Efficiency, and Shucking Efficiency To be great, you have to be very efficient with your units. A great player will have just enough to get the job done in the most important areas of the struggle. Just enough to make the opponent’s attack risky, or just enough to keep the opponent from wanting to attack at all, for example. It’s a waste to have more than you need, and waste leads to losing! :-)
Shucking efficiency - Having just enough to deter opponent’s attack on transports, or just enough that it would be too risky for your opponent to attack your fleet. Besides this, building just the right number of transports and ground units at just the right times to maximize transporting efficiency, enabling the maximum number of ground units to enter the battle at the most critical times.
Restraint Just because you can make an attack, and just because you will probably lose less than your opponent, doesn’t mean you should do it. Often it’s better to be patient and build up more forces, and attack at a more opportune time in the future. Most novices attack whenever and whatever they can, especially when a high IPC income is under the territory. Just because you can take an empty France with an infantry in round 1 doesn’t mean you should. If you’re sacrificing a transport, that’s 2 less ground units you can threaten with next turn. Just because 6 + 5 IPC’s for France are yours, you gave up 7 + 3 IPC’s to do it (-1 for 1/3 chance at destroying 3 IPC’s on counter-attack) and those 11 IPC’s won’t be available until turn 2, and the units it buys won’t be available for attacking until turn 3. Which is related to…
Understanding “positional value” and “relative value” Positional value - German infantry out on the Eastern front is worth more than 3 IPC’s each. 3 IPC’s allows you to buy an infantry next turn, which will be placed in Germany. As Zhukov said, players get hung up on replacement value. Well the value of a unit that is out in a good position is much higher than it’s original cost. (So you shouldn’t necessarily sacrifice an infantry to take a 2 IPC territory that the opponent will immediately take back in force, unless of course it is to deny the capability to land planes next turn)
Relative value - If your side’s forces are greater than your opponent and/or you are able to outproduce your opponent, than your infantry is not as valuable as his. Many times it’s a good strategy to trade units at a less than 1:1 ratio with your enemy - when you will outnumber or outproduce him over time. (and there are other cases as well) Oh - yes - like when the positional value of his units is high. For example - it can be a good move for Russia to trade 3 Russian infantry for 2 German infantry in Ukraine, because of the high positional value of the Germans and low positional value of the Russians. (Or, that can be a bad move - all depending on the overall position and incomes and material of both sides, of course)
Well, don’t want to share ALL my techniques…… :-)
Looking forward to seeing more qualities of a great A&A player from you all.