@wizmark Dice continuing in my favor, hopefully they even out.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Poland to Novgorod 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Romania to Baltic States 5 infantry moved from Karelia to Vyborg 1 bomber moved from Western Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Novgorod from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 5 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Novgorod to Poland 1 bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Poland 5 infantry moved from Poland to Eastern Poland 3 infantry moved from Slovakia Hungary to Eastern Poland 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 3 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland 2 submarines moved from 114 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 1 armour moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 aaGuns, 3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 infantry and 5 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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coming up today or tomorrow
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Please take your time! Things popping up all over for me!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 2 fighters moved from Belarus to Novgorod 1 fighter moved from Volgograd to Iraq 2 mech_infantrys moved from Northwest Persia to Iraq 1 armour moved from Northwest Persia to Iraq Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 2 fighters in Novgorod, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Iraq Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Neutral_Axis defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 2 infantry Non Combat Move - Russians 1 fighter moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Yunnan to Volgograd 1 armour moved from Malaya to Yunnan 1 aaGun, 3 artilleries and 4 mech_infantrys moved from Bryansk to Belarus 2 artilleries and 7 infantry moved from Russia to Smolensk 2 fighters moved from Novgorod to Belarus 1 submarine moved from 103 Sea Zone to 91 Sea Zone Place Units - Russians 2 mech_infantrys placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.67 Neutral_Axis regular : -0.67
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A nice win for you in that battle
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Yes! But <groan> steam rolling toward the cheese. Nightmare that no units lost in Iraq
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You had two huge wins! Novgorod and Hong Kong. Now you can place 6 units instead of none…
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Ah, there IS an IC on Hong Kong. Too hard to see, you know?
And Leningrad? Ha, I’m not putting anything there to get steamrolled
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Playing it now, thanks for your patience!
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Stiff defense, starting with 4/4 on the 2’s
I think the map tripped you up a little there, but I’m badly out of position.
I made a mistake and gave away a transport off FIC. I guess I have more than I need anyway. -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I made a mistake and gave away a transport off FIC. I guess I have more than I need anyway.
Well, I guess it kept me from reinforcing FIC further, which might be a good thing
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I really don’t know how I got through that losing only 1 plane and keeping 2 ground, because some of those rounds looked terrible. I was really visualizing a resignation in the middle of that battle, but I guess a later round with 1 hit instead of 3 helped.
I was just looking at this battle again. It didn’t make sense how I outperformed the average after crappy rolls every round until the last one where it didn’t matter. (Just like France)
Well I found out why.
Triple A didn’t include the American infantry in the battle. The battle calculator also doesn’t include them, even though there’s a column for the USA.
Even though I found it and am self-reporting, I am willing to give a concession or two.
I hope you will accept just taking off another Jap unit (the artillery).
I think it also would be reasonable if you wanted me to remove the tank also. If I lose the tank also, then I will not bring the Mongolians in. However, I hope you will let me retain control of Korea.
Although even if you didn’t allow that either, USA would collect nothing because of convoy damage, and the USA wouldn’t reinforce Korea with planes. So it would only force 1 Jap transport to stay in Z6 and take Korea J4, and would be a little vulnerable to US fleet but after looking at J4 map I don’t think you’ll attack Z6 anyway.So let me know what you think! I can’t believe this glitch. Maybe it’s UHD, but I doubt it? Engine confused by Russia/Mongolia/USA combination??
If you want me to remove both ground units, I need a chance to edit J4 and I will not bring Mongolia in if you take my tank off. So you might want to let me have the tank and make the bad? decision of bringing 6 red infantry into the war.
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I ill have to look at this tomorrow, but we will find a way I am sure
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The 2 infantry would have added 16 pips (4 rounds), so 2-3 hits if average.
Since I caught it and am pointing it out, I think it’s fair to take 1-2 Jap ground units off the board, but not a plane.
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I ill have to look at this tomorrow, but we will find a way I am sure
Yeah, not worried. You have proven yourself generous, even in our game 1 (years ago). Have a nice Saturday, my friend.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Triple A didn’t include the American infantry in the battle. The battle calculator also doesn’t include them, even though there’s a column for the USA.
Upon closer examination, the battle calculator wasn’t wrong,
What happened was the 2 Americans disappeared.
When I calc’d it today, I had clicked at the top of the battle of Korea in the history of the J3 combat phase, and that is AFTER the 2 men disappeared.Look closely.
When you click at the top of “Battle in 6 Sea Zone” the 2 GIs are there!
Expand it, and click the very first line, Japanese attack with 2 battleships, etc,
And the 2 men disappear!!That is one strange glitch. But yeah, I caught it because every round went your way except late when you got 1 hit instead of 3, and the result didn’t make sense.
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I know you will review this later (like tomorrow), but I think it will help you to know my thoughts when you review.
Of course if the battle of Korea had gone a little worse for me, probably my arty and tank would be gone or I’d have to decide whether to lose a plane to take with a tank.
I would let Korea go (lose a tank) because USA can’t collect from it and Allies really can’t reinforce.
If I had failed to take Korea then I would have looked at J4 differently, and I don’t think you want me to rewind J4, especially because the dice were AWFUL.
I could live with you taking off arty and tank, keeping Korea green, and making me keep J4 and the dice while allowing a couple edits around the Korea area, and keeping Mongolia out.But I doubt you will make me be that generous.
I think a nice compromise is to take off the artillery and the tank while letting Japan take control of Korea. Realize that then Mongolia will not be activated, and I would move the AA to Cha and the Manchuria tac somewhere else.
Another, and the cleanest and easiest option in my opinion is to take off only the Arty so that the J4 map right now can just stand (minus the arty in Manchuria)
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I am not sure what to say here. Regardless of how we do this it wont be right. I can’t believe that this happened! It is unreal that the green men in a green territory isnt counted! Anyway, I have 8 “twos” that never rolled and as you say on average they score 2-3 hits extra.
I remember now, when I looked at this the TUV swing should be about +6 for you, it ended up with +31 because of the error.
If I run the battle with just 23 units (like triple A did) the TUV swing is 20
I think this strongly indicate that as a minimum 2 more units should be removed. One of the scenarios you talk about is:
“I think a nice compromise is to take off the artillery and the tank while letting Japan take control of Korea. Realize that then Mongolia will not be activated, and I would move the AA to Cha and the Manchuria tac somewhere else.”
I think this is fair although ideally you should chose if you want to keep the armor with a plane down or you want korea to be green. All combat moves in Russia are easy to edit, no dice are involved and it does not impact the china battles (I think, not looked super carefully).
I realize you share this infomation voluntarinly and you could have kept going without me probably noticing it. I give you thumps up for that! Good sportmansship! But i am not sure that is an argument to just take off the arty though? After all I have 8 twos that never rolled. If that is the option you prefer, than we might as well leave it the way it is.
I also think many people would have wanted 8 twos to be rolled, but that opens a whole new box of if this and if that with option of retreat for attacker not honored. The most likely scenario is three extra hits, but two is also fair. This is my take on it, so I play it back to you now. I will accept what you come back with
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In short, my wish is two more japanese units down, your option to leave korea green or keep korea with a plane down. But as I say, I will accept what you come back with