…then you’ll want to go get rated…
I already come highly rated. :wink:
Endorsed by 9 out of 10 Doom bots!
…then you’ll want to go get rated…
I already come highly rated. :wink:
Endorsed by 9 out of 10 Doom bots!
I agree. If only there was a section of the forums for actual game play, then we could all go there and see examples of these games played out….if only.
I’d be down to test it.
I also heard he said he can play basketball better than Michael Jordan…
I’d like to see it rolled into the Hawaii and Alaska NO, lump them all into one called US territory and allies. Then replace it with a North African NO (perhaps Morroco, Tunisia, Egypt and Gibraltar).
If you retreat the RAF from the Med, along with 9 Infantry in your turn one build, then 10 infantry (you usually can make a beter turn 2 defensive build) with your turn 2 build you’re looking at 23 Infantry, 6 Fighters and one Tac Bomber for defense (french forces included) that does not include any transports that survive to bring over additional Canadian troops. The transports will die, but, the objective is for the UK to survive. Let’s assume the Germans build 12 transports between turns they will be able to get a Max of 26 land units and 11 air (this assumes a best case scenario for Germany, no air units lost turn one and an aircraft carrier and two transports bought turn one, 10 transports on turn 2) so yes, in this best case scenario Germany brings 13 Infantry, 8 Artillery, 5 Tanks, 5 Fighters, 5 Tac bombers, and 1 Bomber vs 23 Infantry, 6 Fighters and one Tac Bomber for defense at this point you have good odds (roughly 99%). But what if a transport survives the G1 attack and brings over an infantry and a tank from Canada, now your odds drop to 92%, still good but you get mauled on the ground.
If you go with a standard G1 build of 1 CV, 1 DD, 1 Sub you now have 4 less ground troops and your odds (not assuming the two additional Canadian troops land in the UK) your odds drop down to 88% (72% if Canadian reinforcements come) with high ground losses and on a bad die roll you’re losing air units to keep a tank alive to claim the capital. None of these scenarios take into account the possibility of German air unit losses or the possibilty that the UK will park the Med fleet in SZ 110 to buy an extra round of building up.
With the 10 point London NO, you’ll do one of two things, you’ll encourage the UK to turtle above all else or if I’m missing something here and it truly is a cake walk to take the UK, then you’ll make that the new standard opening for Germany because the Allies get hit twice, once for losing a capital and a 10 point hit to the US economy.
I don’t really care for the 10 point London NO. I don’t think it would have the desired effect of committing the US to the Atlantic, London can turtle in fairly effectively without help from the US, so now it’s just a guarenteed 10 IPC for the US and as long as London play conservatively the first few rounds and protects it’s capital USA get’s a guarenteed 10 IPC. I’d like to see the NO encourage action and attempts to actively contest territory rather than reward inaction.
I wouldn’t mind seeing the 10 point US NO reduced to 5 and an additional 5 point Europe based NO in the game.
If you have two evenly skilled players, how much of an edge do you need to win? A slight one or a huge one?