The only 1 tech applied per unit is a really good thought, but then are you saying that one’s long range jet fighters could only choose 1 of the two techs with which to be upgraded each turn? One’s infantry could only be upgraded by 1 tech (improved artillery, paratroopers, or mechanized infantry)? One’s aa guns could only be regular aa with rockets or radar aa, but not both in the same round of play?
Good point. I’ll let the guy with the idea speak up, but I think that yes, this is doable. It would be a house rule, anyway, so the players could make these things out.
My answer would be that while Long Range is definitely quite game-changing, is shouldn’t necessarily preclude other techs, but I definitely agree that if an air transport (Oops, I meant “bomber”. :-P) is loaded with troops, I really don’t think that it could also be loaded down with extra bombs at the same time, so I WOULD go for saying that one must choose whether an individual bomber is a Heavy bomber or a Paratrooping bomber each turn.
Totally agree. Heavy bombing paratroopers is over the top, and how could they be loaded with both anyway?
Exactly! But Long Range Heavys or Long Range Paratrooping bombers I would definitely allow.