You can scramble 1 plan to SZ 43
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Edit request, fighter to Egypt instead of Malta (fighter began turn on Malta and attacked Z96)
This affects Italy’s turn so if you’ve already started looking at it, especially, feel free to deny.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Albania to Bulgaria
1 armour moved from Bulgaria to Greece
2 infantry moved from Albania to Greece
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 artilleries and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Battle in Greece
Italians attack with 1 armour, 1 bomber and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 2 : 1/6 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 3 : 3/6 hits, 1.83 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Greece
3 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the French lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Holland Belgium
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.00
Neutral_Allies regular : -0.33
British regular : 0.50
@gamerman01 I missed this but am fine with it. I’ll double check that it doesn’t effect Italy but I don’t think so.
Thank you, now does it stay in Malta since you didn’t see the request? Thanks
@farmboy It won’t change Italy’s turn so I think it probably should go. But I’ll defer to you on it. I’m good either way
I appreciate that very much, but if you didn’t see it when completing your combat move, I think it should stay in Malta because you planned your turn thinking it was in Malta. You said it’s OK either way, so no further discussion needed, thanks again.
I’ll say it so you don’t have to - your dice were quite rough round 1 which is a big handicap, though your 5/5 defense in 97 saved the game from possibly being wrecked before Italy and ANZAC got their turns
I definitely needed those defensive dice in 97 on the UK attack, given your role and some of the earlier combats.
Agreed again
My dice were so good I started to catch myself getting overconfident and sloppy with my moves
@farmboy I don’t like scrambling 97 and I knew it could go south and thought it had when I saw your roll. But I also feel I have to when you have 80% odds and the TUV exchange improves by 20. I don’t want to lose that German fig, but figure I would likely have lost more air if I had to attack after.
That’s a good point about trying to clean it up G2, especially since I got lucky in 110 and the Luftwaffe has something to clean up, up there.
I don’t like doing the 80%, but against a top player and in our circumstance I think it’s my best chance to win. If you’re equal or better than me, I figure I’d rather go for the 80% on 97 than drag out a long loss. I don’t know how else to protect Egypt, and even with a big win in 97 I’m scrambling to defend Egypt. You did get a HUGE hit in 96, although I consider myself lucky every time I win it because the 5% result is disaster.
My situation was delicate with no sea bid. I don’t like doing 95% on 96 and 80% on 97 but in this situation and sizing up my opponent that’s the decision I make. Good dice makes a player look smart
@gamerman01 I do appreciate that you had to do it and the lack of a bid at least made those harder choices than normal. It makes this a fun game as we are being forced to take some risks. You in making the attack and me in choosing to scramble.
Wow, you did need that tank on Holland
I just realized 110 is protected by 3 fighters. Good grief.
Let’s see what round 2 holds
I guess I’m used to only about 1 fighter on England at this point. I almost always scramble G1 to help out the Russians, but couldn’t because of bid
@gamerman01 you will likely get a chance to help the Russians on G2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@farmboy scramble orders for 110
actually wait on this. I’ll want to think a bit more carefully about the German turn and I might make some adjustments. Won’t get to that tonight however.
Did you forget the map?
@gamerman01 my initial post is below but I want to rethink it and might change the attack on 110. I won’t get to that until tomorrow though.