Just because the Italians lose their fleet doesn’t mean the axis lose.
Agreed.
But seriously, Italy is not broken. At all. I understand that the game is only days old, and that people should nitpick it as much as possible, but I hope they understand that in Europe, there is really no right or wrong strategy. Everything has its pros and cons.
For example, a UK1 attack on the Italian fleet.
Pros: Destroys half of the Italian naval prescense, has support of the French fleet, prevents Italy from reinforcing Africa (temporarily perhaps), and from getting its NO.
Cons: The Germans can definitely strike at the Allied navy from France if it wanted to with the Luftwaffe (given it survived relatively intact in the attack on France and the British navy), sinking a CV, fighter, tac. bomber, cruiser and destroyer, giving the Italians plenty of time to re-build its fleet while the Brits have little to no naval prescense in the Med now.
HOWEVER: the other thing is the dice. THE DICE. The dice decides the battles. Strategies are one thing, but rolling the dice truly decides the fate of battles. I can list every pro and con of attacking the Italian fleet on UK1, but they can all suddenly be null and void if the dice leans towards one or the other. I’ve had an instance in my last Global game (not the incredibly slow one I’m playing online right now :roll:) where the British attackers on the Italian fleet was mortally wounded, with only a fighter surviving (where it thereafter was destroyed because it could not land anywhere). I’ve run multiple simulations after that game on a British attack on the Italian fleet, and the Italians survived relatively intact seven out of thirteen times while inflicting horrendous losses on the British.
So I don’t think we need to fix anything, at least not at the moment while everyone’s nitpicking everything. The attack on the Italian fleet is risky and can end in disaster for either side roughly equally. Why? Because of the dice.