Assumed no scramble from Guam.
I think that was easier than I expected. Seems I’ll keep all my transports. Probably should have been ships in SZ54.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 42
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Norway to Smolensk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
Germans take Vologda from Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter moved from Bessarabia to Romania
3 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
6 artilleries moved from Volgograd to Caucasus
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Americans
3 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Northern Italy to Romania
Combat - Germans
Battle in Romania
Germans attack with 2 fighters and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters and 3 mech_infantrys in Romania, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 fighters and 2 mech_infantrys in Romania, round 3 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Smolensk
Germans win, taking Smolensk from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Samara
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 3 : 3/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
1 mech_infantry owned by the Americans lost in Samara
Germans win, taking Samara from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Germans attack with 6 artilleries and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 artilleries and 1 mech_infantry in Caucasus, round 2 : 4/7 hits, 2.33 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Romania to Southern Italy
1 fighter moved from Romania to Eastern Poland
4 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Northern Italy to Southern Italy
21 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
3 artilleries moved from Northern Italy to Yugoslavia
1 fighter moved from Holland Belgium to Western Germany
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
16 infantry moved from Norway to Finland
1 fighter moved from Holland Belgium to Southern Italy
1 aaGun and 16 infantry moved from Denmark to Western Germany
4 infantry moved from Germany to Slovakia Hungary
10 infantry moved from Western Germany to Germany
1 aaGun and 4 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from Smolensk to Russia
Place Units - Germans
3 artilleries placed in Persia
3 artilleries placed in Volgograd
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
2 fighters and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,1,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 3.50
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 42
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from ANZAC
2 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 infantry moved from Burma to Shan State
1 bomber moved from Kweichow to Shan State
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Americans
Japanese take Evenkiyskiy from Americans
1 infantry moved from Timguska to Urals
Japanese take Urals from Americans
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Americans
1 artillery and 9 infantry moved from Burma to Yunnan
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the ANZAC lost in Kwangsi
1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 9 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 9 infantry in Yunnan, round 2 : 6/10 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 artillery owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 bomber owned by the Japanese retreated
ANZAC win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to India
1 bomber moved from Kwangsi to India
42 artilleries and 42 infantry moved from India to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 armour moved from Burma to Kweichow
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Anhwe
2 fighters moved from Kiangsu to Korea
1 infantry moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Yakut S.S.R. to Amur
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
Place Units - Japanese
1 airfield placed in Korea
1 destroyer placed in 6 Sea Zone
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,6,5,1,3,1,5,1
Japanese collect 40 PUs (12 lost to blockades); end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 3.17
ANZAC regular : 0.67
@MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
Did you miss this game / notification?
Sorry about the delay in this one. Been dithering a bit. Looks like I might be going to snatch defeat from the jaws of victory.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 42
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 4 fighters, 5 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
7 artilleries and 19 infantry moved from Morocco to 91 Sea Zone
7 artilleries, 19 infantry and 13 transports moved from 91 Sea Zone to 112 Sea Zone
7 artilleries and 19 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 110 Sea Zone to 112 Sea Zone
3 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Greece to Romania
2 artilleries and 1 infantry moved from Bulgaria to Romania
1 bomber moved from Bulgaria to Germany
1 bomber moved from United Kingdom to Germany
2 tactical_bombers moved from 92 Sea Zone to 112 Sea Zone
1 artillery moved from Archangel to Belarus
Americans take Belarus from Germans
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles 2 units out of Korea to defend against the attack in 6 Sea Zone
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 bomber and 5 submarines
Japanese defend with 1 destroyer and 5 fighters
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3,67 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 3/5 hits, 3,33 expected hits
1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win, taking Norway from Germans with 5 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Romania
Americans attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Romania, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Romania
2 mech_infantrys owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 2 mech_infantrys
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iwo Jima: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Denmark from Germans to Americans
EDIT: Removing units owned by Americans from Norway: 2 infantry
EDIT: Adding units owned by Americans to Denmark: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
2 bombers moved from Germany to Bulgaria
1 fighter moved from Romania to Bulgaria
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 submarines moved from 91 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from Anglo Egyptian Sudan to Egypt
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 bomber and 4 fighters placed in Eastern United States
3 artilleries and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
3 submarines placed in 10 Sea Zone
1 artillery and 2 infantry placed in Greece
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
4 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Greece to Caucasus
Combat - British
British creates battle in territory 125 Sea Zone
British creates battle in territory 99 Sea Zone
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win, taking 125 Sea Zone from Germans, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 4 fighters and 4 mech_infantrys
Germans defend with 5 artilleries, 1 factory_minor and 1 mech_infantry
British roll dice for 4 fighters and 4 mech_infantrys in Caucasus, round 2 : 2/8 hits, 2,67 expected hits
Germans roll dice for 5 artilleries and 1 mech_infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
1 mech_infantry owned by the British lost in Caucasus
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 4 fighters and 3 mech_infantrys in Caucasus, round 3 : 5/7 hits, 2,50 expected hits
Germans roll dice for 4 artilleries in Caucasus, round 3 : 0/4 hits, 1,33 expected hits
4 artilleries owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 1 mech_infantry
Casualties for Germans: 5 artilleries and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Caucasus to Iraq
1 fighter moved from Caucasus to Iraq
1 fighter moved from Caucasus to Bulgaria
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
2 submarines moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
3 artilleries placed in Iraq
3 artilleries placed in Egypt
3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : -2,00
Germans AA : -0,33
Germans regular : -0,33
British regular : 1,50
Bump #1
Or maybe you just missed it?
bump #2
I hope you come back! This is one hell of an exciting game
Bump #3
I will claim the win now. A pity, but to be honest I think I would have won anyways.
Apologies for stopping playing this. Was depressed and stressed and couldn’t motivate myself to play. I am pretty sure you are correct though. I thought I had you this game but somehow Japan got behind, Anzac became stronger than them and Germany aren’t strong enough to win.
GG.
Sorry for you having a hard time. Glad to see you found the energy to come back to the site, if even to just pop in for a moment.
Better times are always ahead!
This game was on razors edge and you have been ultra close to winning!