@skierbrian2
Every information given in the old 2014 FAQ sheet is said to be included into the current version of the rulebooks, available here:
https://renegadegamestudios.com/axis-allies-resources
AAP40 FAQ
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Confirmation? From page 9: “Although China’s purchases are made in the same way as the other powers, it does not have industrial complexes, or air or naval bases.”
Doesn’t that just mean China can’t buy air or naval bases? That’s entirely different from owning/using them.
Another question.
pg 12 states “If you want to make any amphibious assaults, announce your intent to do so during the Combat Move phase.”
Say US makes an amphibious combat move into sea zone 6. Must the US player announce which territory (s)he intends to amphibiously assault?Yes. The land units should be designated to territories being assaulted before any dice are rolled.
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the term used in the book is “have”. That could mean they don’t have any available to be built (synonymous with cannot build, as you say), but it could also mean they cannot have them. I’d like some confirmation on that.
Re:z6 - do you have confirmation/anywhere that this is stated specifically? because I cannot find it in the rule book.
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Well, I don’t know if it’s the same language in the P40 rulebook, but the AA50 rulebook on page 14 says “If you want to make any amphibious assaults during the Conduct Combat phase, you announce your intent to do so during this phase. An amphibious assault takes place when you attack a coastal territory from a non-hostile sea zone by offloading land units from transports into that target territory…. … During the Conduct Combat phase, you can only launch amphibious assaults that you announced during this phase.”
I don’t know of any time in any A&A game where you can decide exactly what you are going to attack after dice are rolled. I know the rules quoted above leave a bit of wiggle room, but in A&A all combat moves must be exactly and specifically spelled out before the conduct combat phase. There is no such thing as rolling any dice, and then being able to decide which land territory you’re going to attack. All assignments of ground forces have to be specifically made before rolling any dice, and nothing can be changed once you start rolling any dice whatsoever, if you strictly follow the rules.
No I don’t have a direct quote or something that says “you cannot decide how you will allocate your ground units after the combat movement phase is complete” or some such thing, but I am 99.9% Krieghund will confirm that yes, the USA must announce which territory they intend to assault, and not only that, but with exactly which ground units are going to which territories. Make that 100% sure.
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When the rules say that China does not have industrial complexes, air bases or naval bases, they mean literally that. China doesn’t start the game with any of these things. The rules specifically state that China may purchase only artillery (conditionally) and infantry, and that captured industrial complexes are destroyed. Captured bases and AA guns can be owned and used by China and its allies.
Well, I don’t know if it’s the same language in the P40 rulebook, but the AA50 rulebook on page 14 says “If you want to make any amphibious assaults during the Conduct Combat phase, you announce your intent to do so during this phase. An amphibious assault takes place when you attack a coastal territory from a non-hostile sea zone by offloading land units from transports into that target territory…. … During the Conduct Combat phase, you can only launch amphibious assaults that you announced during this phase.”
I don’t know of any time in any A&A game where you can decide exactly what you are going to attack after dice are rolled. I know the rules quoted above leave a bit of wiggle room, but in A&A all combat moves must be exactly and specifically spelled out before the conduct combat phase. There is no such thing as rolling any dice, and then being able to decide which land territory you’re going to attack. All assignments of ground forces have to be specifically made before rolling any dice, and nothing can be changed once you start rolling any dice whatsoever, if you strictly follow the rules.
No I don’t have a direct quote or something that says “you cannot decide how you will allocate your ground units after the combat movement phase is complete” or some such thing, but I am 99.9% Krieghund will confirm that yes, the USA must announce which territory they intend to assault, and not only that, but with exactly which ground units are going to which territories. Make that 100% sure.
Correct, all attacks must be specifically declared during combat movement.
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thank you very much!!
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Can you allies use your airfields and can they use them to create a multinational defense force.
So if I have 1 carrier in Hawaii and ANZAC has two planes on it, and I have two US planes on the island with an airbase, and Japan attacks, the US and ANZAC can defend together.
So wouldn’t it be the same the other way around. The US planes are on the carrier, and ANZAC is on the island. They still can defend together, right?
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Yes, they can all defend together in either case. However, it’s always up to the owner of the planes on the island whether or not to scramble them.
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Re: FAQ follow-up questions on Warships escorting Transports
« Reply #10 on: January 29, 2010, 11:04:22 am » Quote–------------------------------------------------------------------------------
OK, here is the final entry:
Q. Submarines can attack transports that move through their sea zone “unaccompanied by surface warships”. Under exactly what conditions may moving transports be attacked?
A. If at any time during a transport’s movement it finds itself in a sea zone with a submarine belonging to a power with which it is at war and there is no friendly surface warship in the sea zone belonging to a power that is at war with the enemy power, it may be fired upon.This seems to contradict what you said in this thread on page 4. Which is the final ruling?
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Q. Submarines can attack transports that move through their sea zone “unaccompanied by surface warships”. Under exactly what conditions do surface warships prevent sub attacks on moving transports?
A. In order to prevent sub attacks, a transport or group of transports must make its entire move accompanied by a specific surface warship or group of surface warships. Each transport or group of transports that is not escorted may be fired upon once by each sub in the sea zone. -
can 1 fighter tie up 1 other fighter in a dogfight like in pacific(origanal)
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I’m afraid I have no idea what you’re talking about. The only dogfighting in the original Pacific occurred during SBRs.
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I’m afraid I have no idea what you’re talking about. The only dogfighting in the original Pacific occurred during SBRs.
:lol:
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I’m afraid I have no idea what you’re talking about. The only dogfighting in the original Pacific occurred during SBRs.
:lol: :lol: :lol:
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can 1 fighter tie up 1 other fighter in a dogfight like in pacific(origanal)
For a minute there, I thought you were referring to the old CAP system, but when you mentioned ‘other fighter’, you kind of lost me.
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ok heres the senario…. USA has 2fightrs, 2bb,and 2 dds japan has a fightr and 3 subs. can usa choose to use 1 fighter to tie up 1 jap figher in a 1v1 combat both hitting on 1? this is how i under stand it. (pardon my spelzing)
Nope. Not in this game. The only dogfights occur during strategic bomb raids.
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I have a question about strategic bombing and scrambling to defend a sea zone.
Kreig, I have a question that came up in our last game and we were so stumped that we had to flip a coin to decide.If I’m attacking an island the has 5 fighters on an airbase, what happens if I send in an amphibious assault and strategically bomb the airfield at the same time? For example, I send in 2 fighters to escort the bomber on the raid and “x” number of transports and warships to assault that same island. 2 fighters scramble to defend vs the strategic bombing and 2 fighters scramble to defend the sea zone leaving one fighter to defend vs the land units. The dogfight kills no fighters on either side and the bomber does 3+ points of damage to the airbase, meaning no air units can scramble to defend the sea zone. What happens to the 2 fighters that were assigned to scramble to the sea zone now that the airbase is too damaged to let them do that? Do they do nothing that round since they were assigned to scramble before the bombing raid, or do they get to defend in the land battle (which also doesn’t seem right since dogfighting planes don’t get to do two things and that gives less incentive to scramble to defend the airfield since you have a safety net of “if the bombing is successful, at least I can still automatically fight in the actual island defence”)?
Thanks in advance
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Well, the rulebook says scrambling occurs at the beginning of the conduct combat phase. Then SBR’s occur. So your scrambled aircraft left the undamaged airbase to arrive at the sea zone, and then the airbase got bombed. So it appears to me that the fighters are indeed scrambled, and the bombing of the airbase doesn’t prevent that, as it occurred at a later time.
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Gamerman01 is correct.
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Along those same lines if the scrambled fighters defeat the naval armada, would they be able to land on the damaged
airfields or would they crash? -
Along those same lines if the scrambled fighters defeat the naval armada, would they be able to land on the damaged
airfields or would they crash?Air units don’t require air bases to land; they can land on any territory they or an ally controls.