Threads like this are confusing me a bit since in every game I’ve played the CP have at least flirted with naval parity. In fact, on at least one occasion the Germans have taken over the North Sea and basically locked up the British on their island. It was a hilariously lopsided CP win with all those IPCs unable to cross the Channel.
Latest posts made by gperson2
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RE: How important is naval warfare in 1914?
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Gender Study
Help me settle a bet with my game group: How many of you wonderful people are females? Nobody’s judging, it just came up in conversation.
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RE: 1914 Movement Fix
Given how quickly the CP navies collectively get hosed in this game I really don’t think transports should get unlimited movement…and I thought that combat always took place in contested territories?
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1914 Movement Fix
Since I both hear so much bellyaching about the lack of rail movement and have come to realize that my victory as the Central Powers was one of the biggest flukes in modern history, I submit for your review my idea for the simulation of rail movement:
All land units may move two spaces per turn, provided that the move involves only territories originally (and currently) controlled by that power or a friendly power. Units cannot cross or end movement in contested or enemy-controlled spaces.
Basically what I mean is that an infantry can move from Berlin to Ruhr in one turn provided Germany controls Berlin, Ruhr, and either Kiel or Hannover. An Austrian infantry/tank/whatever moving from Tyrolia to Alsace would also be ok provided Tyrolia, Alsace and Munich are all under CP control. What would not be ok is, for example, a Russian infantry moving from Romania straight to Trieste, even if Budapest or Serbia and Trieste are all under Russian control, since they did not originally own any of those territories. The spirit of this rule is to simulate the infrastructure that each nation would have possessed (simplified for uniformity, obviously) while still making invasions take time (as they should) and not allowing super-rapid reinforcements in contested zones (since it still takes a whole move to move into one from an adjacent sector). What do you guys think?
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RE: Availability
Good idea, anybody out there who wants to sell theirs?
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Where to Buy?
I cannot find a starter pack for this anywhere on the internet. Do they still exist?
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Where to Buy?
I’m having a tough time finding new booster packs of these. Any thoughts on places to look?
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RE: Balancing Issues?
I haven’t played with the optional cards yet, do they change the balance at all?
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RE: Start Me Out?
Okay just one more thing I’m confused about: there seem to be two starter sets, an old one thats out of print and a newer one. Is there any difference between the two as far as what is included?
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Balancing Issues?
Maybe I’m playing it wrong, but I am not running into any balance issues with this game. Sure the outcome is often very one-sided, but the two sides are both winning consistently. Both sides are running out of reinforcements by round 6 or so though, is that normal?