Quote from: Imperious Leader on Today at 10:33:38 am
Problems with this analysis:
Mech infantry are not to be considered, the tank argument refers to problems since AAR and AA50 and AA42 as well as original AAE.
since you said in a later post that you are talking about global40 then you are wrong that mech infantry are not to be considered.
I amended that in a recent post, because the combat sims don’t favor this unit at 1-2-1-5. If you want them in your argument about combat results is harder to prove.
Quote from: Imperious Leader on Today at 10:33:38 am
Secondly, Germany out produces Russia typically in games and also starts with more material in range of her vitals.
does this have anything to do with tanks being a good/bad purchase? unless you are inferring that Germany can afford to run an inferior strategy because they have more material to start with.
It has everything to do with the concept that at 5 IPC and 3-3-2-5 these were the preferred buy. In fact if your goal was to defeat Russia and you had 40 IPC, your going with a 5 tank, 5 infantry purchase, which shows most of the money going to tanks. To beat Russia this is the type of build you need and not something like 10 infantry and 2 tanks. To win at all the other games you need to spend most of your money on tanks ( AKA “The Tank Glitch”) because the tactic was to hit and run at places in the line where mostly infantry can’t recover and recapture.
This is why its relevant to discuss why tanks went to 6 IPC, which is the point of this thread.
Quote from: Imperious Leader on Today at 10:33:38 am
Thirdly, Nobody is saying “just buy tanks”, rather the idea is to buy mostly tanks, backed up with infantry as soakers. Typically this might be twice as many tanks as infantry.
i am glad no one is saying all tank buys are good. if you are buying tanks with some infantry as soakers then your tanks are waiting for your soaker infantry, you would be much better off buying infantry and artillery.
If you play that and have most of your income for land units tied up in infantry and artillery, you can’t beat russia. Dis you do this with Japan when you sent them against Russia? NO, rather you bought mostly tanks. Thats where JTDTM started from.
Quote from: Imperious Leader on Today at 10:33:38 am
Fourth, These are hit and run tactics with the purpose of killing defenders and exchanging only attacking infantry ( fodder). Attacker then backs out when they got the better in the exchange.
same as your third point.
no not really, point three didn’t have anything to do with hit and run. The run part is important because your running back to where your fighters are defending and making it very hard for the all infantry stacks to recapture because they didn’t buy tanks.
Quote from: Imperious Leader on Today at 10:33:38 am
Fifth, the constant weakening of chosen points and adding the increasing difference in material produced and the inability for Russia to take back lost areas ( because battle sims show horrible results of infantry stacks attacking tanks and a few infantry) shows this gradual loss of position.
i am unsure what you mean here. can you explain this in other wording. (sorry if i am slow)
You as Russia are faced with like 90% infantry and if your playing them you need to cover many areas with these, but Germany with her tanks can just keep weakening one point in the line and latter capture a point too far away for your infantry to reach ( because they move one space) , in this case you lose your spaces one by one. Japan does this with JTDTM all the time. Russia can’t possibly retake all the areas it loses because it only has infantry and combat sims showing mostly infantry vs tanks causes the infantry to lose as the attacker.
Quote from: Imperious Leader on Today at 10:33:38 am
Six, the mobility of tanks allows them to pick the battle they want to fight and the infantry cant always get into the position to fight back because of their one space movement.
mech can also move two land spaces.
i understand that tanks can blitz, but blitzing is rare and if you want to blitz as a means of trading dead zones then only one tank is needed. chances are you have a tank that you started the game with for those rare occasions. fighters can move 4 spaces(sometimes 5 as industrial complexes and airbases are often in the same territory) this does not show that tanks are a good purchase.
Blitzing is the way to get material faster to the front. IN fact twice as fast. Thats why Japan build them mostly as opposed to fighters that also perform well, but not as well as tanks on a cost per unit basis. And if you like fighters then run a combat sim of fighters attacking tanks and see how that goes.
Quote from: Imperious Leader on Today at 10:33:38 am
All your information does not take into account either hit and run, greater material advantage, or ability to choose where to attack and not be able to defend every point or be able to counter because the tanks reached another weak point.
my information does show that tanks are a bad purchase. 4 of your 6 points do not show that tanks are a good purchase the other 2 points are either ambiguous or you need to clarify them.
I am saying that players needs to buy mostly tanks ( spending most of their turns income on them when buying land units)
If you got 40 IPC and are trying to take Moscow, the value of the 5 IPC tanks demonstrates that a 5-5 purchase as opposed to a 8-4 will get the job done better in that regard.
Now that tanks COST 6 IPC, this may not be so. I don’t have the answer to this, but i know certainly that in all the games where tanks cost 5 and were 3-3-2, the game favored mostly tank purchases for land if your playing Germany or Japan and going for Russia.
I am not talking about other nations and how they can counter, but only the strategy of Germany and Japan with respect to bringing down Russia.
tank purchases are dead. did you not read the eulogy?
At 6 IPC, its possible but the solution needs more play to demonstrate that.
Japan does have many tactical bombers and it can possibly use them with tanks to perform the same feat against Russia. Russia on the other hand just has infantry… lots of them.