Nice! I could see Hitler pounding his fist into Europe and letting out a sinister laugh while asking if there was any Neopolitan ice cream left from the last beer hall meeting…tasty!
Axis & Allies Dunkirk
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Axis and Allies: Dunkirk could be a fascinating twist on the classic Axis & Allies game, focusing specifically on the Dunkirk evacuation during World War II. Here’s a basic outline for how such a game might be structured:
Axis and Allies: Dunkirk
Objective: The primary objective for the Allied player is to evacuate as many troops as possible from Dunkirk before the German forces can capture the city. The German player aims to prevent the evacuation and capture or destroy as many Allied forces as possible.Game Components:
Game Board: A detailed map of the Dunkirk region, including the beach area, town of Dunkirk, and surrounding countryside.
Units: Represent different military forces, including British, French, and German troops, tanks, aircraft, and naval units.
Cards: Special event cards that can impact gameplay, such as weather conditions, supply shortages, and reinforcements.
Dice: Used to resolve combat and other random events.
Tokens: Represent different resources and objectives, like evacuation points and enemy positions.
Setup:Board Placement: Place the game board on a flat surface. Position the Allied units in the Dunkirk area and the German units around the perimeter.
Unit Placement: Place Allied units (infantry, tanks, etc.) in Dunkirk and surrounding areas. German units are placed on the board according to the scenario setup.
Objective Markers: Place markers for evacuation points on the beaches and ships in the harbor.
Gameplay:Turns: Players alternate turns, with the German player going first.
Movement:
Allied Turn: Move troops from the Dunkirk area towards the beach and evacuate them using ships.
German Turn: Move German troops to advance towards Dunkirk and try to cut off the Allied retreat.
Combat: When German units engage Allied units, use dice to resolve combat. The outcome determines which units are destroyed or pushed back.
Evacuation: Allied players must move their units to designated evacuation points and then roll to see if they successfully escape via ship. The number of successful evacuations is tracked.
Event Cards: Draw cards at the start of each turn that may introduce new challenges or opportunities, such as weather changes or reinforcements.
Victory Conditions:Allied Victory: Successfully evacuate a majority of the Allied units to safety. The game could include a specific number of units that need to be evacuated for a complete victory.
German Victory: Capture Dunkirk or destroy a significant portion of the Allied forces before the evacuation is complete.
Special Rules:Air Support: Include rules for Allied and German aircraft, which can provide support or cause damage during combat.
Naval Blockade: German units may attempt to blockade or sink evacuation ships, impacting the Allies’ ability to evacuate.
Weather Effects: Weather conditions can affect movement and combat. For instance, fog may limit visibility and air support.
Example Scenarios:Early Dunkirk: Focus on the initial stages of the evacuation with fewer German forces and more emphasis on Allied organization and logistics.
Last Stand: A more intense scenario with German forces close to capturing Dunkirk, requiring the Allies to make a desperate final push for evacuation.
Expansions: Future expansions could include different historical scenarios, additional units, or alternative historical outcomes to add depth and variety to the game.This game would combine strategic planning with historical context, making for an engaging and educational experience!
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I ran it through this program (https://gptzero.me/) that detects whether writing was generated by AI. The Dunkirk post above scored a 100%. Given the controversy surrounding AI, I thought it would be best to ask the admin what their thoughts are on stuff written by AI that does not disclose that [it was written by AI].
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@SuperbattleshipYamato
Interesting. What exactly inspired you to test specifically this text against AI generation. What made it seem suspicious to you?@FranceNeedsMorePower
Have you indeed prompted an AI to let it generate this text?Regarding Forum Policy:
I would not condemn this, rather say “Why not?” to any content that adds value to the topic this forum is about. Unrelated stuff however would be removed as spam - as usual. And of course we would not want additional almost identical or similar AI generated “Axis&Allies Whereever” variants to flood the forum.However, we are not going to test every posting against possible AI-generation.
In any case a user who posts AI generated content - for reasons of fairness and as we don’t want any bots - should indicate that in his posting. We could use a tag - “AI generated content” for example - additionally.
(@djensen - please let me know in case you have other ideas, @witt - any additions?)So, @FranceNeedsMorePower let us know, please …
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Blimey! Madness.
I thought it was a very long post and must have taken a lot of time amd effort . Perhaps , alarm bells should have rung.As Panther has asked , Please confirm if this is the case @FranceNeedsMorePower
I am very worried about AI taking over the world, so would be good to know and have a policy or a little chat about it , if this post is not a human’s work.
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I don’t fancy myself as an AI expert, but I “felt” that the writing style of the post was somewhat like an AI’s. Additionally, I’ve noticed that AI often speaks rather vaguely when talking about more obscure topics (like Axis and Allies), and many of the ideas here are written vaguely.
I agree with your guidelines.
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@SuperbattleshipYamato i have no idea what is going on. I’m trying to read everything an get confused. Yes I did use AI I thought that was clear. But not all of it was I wrote something and pasted it into it and it added and removed stuff to make it better. One of my ideas is to use the D-Day map. I’m sorry for all the confusion. If you have any question ask me. I’m still confused through myself.
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@Panther How would I tag it?
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Well, you didn’t say you used AI anywhere. Otherwise, most people would assume that it was entirely written by a human. If you edited and wrote some of it yourself, you can obviously credit yourself as such.
I didn’t get the impression that you would be using the D-Day map. Maybe one similar to it, but not the same.
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@SuperbattleshipYamato Sorry for all the confusion, ok so then I would get some credit. I just use AI to touch it up and add more ideas for example it came up with the idea that German ship can attack the evacuation fleet. I think everything is clear now right? It be a map like D-Day I said this at this spot “A detailed map of the Dunkirk region, including the beach area, town of Dunkirk, and surrounding countryside.” This would be similar to the D-Day map. So would I need to tag this as AI or no?
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Well, a disclaimer would be nice. Since it’s not too clear how to tag it, I suggest you just explain this above. The part about Germans ships attacking the fleet definitely felt like one of the most “AI-ish” parts to me.
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@FranceNeedsMorePower said in Axis & Allies Dunkirk:
@Panther How would I tag it?
Thank you for your confirmation. To be clear: All of this discussion is not about blaming you for having used AI in any way.
It is just the first time the use of AI (to which extent ever) has become obvious to a user (@SuperbattleshipYamato ) - and this is a new occurence on this forum.
Now the question has been “How to deal with it?” - and I have added a new related paragraph to our Forum Rules. See #14.
You add tags in your very first posting. There is a respective entry line at the bottom of the text.
Once you posted you can use “Edit” to add tags and disclaimer.
To save us some time I have already added a tag. -
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@SuperbattleshipYamato Welp looks like were good now. I’m going to start on a 1944 setup. Should I do early or late.
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@Witt said in Axis & Allies Dunkirk:
Blimey! Madness.
I thought it was a very long post and must have taken a lot of time amd effort . Perhaps , alarm bells should have rung.As Panther has asked , Please confirm if this is the case @FranceNeedsMorePower
I am very worried about AI taking over the world, so would be good to know and have a policy or a little chat about it , if this post is not a human’s work.
In the delightful brightness of the far future, there is only AI.
About the near future instead, I’m guessing that virtually all board-games will be made by AI or at least mostly by it. The editors will just tell the AI the general concept of the game and the main game dynamics, and the AI will fill up the rest, creating the board-game itself and writing the rule-book.
And of course we will have the AI answering all our questions within 1 second in forum and elsewhere.
Maybe the new Axis&Allies we’ll be playing 20 years from now will be made by AI.
I’m curious about what AI experts like @redrum think about it though. Am I being too optimistic?
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@FranceNeedsMorePower May 44. Before D-Day and Bagration. Not sure what happened in thr Pacific in the Summer of 44.
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Agreed.
Summer of 1944 was when the Battle of the Phillipine Sea happened, destroying Japan remaining carrier force. Also Marianas Islands campaign (Saipan+Guam). Probably the last chance the Axis would’ve squeaked by in some way.
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@SuperbattleshipYamato thanks . I was sure 44 was the year of Japan’s collapse .
Was remarkable it had held so much territory for so long.
I suppose the US needed the time to build the war winning materiel and steam from island to island . -
Yeah. after 1943 the US advance was more slowed down by logistical considerations rather than Japanese resistance.