• @Lozmoid:

    Okay, thanks guys. So, you’re saying that my Transport can load units in the current hostile sea zone (that it found itself in at the start of my Combat Move phase) but that it cannot move out of that sea zone and into another hostile sea zone with the intention of loading units there? So this first sea zone is like an exception to the rule, and that moving into and loading in a second hostile sz would not be allowed.

    Yes.  but again, only if that initial seazone became hostile due to YOUR declaration of war on THAT turn at the beginning of THAT combat move phase.

  • TripleA '12

    Yes.  but again, only if that initial seazone became hostile due to YOUR declaration of war on THAT turn at the beginning of THAT combat move phase.

    Understood perfectly, mate. Cheers! :-)

  • Official Q&A

    The 2nd Edition FAQ has been updated with a rules change regarding additional US income in the case of an unprovoked declaration of war by Japan:

    Page 9, The Political Situation, The United States: This paragraph should read “The United States begins the game neutral. It may not declare war on Japan unless Japan first declares war on it or makes an unprovoked declaration of war against the United Kingdom or ANZAC. Following any such unprovoked declaration of war by Japan, the United States will receive an immediate one-time bonus payment of 30 IPCs, representing the total mobilization and transfer of military assets within the continental United States. However, if the United States is still not at war with Japan by the Collect Income phase of its third turn, it may declare war on Japan at the beginning of that phase. This is an exception to the rules for declaring war (see “Declaring War,” page 11), which may normally be done only at the beginning of the Combat Move phase.” (Note that this change applies only to the Pacific rules, and not to the Global rules.)


  • The official FAQ has been updated again per September 3, 2014.

    http://www.wizards.com/default.asp?x=ah/faqs


  • The official FAQ has been updated per November 24, 2014:

    What is new?

    @FAQ:

    Purchasing Units

    Q. Can I purposely purchase more units than I can mobilize with the intent of deciding which
    units I want to keep based on the outcome of battles I intend to fight?

    A. No. You may only purchase as many units as you will have the ability to mobilize after making repairs
    to any damaged industrial complexes. The rules for returning excess units are intended only for
    inadvertent over-purchasing.

    http://www.wizards.com/default.asp?x=ah/faqs

  • Official Q&A

    The above FAQ link is now broken.  This one will work.


  • During the repair phase of your turn is that when you MOVE the AC to be repaired or do they need to be there at the beginning of your turn, from the previous turn.


  • The carrier/battleship has to already be there at the naval base at the start of your turn to be repaired
    Yes it had to have been moved to a naval base the previous turn


  • Hi!

    I’m playing the old pacific1940(not the 2nd edition). What are the current rules and setup for it? I remember there being something like alpha 2.0 at some point, but it probably isn’t the newest.


  • @valtteri771:

    Hi!

    I’m playing the old pacific1940(not the 2nd edition). What are the current rules and setup for it? I remember there being something like alpha 2.0 at some point, but it probably isn’t the newest.

    The current rules and setup for Pacific 1940 (1st) are those of the 2nd Edition (as for Europe1940/Global). The “alpha-rules” years ago were steps in the development from the 1st to the 2nd edition.


  • @P@nther:

    @valtteri771:

    Hi!

    I’m playing the old pacific1940(not the 2nd edition). What are the current rules and setup for it? I remember there being something like alpha 2.0 at some point, but it probably isn’t the newest.

    The current rules and setup for Pacific 1940 (1st) are those of the 2nd Edition (as for Europe1940/Global). The “alpha-rules” years ago were steps in the development from the 1st to the 2nd edition.

    Don’t those contain stuff like the anti-air units, which aren’t in the original game?


  • @valtteri771:

    @P@nther:

    @valtteri771:

    Hi!

    I’m playing the old pacific1940(not the 2nd edition). What are the current rules and setup for it? I remember there being something like alpha 2.0 at some point, but it probably isn’t the newest.

    The current rules and setup for Pacific 1940 (1st) are those of the 2nd Edition (as for Europe1940/Global). The “alpha-rules” years ago were steps in the development from the 1st to the 2nd edition.

    Don’t those contain stuff like the anti-air units, which aren’t in the original game?

    Those rules have changed from first to second edition, indeed. But you can play 2nd edition rules with the first edition units/gameboard.


  • @P@nther:

    @valtteri771:

    @P@nther:

    @valtteri771:

    Hi!

    I’m playing the old pacific1940(not the 2nd edition). What are the current rules and setup for it? I remember there being something like alpha 2.0 at some point, but it probably isn’t the newest.

    The current rules and setup for Pacific 1940 (1st) are those of the 2nd Edition (as for Europe1940/Global). The “alpha-rules” years ago were steps in the development from the 1st to the 2nd edition.

    Don’t those contain stuff like the anti-air units, which aren’t in the original game?

    Those rules have changed from first to second edition, indeed. But you can play 2nd edition rules with the first edition units/gameboard.

    Okhay thanks, where can I find the unit setups for the current version?


  • @valtteri771:

    Okhay thanks, where can I find the unit setups for the current version?

    Look here:

    http://www.axisandallies.org/resources-downloads/setup-chart-for-axis-allies-europe-1940-second-edition/

    :-)

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