Elche +10 v Gamerman01 BM4


  • Oh you must have meant 112


  • yes, sorry


  • Ouch. AA and INF


  • GAAA you are so lucky except 110


  • Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 5 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Germany causes 4 damage total. 
            Battle in Normandy Bordeaux
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in New Britain
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in New Britain
                    1 infantry owned by the Japanese lost in New Britain
                Americans win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 110 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Gibraltar to Tobruk
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from 125 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Germany to Belarus
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            3 transports moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Eastern United States
            1 tactical_bomber placed in Eastern United States
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Americans undo move 5.
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Hopei
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
            1 fighter and 2 tactical_bombers moved from 80 Sea Zone to Trans-Jordan
            3 armour moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Caucasus
    
        Combat - British
            Battle in Western Germany
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry; Italians defend with 1 aaGun
                    British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun, 2 fighters and 3 infantry in Western Germany, round 2 : 1/5 hits, 2,33 expected hits
                    1 infantry owned by the British lost in Western Germany
                    1 aaGun owned by the Italians and 2 infantry owned by the Germans lost in Western Germany
                    British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in Western Germany, round 3 : 2/3 hits, 1,67 expected hits
                    1 artillery owned by the British lost in Western Germany
                Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 aaGun
            Battle in Trans-Jordan
                British attack with 3 armour, 2 fighters and 2 tactical_bombers
                Italians defend with 3 artilleries and 2 infantry
                    British roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 2/7 hits, 3,83 expected hits
                    Italians roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 3 : 5/7 hits, 3,83 expected hits
                    Italians roll dice for 3 artilleries in Trans-Jordan, round 3 : 1/3 hits, 1,00 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                    3 artilleries owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Italians: 3 artilleries and 2 infantry
                Casualties for British: 1 armour
            Battle in Caucasus
                British attack with 1 armour
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
            1 fighter moved from Trans-Jordan to 80 Sea Zone
            2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone
            1 artillery moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
    
        Place Units - British
            1 aaGun placed in Iraq
            1 artillery and 1 infantry placed in Iraq
            1 fighter placed in 80 Sea Zone
            2 mech_infantrys placed in Persia
            1 mech_infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : 0,33
    Italians regular : -1,67
    Japanese regular : 0,67
    Germans AA : -0,17
    Germans regular : -0,50
    British regular : 0,17
    

    uk11.tsvg


  • I hope Marti will be fair and give good dice for the rest of the game.


  • I hope the rest of the game is only 2 more rounds :facepunch:


  • I’m already dreading the convoy destruction at the end of this turn


  • We both missed this:

    There are 2 US carriers in 112, 2 US fighters, 2 UK fighters.

    I had to go back to UK turn 9 to see that there has to be 1 UK fighter on each carrier. Each turn since then, it had to stay the same way due to the way you moved.

    So I added a game note that says there is 1 UK fighter on each US carrier in 112.


  • That is, on UK 9 the 2 US carriers were in different zones and each had 1 UK fighter on them. The way you have placed units since then, there is only one possible result right now and that is that 1 UK fighter is on each carrier.


  • You may need to make declarations in future turns, when completing noncombat, to be clear what fighters are on what carriers.

    It’s crystal clear when you’re playing physically on a board, but Triple A doesn’t force you to track it, like it does with transports and allied units. Although it could do much better with that!


  • @gamerman01 said in Elche +10 v Gamerman01 BM4:

    GAAA you are so lucky except 110

    Never mind that - I have super lucky Italians, I forgot last turn already


  • Your convoys always rip me. But the Italian wins are big again and that is more important by far

    I11.tsvg


  • Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,67
    


  • Germany tomorrow at the earliest


  • Casualty choice for Belarus?

    G12 Belarus.tsvg


  • max defense please


  • OK, finishing up the turn right away


  • Ooohhhh… that hurts

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