out. When we used to play as kids, one friend would just buy 1 die/turn as the US or Germany and damned if he didnt end up with an awful lot of tech. Another friend spend 10-15 here and there are rarely got anything. We eventually just ended up removing tech altogether since it was such a game changer on a VERY few number of dice.
I just wonder if they experimented with the tokens and decided they didnt fit (as per gamerman’s post above) or if they just decided they were going to back to the ‘all or nothing’ rule for some other reason (including not wanting to provide the components).
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Yep, you lost all when you got a tech. We made a houserule that if you accidentily rolled two 6’s you was allowed two rolls and could pick the tech you liked.