For those who don’t know, the Taranto raid basically involves bringing as many British units as possible on Britain’s first turn to attack the Italian naval units in sea zone 97, with the goal of sinking it and crippling the Italians early on and prevent them from being a significant problem for the rest of the game (ideally).
I heard about this a year ago, maybe, I’ve tried it several times myself. I read about it a lot on this forum.
I don’t understand it, though. The British can only bring 4 fighters, 1 tactical bomber, 1 strategic bomber, 1 destroyer, and 1 cruiser to that battle. While the odds are good enough with Low Luck, if the Axis scramble 3 fighters, with regular dice that’s only a 70-80% chance of success, far below the 95+% threshold @AndrewAAGamer AGmer reccommends.
Yes, you can have the British carrier help out (that brings it to a 90+% chance), but it adds no combat value and taking it as fodder essentially dooms 2 fighters. Is it really worth sacrificing that? I very rarely use carriers as fodder unless it’s a crucial battle and if all air units can land safely.
Am I missing something here? Is there a way to make this viable in my eyes? Is killing the carrier as part of this strategy already accepted among most players who use this?
I look forward to your responses!