@Martin All good my friend.
L25 PtV Stucifer (X+9) v Argothair (L)
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@Stucifer No scrambles, thanks!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 13 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Greece 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Greece 1 battleship, 2 cruisers and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 artillery moved from French West Africa to Nigeria Italians take Nigeria from British Combat - Italians Battle in Malta Italians attack with 1 infantry British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Malta Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Greece Italians attack with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 1/8 hits, 4.00 expected hits British roll dice for 1 armour and 1 infantry in Greece, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 bomber owned by the Italians lost in Greece 1 infantry owned by the British lost in Greece Italians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Greece, round 3 : 2/6 hits, 3.17 expected hits British roll dice for 1 armour in Greece, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Greece 1 armour owned by the British lost in Greece Italians win, taking Greece from British with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Italians: 1 bomber, 1 fighter and 1 mech_infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria 3 fighters and 1 tactical_bomber moved from Greece to Southern Italy 1 transport moved from 85 Sea Zone to 84 Sea Zone 2 armour moved from Eastern Poland to Ukraine 1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,1,1,3,6,5,1,6,4 Italians collect 13 PUs (6 lost to blockades); end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -4.17 British regular : 1.67
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Now those are some dice
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Malaya 1 aaGun and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 transport placed in 64 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Malaya 1 aaGun and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 transport placed in 64 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Iraq to Syria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Kursk Germans take Kursk from Russians 5 artilleries and 23 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 8 armour and 5 mech_infantrys moved from Bessarabia to Rostov 1 submarine moved from 112 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 106 Sea Zone 12 infantry moved from Finland to Karelia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone 1 destroyer owned by the Americans lost in 106 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Karelia Germans attack with 12 infantry Russians defend with 1 infantry Germans roll dice for 12 infantry in Karelia, round 2 : 3/12 hits, 2.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 11 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Finland to Karelia 1 aaGun, 4 artilleries and 7 infantry moved from Norway to Finland 1 infantry moved from Western Germany to 115 Sea Zone 1 infantry and 6 transports moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 5 transports moved from 113 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 battleship and 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 destroyer moved from 128 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 10 infantry moved from Eire to 112 Sea Zone 10 infantry and 5 transports moved from 112 Sea Zone to 113 Sea Zone 10 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France 5 artilleries and 11 infantry moved from Germany to Poland 2 artilleries and 7 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to Malta 1 tactical_bomber moved from Gibraltar to Malta Place Units - Germans 1 carrier and 1 submarine placed in 113 Sea Zone 2 artilleries and 8 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,2,6,3,4,1,1,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.67 Germans regular : 1.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tula to Kursk 1 infantry moved from Tula to Kursk 2 fighters moved from Leningrad to Kursk 1 tactical_bomber moved from Leningrad to Kursk Combat - Russians Battle in Kursk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kursk to Tambov 1 aaGun, 2 armour, 6 artilleries, 21 infantry and 2 mech_infantrys moved from Tula to Tambov 1 infantry moved from Tula to Kursk 1 infantry moved from Tula to Kursk 1 infantry moved from Tula to Kursk 3 infantry moved from Stalingrad to Tambov 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Stalingrad 1 armour moved from Leningrad to Smolensk 1 artillery moved from Russia to Samara 1 artillery moved from Russia to Tula 1 infantry moved from Russia to Tula 1 infantry moved from Russia to Tula 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Yenisey to Russia 1 infantry moved from Northeast Persia to Northwest Persia 1 artillery moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha Place Units - Russians 2 infantry placed in Stalingrad 1 artillery and 2 infantry placed in Siberia 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,1,4 Russians collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 fighter, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Caroline Islands to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from Caroline Islands to 50 Sea Zone 2 bombers moved from Manilla to Kiangsi 2 infantry moved from Kwangtung to Kiangsi 2 artilleries and 6 infantry moved from Kwangtung to 21 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 21 Sea Zone to 132 Sea Zone 3 artilleries and 5 infantry moved from Caroline Islands to 35 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 132 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 132 Sea Zone 5 artilleries, 11 infantry and 1 marine moved from 132 Sea Zone to Malaya 1 infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Malaya Japanese attack with 5 artilleries, 11 infantry and 1 marine British defend with 1 aaGun and 5 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 5 artilleries, 11 infantry and 1 marine in Malaya, round 2 : 7/17 hits, 4.67 expected hits UK_Pacific roll dice for 1 aaGun, 1 fighter and 6 infantry in Malaya, round 2 : 5/7 hits, 2.67 expected hits 5 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC, 1 aaGun owned by the British and 5 infantry owned by the British lost in Malaya Japanese roll dice for 5 artilleries, 6 infantry and 1 marine in Malaya, round 3 : 5/12 hits, 3.83 expected hits UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 5 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 18 Casualties for Japanese: 5 infantry Casualties for British: 1 aaGun and 5 infantry Casualties for ANZAC: 1 fighter and 1 infantry Battle in 50 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsi 2 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 3 infantry moved from 21 Sea Zone to Kwangtung 1 destroyer and 2 submarines moved from 132 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 132 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 21 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone 1 carrier moved from 7 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 35 Sea Zone 1 fighter moved from 49 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Caroline Islands to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 7 Sea Zone to 21 Sea Zone 2 bombers moved from Kiangsi to Kwangtung 1 marine moved from Japan to 7 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine and 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Northern Manchuria to Southern Manchuria 1 aaGun moved from Kwangtung to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Shantung 1 aaGun, 1 artillery and 2 infantry moved from Japan to Kyushu 1 submarine moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 submarine and 3 transports placed in 6 Sea Zone 1 fighter and 4 infantry placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 2.50 UK_Pacific regular : 1.67
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@Stucifer You’ve covered the sea zones cleverly in SZ 42 and SZ 43, but this is another complaint I have about the map: I don’t believe that any amount of cleverness should allow the Japanese to invade Singapore from Truk one turn, and then carry on immediately afterward from Singapore to Delhi, especially while the British still have some kind of Indian Ocean naval presence. The supply lines are just too absurd – it’s longer than the distance from New York to Moscow.
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I mean obviously this is a problem on all the other A&A maps too; it’s not like PtV invented this problem. But my understanding is that a major feature of PtV is that the southeast Asian sea zones have been rejiggered with the goal of trying to create more distance to India so that India is a little less vulnerable to surprise attack.
And, admittedly, you can no longer go directly from Tokyo to Delhi in 2 moves – you instead have to go Hong Kong to Delhi in 2 moves…but I’m not really sure why that matters. I feel like the map has been made larger and more complex without a corresponding gain in realism.
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@Argothair
Japan to French Indochina to India in oob G40 is only 3+3 spaces, which is a big part of what makes the J1 Cow opener so powerful.In PTV they added sz 132 so Japan cannot move from Tokyo to Kolkata in 2 turns. But the split sz for Truk does keep it 2 turns from there. I do like keeping some troops and a lot of fleet on the west side to keep the Allies at arms length as much as possible.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa 1 carrier moved from 104 Sea Zone to 88 Sea Zone 1 fighter moved from Brazil to 88 Sea Zone 1 destroyer moved from 88 Sea Zone to 89 Sea Zone 1 fighter moved from 104 Sea Zone to 88 Sea Zone 1 fighter moved from 104 Sea Zone to Western United States 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to New Hebrides 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone Combat - Americans Battle in French West Africa Battle in 93 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 93 Sea Zone Americans win, taking French West Africa from Italians with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in New Hebrides Non Combat Move - Americans 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 104 Sea Zone 1 cruiser placed in 104 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 artillery placed in Eastern United States 1 battleship, 1 destroyer and 1 transport placed in 11 Sea Zone 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shansi to Jehol Chinese take Jehol from Japanese 2 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Shansi to Chahar 1 artillery and 2 infantry moved from Honan to Anhwe 1 infantry moved from Shansi to Anhwe 1 infantry moved from Shansi to Chahar 3 infantry moved from Hopei to Anhwe 1 infantry moved from Hunan to Hopei 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 3 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Anhwe 1 artillery and 1 infantry placed in Hopei 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -4.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa 1 carrier moved from 104 Sea Zone to 88 Sea Zone 1 fighter moved from Brazil to 88 Sea Zone 1 destroyer moved from 88 Sea Zone to 89 Sea Zone 1 fighter moved from 104 Sea Zone to 88 Sea Zone 1 fighter moved from 104 Sea Zone to Western United States 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to New Hebrides 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone Combat - Americans Battle in French West Africa Battle in 93 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 93 Sea Zone Americans win, taking French West Africa from Italians with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in New Hebrides Non Combat Move - Americans 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 104 Sea Zone 1 cruiser placed in 104 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 artillery placed in Eastern United States 1 battleship, 1 destroyer and 1 transport placed in 11 Sea Zone 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shansi to Jehol Chinese take Jehol from Japanese 2 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Shansi to Chahar 1 artillery and 2 infantry moved from Honan to Anhwe 1 infantry moved from Shansi to Anhwe 1 infantry moved from Shansi to Chahar 3 infantry moved from Hopei to Anhwe 1 infantry moved from Hunan to Hopei 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 3 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Anhwe 1 artillery and 1 infantry placed in Hopei 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British repair damage of 6x airfield; Remaining resources: 34 PUs; British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Scotland to Eire British take Eire from Italians 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 84 Sea Zone 1 artillery and 1 infantry moved from 84 Sea Zone to Nigeria 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Alexandria to Egypt 1 fighter moved from Crete to Egypt 2 artilleries and 3 infantry moved from Burma to Eastern India 1 armour and 1 mech_infantry moved from Yunnan to Eastern India 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Nigeria British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from United Kingdom to French West Africa Place Units - British 1 factory_minor placed in Egypt 1 transport placed in 73 Sea Zone 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,2 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.33 Italians regular : -0.33 Japanese regular : 0.33 British regular : 0.33
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@Stucifer Bump.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 6 PUs; Combat Move - Italians 2 armour moved from Ukraine to Northern Caucasus 1 fighter and 1 tactical_bomber moved from Southern Italy to Libya 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Libya Combat - Italians Italians creates battle in territory 84 Sea Zone Battle in Northern Caucasus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Northern Caucasus, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Caucasus Italians win, taking Northern Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Belgian Congo from British to Italians EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Libya to Malta 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Bulgaria 1 armour and 1 infantry moved from Bulgaria to Romania 1 aaGun and 2 infantry moved from Yugoslavia to Romania 1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Gold Coast to 84 Sea Zone 1 infantry and 1 transport moved from 84 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Belgian Congo Place Units - Italians 1 marine placed in Southern Italy 1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 1. 1 marine placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,5,4,6,1,2,3,6,4 Italians collect 10 PUs (9 lost to blockades); end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 Russians regular : -0.33 British regular : -0.33
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@Stucifer I am sick! I will play my next move when I feel better; sorry for the delay.