For the sake of clarity, we play with:
Russia Restricted Tech from turn 4 No Industrial Complexes No invasion of neutrals Can place units in enemy sea zones.pacifiersboard (X) vs. Ghostglider (L +12) BM
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@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
I can see that you loaded marines in combat move, but your did not unload them.
This is not allowed.Please feel free to cancel/adjust/redo attack on z55 and Northern Territory as you like.
Are you sure about that rule / do you know reference? I have been only aware that I must not partially unload from a transport.
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I am certain, but I don’t know the correct place to reference.
A fast google-search find below:https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 16: If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so. -
@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
I am certain, but I don’t know the correct place to reference.
A fast google-search find below:https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 16: If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so.good one. I think that this BM feature possibly is not covered by an official ruling? Only found in Game Notes:
- (PE) Transports can only be loaded in 1 phase (not both), and unloaded in 1 phase (not both).
- (PE) Transports if unloading for amphibious assault must unload all units loaded in the combat move phase and may not hold back some units while offloading other units unless the units held back were loaded in previous rounds.
@Panther @gamerman01
Is there already an answer to this Balanced Mod related rule question?@Ghostglider
For our game we can perhaps assume that one battleship unloaded during combat movement and one battleship with marine came during non-combat movement. So in result one marine is edited from sz to territory? -
OK for me.
You can also leave your Marine where you picked it up if you prefer.
My main point is that you cannot have in on your ship.Please share map after correction
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@Panther doesn’t do balanced mod if I recall correctly.
Balanced mod doesn’t change the rule for combat move ground units on “transports” as per the BM note you referenced.
However, cruisers and battleships are not transports according to 2nd edition rulebook, unless that is what the balanced mod designers were thinking. But they didn’t specify.
Non-combat moves are not supposed to be done during the combat movement phase, and since your battleships didn’t participate in combat, they should have been moved in non-combat.
The way the balanced mod notes are written, it appears to me cruisers and battleships are actually allowed to pick up marines and go bombard somewhere (could have bombarded North Australia) and also NOT unload their marines, because the rule says “transports” and I don’t see anything that addresses marines. It wouldn’t seem like this is what they intended. @Adam514 probably still remembers what their intention or later clarification was.If this was clarified (years ago) it was not added to their game notes, and it looks to me like their game notes have been finetuned to include everything that was caught by players over an extended period of time.
So initially I totally agreed with you guys, but then I realized the BM rule says “transports”, and cruisers and battleships are certainly not transports according to 2nd edition rules, and I can’t find in the BM notes that says any different.
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And now speaking as the league moderator, Ghost has the right to insist on a legal move, and he compromised and let you keep 1 marine on a ship as you asked,
So it looks like you guys are good
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Malaya 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Malaya causes 5 damage total. Battle in Marshall Islands Battle in Iwo Jima Battle in Marianas Battle in Caroline Islands Americans attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Caroline Islands from Japanese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 4 carriers, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Malaya to Burma 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to Hawaiian Islands 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from Brazil to Suriname Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 2 carriers and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 4. 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Chahar to Anhwe 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Anhwe 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi 1 artillery owned by the Japanese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangsi 2 artilleries and 11 infantry moved from Yunnan to Kwangsi Place Units - Chinese 1 artillery placed in Kwangsi 2 artilleries and 1 infantry placed in Anhwe Chinese undo move 2. Chinese undo move 1. 3 artilleries and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 5 infantry moved from Alexandria to Tobruk 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Egypt to Caucasus 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 fighter and 2 infantry moved from Yunnan to Shan State Combat - British Battle in Tobruk British attack with 2 artilleries and 5 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 5 infantry in Tobruk, round 2 : 0/7 hits, 1.83 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 5 infantry in Tobruk, round 3 : 4/7 hits, 1.83 expected hits Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Syria 1 armour moved from Egypt to Syria 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to Syria 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 submarine moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 aaGun and 2 infantry moved from Hunan to Anhwe 1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Kwangsi 1 aaGun and 13 infantry moved from India to Burma 5 infantry moved from India to Burma 1 fighter moved from Shan State to Kwangsi Place Units - British 1 factory_minor placed in Iraq 1 transport placed in 81 Sea Zone 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.50 Italians regular : -0.67 Japanese regular : 1.33 Japanese AA : 0.33 Germans regular : -0.33 British regular : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Malaya 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Malaya causes 5 damage total. Battle in Marshall Islands Battle in Iwo Jima Battle in Marianas Battle in Caroline Islands Americans attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Caroline Islands from Japanese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 4 carriers, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Malaya to Burma 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to Hawaiian Islands 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from Brazil to Suriname Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 2 carriers and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 4. 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Chahar to Anhwe 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Anhwe 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi 1 artillery owned by the Japanese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangsi 2 artilleries and 11 infantry moved from Yunnan to Kwangsi Place Units - Chinese 1 artillery placed in Kwangsi 2 artilleries and 1 infantry placed in Anhwe Chinese undo move 2. Chinese undo move 1. 3 artilleries and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 5 infantry moved from Alexandria to Tobruk 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Egypt to Caucasus 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 fighter and 2 infantry moved from Yunnan to Shan State Combat - British Battle in Tobruk British attack with 2 artilleries and 5 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 5 infantry in Tobruk, round 2 : 0/7 hits, 1.83 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 5 infantry in Tobruk, round 3 : 4/7 hits, 1.83 expected hits Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Syria 1 armour moved from Egypt to Syria 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to Syria 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 submarine moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 aaGun and 2 infantry moved from Hunan to Anhwe 1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Kwangsi 1 aaGun and 13 infantry moved from India to Burma 5 infantry moved from India to Burma 1 fighter moved from Shan State to Kwangsi Place Units - British 1 factory_minor placed in Iraq 1 transport placed in 81 Sea Zone 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.50 Italians regular : -0.67 Japanese regular : 1.33 Japanese AA : 0.33 Germans regular : -0.33 British regular : 0.67
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please use the last map where 1 US DD is left in z46
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OK, you guys probably saw Adam’s interpretation in the league discussion thread.
Now I duck out and let you continue the war
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fact and style of your moderation is much appreciated once more - so thank you once more!
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Even though I was wrong again
Well, it’s in my notes nowThanks, that means a lot to me
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honestly spoken the changed combat move implied in the edit of the second file came to my mind after dice rolled - it would have been my move independent from this, however… so I am totally fine with you going on with any of my files!
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Second file with extra ARM added to the attack is OK
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to Northern Territory 1 tactical_bomber moved from New South Wales to Northern Territory 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Northern Territory ANZAC attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 marine ANZAC roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northern Territory, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Northern Territory ANZAC roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northern Territory, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 marine in Northern Territory, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory 1 marine owned by the Japanese lost in Northern Territory ANZAC win, taking Paulau Island from Japanese, taking Northern Territory from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 marine Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 tactical_bomber moved from Northern Territory to New South Wales 2 aaGuns and 3 infantry moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 42 Sea Zone to 60 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.67
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@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
Second file with extra ARM added to the attack is OK
thanks!
intercept over Moscow again?
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Yes please - max intercept
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Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 carrier, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 infantry moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Caucasus 2 bombers moved from Bryansk to Russia 1 fighter moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 1/4 hits, 0,83 expected hits Defenders Fire, : 0/3 hits, 1,00 expected hits 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 3,6,3 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Caucasus Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Cleaning up after air battles Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 105 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Bryansk 1 aaGun, 6 artilleries and 9 infantry moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk 4 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Poland to Western Ukraine 2 bombers moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 tactical_bomber moved from Caucasus to Rostov 1 aaGun moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Bryansk 1 bomber moved from Russia to Bryansk 6 armour and 19 mech_infantrys moved from Bryansk to Rostov 2 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus Place Units - Germans 1 carrier placed in 112 Sea Zone 2 infantry placed in France 5 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany Germans undo move 3. 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany Germans undo move 3. Germans undo move 2. 1 artillery and 2 infantry placed in France 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Defenders Fire, : -1,00 Attackers Fire, : 0,17 Russians regular : 0,17 Germans regular : 1,50 Russians AA : -0,50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 11 PUs; Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 53 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 fighter, 53 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 53 infantry and 1 tactical_bomber in Samara, round 2 : 8/55 hits, 10.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 52 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Hopei Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Hopei 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Chahar to Anhwe 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Samara to Iraq 4 aaGuns, 2 armour, 6 artilleries and 2 mech_infantrys moved from Russia to Samara 1 tactical_bomber moved from Samara to Northwest Persia 1 fighter moved from Russia to Northwest Persia 1 tactical_bomber moved from Northwest Persia to Iraq Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.67 Russians regular : -0.50