I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)
@kaihlhac
Every German I ever tried it on were surprised by it.
The most rigid players you will find are usually German.
Sorry, that is my experience.
You say the strategy reeks after turn 1…well ya, because now you know about it. Had you been seeing it for the 1st time, it could sneak up on you. Acting like you are too superior to fall for it is laughable. Those are the people that generally fell for it.
Thanks for clarifying.
@squirecam If you want to keep playing, we can. If you’re not interested, that’s fine too. Either way, I admit that your strategy is sound, at least as effective as the original.
@Galendae I did this strategy against the hard AI on TripleA, and I think I am losing right now. I made a successful landing with Germany and Italy in Mexico, but since the AI is kind of weird, it does some strange moves in central America and buying random troops in USA for whatever reason, which thwarted my plan. Japan is doing great and has so many planes in USA right now, so I will see how it goes and tell you what happens vs AI, also things look good in USSR as well, they are consolidating in Leningrad so I will bypass and go to Moscow.
Dang, you’re struggling against hard AI? That’s a very bad sign (TripleA hard AI is rather easy to beat with conventional strategies in my experience)?
Ironically this would not work at all with the easy AI since all it does as the US is buy ground troops.
@SuperbattleshipYamato So I finished the game, Moscow fell but the American adventure failed, so Idk what to make of it. I know the AI is trash and I should be beating it every time, but that is with conventional strategy like you said. So when I saw the AI doing all the crazy movements it normally does, such as moving land units to Mexico on the first turn as well as moving the US Navy there as well, I knew it was doomed. But I carried on anyways. Japan was successful enough, taking western twice, but since Germany and Italy had their navies destroyed as well as heavy German casualties in the 110 and 111 battles, the landings failed. So either the AI secretly knew about the strategy and played its cards right, or the AI is so bad that it makes ridiculous moves like the ones it did that coincidentally destroy this strategy but is a god send for any normal game.
Probably the latter. This is probably the case with bad players as well.
Note that the original poster who came up with this plan essentially said that it depends largely on the Allied player following conventional strategies and who are quite good and used to doing them, which usually means above average players.
@SuperbattleshipYamato That’s usually who I play against, people with traditional strategy, and normal tactics, usually pertaining to a Europe or Pacific first strategy with the USA in the lead, and Russia just buying infantry, and the stack in India. I do a J1 usually and G3, with my own take on it. It gets kinda boring when I play now because I use the same opening strategy, with the wildcard being Italy, they are the ones I can be creative with. So I went to this strategy to find something new because my usual opponents will be studying my plans. So I hope to use this against them to try something new.
Hi @jacobgeo24 said in USA Crush-Turtle or Die:
It gets kinda boring when I play now because I use the same opening strategy,
If you’d like to try something different, @The-Captain has an excellent mod here I highly recommend it :)
https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
Good luck! This strategy is certainly creative and should be a shock to conventional players just as intended.
TripleA also has various versions and setup of the the game.
So you could start the 1942scenario or balance mod, or tournament rules.
Or even classic or revised.