BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
            1 armour moved from Poland to Novgorod
                  Germans take Baltic States from Russians
                  Germans take Novgorod from Russians
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @farmboy need scramble orders for 109 and will likely need casualty choice for normandy


  • @farmboy also very annoyed that i put that sub in 108 and not 118. For some reason I thought it was more than 3 spaces away from the French.


  • It was a hard decision. I had a different good option, didn’t want it to go to 110 and disrupt the NO yet again


  • No way on the scramble

    I don’t want to give this OOL in advance. I’ll be away from my computer for an hour or 2


  • @gamerman01 2 first round hits. My thinking that that is good enough to assume max d going forward and that you won’t want to conserve the AA.


  • @farmboy but I’ll wait. I’m off too.


  • Incorrect. If you kill everything but the AA, your units get sucked in to Normandy, and depending on the dice I might have just wanted that.

    With 2 hits, take AA and French infantry.

    Next would be French arty


  • Oh, I suppose you meant with 2 hits, that’s your thinking. Still, be careful to assume, I take unconventional casualties and do unconventional scrambles from time to time


  • @gamerman01 In this case because you don’t have a counter (unless you use allied air) I figured you wouldn’t want to draw me in. My goal was to take it. But my odds were around 94% so there was a possibility that you would win. And I thought you might be interested in conserving the AA if I was doing poorly.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
            1 armour moved from Poland to Novgorod
                  Germans take Baltic States from Russians
                  Germans take Novgorod from Russians
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 aaGun owned by the British and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/5 hits, 1.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the British and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
            2 bombers moved from 109 Sea Zone to Western Germany
            1 aaGun moved from France to Holland Belgium
            1 tactical_bomber moved from France to Western Germany
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
            1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 aaGun moved from 112 Sea Zone to Norway
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Karelia
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 aaGun, 5 artilleries and 24 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Germany to Romania
            1 aaGun, 1 armour, 3 artilleries and 8 infantry moved from Poland to Baltic States
            8 armour and 11 mech_infantrys moved from Germany to Baltic States
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 infantry placed in Western Germany
            10 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Russians regular : -0.17
    Germans regular : 1.00
    

    Savegame


  • Not a big deal here, just trying to avert future misunderstandings.

    If you did poorly, and finally hit everything but 1 unit, I might have saved the AA and drew in remaining units

    The mech would be farther from Russia, and the slow would be 2 spaces from West Germany and North Italy, and that could be a factor too. I generally don’t like giving advance OOL’s, especially when my opponent won’t have to wait long. Sometimes anticipating all the possible OOL’s in advance make my brain hurt and I shouldn’t have to do them - advance OOL’s are a courtesy to the playing player and don’t benefit the defender


  • Woohoo, I got 2 out of 5 hits AND your units are drawn in? Victory!! :joy:



  • @gamerman01 All sounds fine to me. And I get that an OOL in advance is a favour to the attacking player. I don’t mind waiting. In this case I wasn’t asking for OOL in advance, just letting you know that I might need it once i rolled. I was assuming though that if I had a decent roll, that it was safer to assume a max D situation. I’ll be sure to ask if I think there is any uncertainty, and if I make that assumption in the future and I get it wrong, I’ll defer to you in how we correct that.


  • I suppose one could play where they try to soften the allies in Normandy but avoid taking it to keep it French. But that hadn’t occurred to me at that point. I just wanted to take it, avoid using air, and was annoyed that I didn’t have one more land unit in range.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            4 infantry moved from Chahar to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Kweichow to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 marine moved from Japan to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            2 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from Kwangsi to Philippines
            1 fighter moved from Anhwe to Burma
            1 bomber moved from Kwangsi to Burma
            2 infantry moved from Kiangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
            1 tactical_bomber moved from Anhwe to Burma
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangsi to Philippines
            1 bomber moved from Kwangsi to Burma
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Celebes
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 39 Sea Zone
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
            Battle in Malaya
            Battle in Philippines
                Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 aaGun and 3 infantry; ANZAC defend with 1 infantry
                    British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/10 hits, 5.00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.17
    British AA : -0.50
    

    Savegame


  • @farmboy 4 hits on Burma. Save the AA or an inf?


  • @farmboy said in BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X):

    I suppose one could play where they try to soften the allies in Normandy but avoid taking it to keep it French. But that hadn’t occurred to me at that point. I just wanted to take it, avoid using air, and was annoyed that I didn’t have one more land unit in range.

    I generally don’t like the idea of keeping Normandy blue. It lets the USA land air there immediately, and it does have a naval base. You can usually keep the US from holding it for a turn anyway. Furthermore, US can collect 5 while only taking Holland or South France if Normandy is French. And then there’s whatever allied units are there… And then, obviously, the 2 IPC’s per turn. That’s a lotta negatives


  • After considering a multitude of factors…

    Save the UK infantry

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