Elche +10 v Gamerman01 BM4


  • I hope Marti will be fair and give good dice for the rest of the game.


  • I hope the rest of the game is only 2 more rounds :facepunch:


  • I’m already dreading the convoy destruction at the end of this turn


  • We both missed this:

    There are 2 US carriers in 112, 2 US fighters, 2 UK fighters.

    I had to go back to UK turn 9 to see that there has to be 1 UK fighter on each carrier. Each turn since then, it had to stay the same way due to the way you moved.

    So I added a game note that says there is 1 UK fighter on each US carrier in 112.


  • That is, on UK 9 the 2 US carriers were in different zones and each had 1 UK fighter on them. The way you have placed units since then, there is only one possible result right now and that is that 1 UK fighter is on each carrier.


  • You may need to make declarations in future turns, when completing noncombat, to be clear what fighters are on what carriers.

    It’s crystal clear when you’re playing physically on a board, but Triple A doesn’t force you to track it, like it does with transports and allied units. Although it could do much better with that!


  • @gamerman01 said in Elche +10 v Gamerman01 BM4:

    GAAA you are so lucky except 110

    Never mind that - I have super lucky Italians, I forgot last turn already


  • Your convoys always rip me. But the Italian wins are big again and that is more important by far

    I11.tsvg


  • Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,67
    


  • Germany tomorrow at the earliest


  • Casualty choice for Belarus?

    G12 Belarus.tsvg


  • max defense please


  • OK, finishing up the turn right away


  • Ooohhhh… that hurts



  • G12 edit.tsvg

    Just a man to West Germany from North Italy instead of to Greater Southern


  • Oh, it was actually from West Germany and the one from North Italy went to Yugoslavia, so the infantry in West Germany just stays where it was, same effect


  • Russia is waiting for your attack. Maybe I buy only for you - second AAGun :grin:

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
            2 artilleries moved from Russia to Bryansk
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 aaGun and 4 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    1 aaGun owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    3 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 2 artilleries in Bryansk, round 5 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 artillery and 4 infantry
                Casualties for Germans: 1 aaGun and 4 infantry
            Battle in Tambov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
            1 artillery moved from Smolensk to Vologda
            1 infantry moved from Smolensk to Bryansk
            2 infantry moved from Smolensk to Vologda
            1 aaGun moved from Smolensk to Russia
            2 armour moved from Smolensk to Russia
            4 infantry moved from Smolensk to Russia
            2 infantry moved from Smolensk to Russia
            1 aaGun, 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,33
    Russians regular : -0,67
    

    r12-edit.tsvg


  • AA guns are cool.

    When Larry Harris was fine-tuning his rules for G40, he was taking input from players.
    He actually listened to me on one point - that AAA should cost 5 and not 6. So :blush: I am the reason they cost 5.

Suggested Topics

  • 38
  • 29
  • 16
  • 30
  • 35
  • 441
  • 85
  • 26
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.4k

Users

39.9k

Topics

1.7m

Posts