Hello all,
Longtime reader, seldom do I post.
I used to play a game called World in Flames. It is same type of games as Axis and Allies - WWII strategy game.
In World in Flames one could choose not to move units in the combat phase and later move them farther via Strategic Redeployment. (It has been a while. I think that is what it was called.) With Redeployment units could move by rail as far as the rail lines could reach.
In essence by giving up their combat phase units could move a long way across the map in preparation for the next campaign. There is no reason we can’t do this in Axis and Allies. Extend the movement of land units in the non-combat movement phase. It could be far, perhaps as far as 4 spaces. The actual movement rating of the infantry or tanks do not matter, because they are all being moved by train anyway.
I recall being told that these turns represent six months of time on average. In division strength units can travel far in six months.
Redjac