@Stucifer Whatever you do to make the game fun for me, I’ll take.
[LowLuck] pacifiersboard (X) -vs- AndrewAAGamer (L +60) OOB
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I am wondering now what my calculations had been - but whatever: spare one dd and kill a carrier already
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You had 5 hits.
Second Round Volley:
US subs hit. OOL?
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yeah, kill a dd and carriers next, then tac
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Gibraltar Battle in 42 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines Japanese defend with 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 42 Sea Zone, round 2 : 5/1 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/1 hits, 5.67 expected hits Units damaged: 1 battleship owned by the Americans 2 carriers owned by the Americans lost in 42 Sea Zone 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 42 Sea Zone, round 3 : 5/1 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 5/1 hits, 4.67 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 42 Sea Zone 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 42 Sea Zone, round 4 : 4/1 hits, 3.50 expected hits Japanese roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone 3 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Gibraltar from Italians, taking 42 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 37 Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport Non Combat Move - Americans 4 fighters moved from 42 Sea Zone to Northern Territory 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to United Kingdom 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 2 fighters and 1 mech_infantry placed in Eastern United States 2 carriers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.33
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Attack in Szechwan. 4 hits. OOL?
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Basically, I just need to know if you want to save the AA gun or not.
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@AndrewAAGamer said in [LowLuck] pacifiersboard (X) -vs- AndrewAAGamer (L +60) OOB:
Basically, I just need to know if you want to save the AA gun or not.
kill it
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter and 3 infantry moved from Kansu to Shensi 2 artilleries and 15 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan Chinese attack with 2 artilleries and 15 infantry Japanese defend with 1 aaGun, 4 artilleries, 10 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 15 infantry in Szechwan, round 2 : 4/1 hits, 3.50 expected hits Japanese roll dice for 1 aaGun, 4 artilleries, 10 infantry and 1 mech_infantry in Szechwan, round 2 : 5/0 hits, 5.00 expected hits 5 infantry owned by the Chinese lost in Szechwan 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Szechwan Chinese roll dice for 2 artilleries and 10 infantry in Szechwan, round 3 : 2/1 hits, 2.67 expected hits Japanese roll dice for 4 artilleries, 7 infantry and 1 mech_infantry in Szechwan, round 3 : 4/0 hits, 4.00 expected hits 4 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 2 artilleries and 6 infantry in Szechwan, round 4 : 2/0 hits, 2.00 expected hits Japanese roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 4 : 3/1 hits, 3.33 expected hits 3 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Yunnan Japanese win with 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 12 infantry Casualties for Japanese: 1 aaGun and 7 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Chinese undo move 1. 2 infantry placed in Suiyuyan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -1.33
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Combat Move - British 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from United Kingdom to 99 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 8 infantry and 3 mech_infantrys moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan 6 infantry moved from Burma to Shan State 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Combat - British
Combat Hit Differential Summary :
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Scramble SZ99?
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@pacifiersboard Scramble???
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@AndrewAAGamer said in [LowLuck] pacifiersboard (X) -vs- AndrewAAGamer (L +60) OOB:
@pacifiersboard Scramble???
yes, full scramble - and sorry for the delay. Being ill but I wanted to do some calculation after I missed to do so earlier for three spots
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OoL as suggested above
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Gibraltar Battle in 42 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines Japanese defend with 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 42 Sea Zone, round 2 : 5/1 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/1 hits, 5.67 expected hits Units damaged: 1 battleship owned by the Americans 2 carriers owned by the Americans lost in 42 Sea Zone 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 42 Sea Zone, round 3 : 5/1 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 5/1 hits, 4.67 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 42 Sea Zone 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 42 Sea Zone, round 4 : 4/1 hits, 3.50 expected hits Japanese roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone 3 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Gibraltar from Italians, taking 42 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 37 Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport Non Combat Move - Americans 4 fighters moved from 42 Sea Zone to Northern Territory 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to United Kingdom 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 2 fighters and 1 mech_infantry placed in Eastern United States 2 carriers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter and 3 infantry moved from Kansu to Shensi 2 artilleries and 15 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan Chinese attack with 2 artilleries and 15 infantry Japanese defend with 1 aaGun, 4 artilleries, 10 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 15 infantry in Szechwan, round 2 : 4/1 hits, 3.50 expected hits Japanese roll dice for 1 aaGun, 4 artilleries, 10 infantry and 1 mech_infantry in Szechwan, round 2 : 5/0 hits, 5.00 expected hits 5 infantry owned by the Chinese lost in Szechwan 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Szechwan Chinese roll dice for 2 artilleries and 10 infantry in Szechwan, round 3 : 2/1 hits, 2.67 expected hits Japanese roll dice for 4 artilleries, 7 infantry and 1 mech_infantry in Szechwan, round 3 : 4/0 hits, 4.00 expected hits 4 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 2 artilleries and 6 infantry in Szechwan, round 4 : 2/0 hits, 2.00 expected hits Japanese roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 4 : 3/1 hits, 3.33 expected hits 3 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Yunnan Japanese win with 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 12 infantry Casualties for Japanese: 1 aaGun and 7 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Chinese undo move 1. 2 infantry placed in Suiyuyan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from United Kingdom to 99 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 8 infantry and 3 mech_infantrys moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan 6 infantry moved from Burma to Shan State 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Combat - British Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone Battle in Italian Somaliland Battle in 99 Sea Zone British attack with 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Germans defend with 4 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports British roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 2 transports in 99 Sea Zone, round 2 : 6/1 hits, 5.67 expected hits 2 submarines owned by the British and 2 carriers owned by the British lost in 99 Sea Zone 2 cruisers owned by the Italians and 1 carrier owned by the Italians lost in 99 Sea Zone British roll dice for 1 bomber, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 4/1 hits, 4.50 expected hits Italians roll dice for 1 battleship, 1 destroyer, 5 fighters and 2 transports in 99 Sea Zone, round 3 : 4/1 hits, 4.33 expected hits 3 destroyers owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone 1 destroyer owned by the Italians and 3 fighters owned by the Germans lost in 99 Sea Zone British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 4 : 3/0 hits, 3.00 expected hits Italians roll dice for 1 battleship, 2 fighters and 2 transports in 99 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 99 Sea Zone 1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone 2 transports owned by the Italians lost in 99 Sea Zone British win, taking Italian Somaliland from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for British: 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports Casualties for Germans: 4 fighters Battle in Shan State British attack with 6 infantry Japanese defend with 1 infantry British roll dice for 6 infantry in Shan State, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Szechwan British attack with 1 fighter, 8 infantry and 3 mech_infantrys Japanese defend with 4 artilleries, 3 infantry and 1 mech_infantry British roll dice for 1 fighter, 8 infantry and 3 mech_infantrys in Szechwan, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 4 artilleries, 3 infantry and 1 mech_infantry in Szechwan, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the British lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan British roll dice for 1 fighter, 6 infantry and 3 mech_infantrys in Szechwan, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/0 hits, 2.00 expected hits 2 infantry owned by the British lost in Szechwan 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan British roll dice for 1 fighter, 4 infantry and 3 mech_infantrys in Szechwan, round 4 : 2/1 hits, 1.67 expected hits Japanese roll dice for 4 artilleries in Szechwan, round 4 : 2/1 hits, 1.33 expected hits 2 infantry owned by the British lost in Szechwan 2 artilleries owned by the Japanese lost in Szechwan British roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Szechwan, round 5 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Szechwan 1 artillery owned by the Japanese lost in Szechwan British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Szechwan, round 6 : 2/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan 1 artillery owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 8 infantry Casualties for Japanese: 4 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Tobruk from Italians to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tobruk from British to Italians EDIT: Turning off Edit Mode 1 transport moved from 98 Sea Zone to 72 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Caucasus 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 aaGun moved from Burma to Shan State 1 battleship moved from 54 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 110 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 3 infantry moved from India to West India 3 infantry moved from Burma to Shan State 1 fighter moved from Szechwan to Kazakhstan Place Units - British 1 airfield placed in Gibraltar 1 fighter and 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 1.83 Italians regular : 0.00 Japanese regular : -1.00 Germans regular : -0.33 British regular : -0.83
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I don’t want to play out this game with those major mistakes so early; I gonna forfeit as I imagine that Moscow won’t compensate for Japan’s misery.
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@pacifiersboard
The Allies accept the Axis concession. :)Thank you for the game; I am sure you we will play again in the future when we both have more time.