@MrRoboto said in Germany and Italy should not take Normandy until after Moscow falls:
This whole idea is based on the assumption that Germany MUST recapture Normandy to deny the factory building for the Allies.
Why?
So that instead of focusing more on Western Europe, more of those funds instead continue to be used to crush Russia.
By the time the Allies land in Normandy, Germany should have Russia contained and be getting ready for the kill. If the Allies are able to produce units locally, they are absolved of the cost of transporting those units and the costs of providing protection for those transports. The resources that were used for the landing (fleet and transports) are thereafter free to perform other tasks after a brief delay while the Allies build at the IC.
If instead the Allies cannot build in Normandy, then the Allies are forced to maintain fleet protection for transports that must continue to come in to keep pace with Germany’s ability to outproduce Allies.
Giving the US the IC gives the US the option to dictate Germany’s actions, instead of the other way around. The US could build there AND continue landing forces, which forces Germany to spend even more wealth not conquering Russia.
I have landed lots of times in Normandy with the Allies, sometimes amassing huge forces there - with even bigger forces in Western Germany denying any advances. I could not move my stack of 40+ ground troops to France because they would be annhiliated there without the US planes defending. Same with Holland.
<removed>
What I’m trying to say is: Giving the Normandy factory to USA is not an automatic loss, far from it (and even less for UK).
True, but it it does relieve pressure to keep bringing reinforcements in via transport. Those transports are freed up for other tasks, and once the IC has been used for building sufficient ground forces the fleet that would protect those transports also gets freed up to perform other tasks.
@shadowhawk said in Germany and Italy should not take Normandy until after Moscow falls:
Its based off ideas from older versions of the game where you could not transport tanks + inf at the same time.
Absolutely not true. It’s based off the idea that giving the Allies a free IC allows them to establish beachhead and then build reinforcements on site rather than continue to the pay increased costs of bringing in reinforcements. It frees the US player to use that naval force elsewhere more quickly.
It’s based off my observations in many games as both the Allies when I was able to exploit the Normandy IC to put extreme pressure on Germany and as Germany when I was forced to react to the Allies using the Normandy IC.
@shadowhawk said in Germany and Italy should not take Normandy until after Moscow falls:
Since the bulk of your forces will come via transport anyway the 3 production doesnt make a huge difference at all.
And its a lot easier to defend against all beachheads if the allies cannot land planes there the initial attack will lack some big defenders so its easier to push back into the sea.
If the Allies land in unconquered Normandy and the US chooses to land planes there, then the US has to either build extra planes or take planes from fleet coverage.
If the US player chooses to build extra planes, it takes longer for him to land in Europe. If he leaves his fleet uncovered, that provides an opportunity for Germany to destroy his fleet. If he lands a weak force with planes, he must then land more forces before he can take those planes away.
Either way, that’s planes not bound for the Pacific. Those planes have to come from somewhere – if he builds them, he’s not building something else. If he pulls them from somewhere else, it creates opportunities for you there.
As you say, he still needs more troops in via transport. That means he has to be able to protect those transports that are bringing in those troops.
Finally, there’s this:
- When you make the turn more complicated for your opponent, you increase the chance that your opponent will make errors that are to your advantage.
- Everything you do that causes your opponent to spend extra time to achieve his objectives is to your advantage. A gain of even one turn is to your advantage as the Axis.
Happy gaming all, and Merry Christmas!
Marsh