@surfer it’s not on tripleA yet, I know someone is working on it. It’s great for over the table though, and pretty well balanced for 2 to 4 players to have a good time depending on the scenario (two setups included in the box)
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
-
Bid is artillery in AES.
Game will start in the next day or two.
-
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14366, time: 12:13:28 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14366, time: 12:16:51 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
-
@gamerman01 scramble orders for 110 and 111?
And GL and HF!
-
Without bid subs, I can’t scramble 110
Scramble from Scotland, though
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
Combat Hit Differential Summary :
Germans regular : 0.50 British regular : -0.33
-
in 106, I got an error on the first roll. I had used .ca instead of .com for my email. If there was a roll already that you received, we can of course use that instead.
In 111 I damaged your battleship with a sub hit and then have two more hits. I’ll assume cruiser and destroyer but thought I would post in case you would do something different.
-
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits 2 submarines owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone 2 bombers owned by the Germans retreated British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -13 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the French lost in 110 Sea Zone Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/16 hits, 5.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5/14 hits, 4.83 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 8/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits 5 infantry owned by the Germans lost in France 1 aaGun owned by the French, 6 infantry owned by the French and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 8/15 hits, 5.50 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 2.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 1 artillery and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 3 aaGuns moved from Western Germany to Holland Belgium 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 3 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 2 infantry moved from Denmark to Western Germany 2 bombers moved from 111 Sea Zone to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy Place Units - Germans 1 submarine placed in 112 Sea Zone 3 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 1.67 Neutral_Allies regular : 1.67 Germans regular : 5.83 British regular : 1.33
-
see the comments below.
-
@farmboy said in BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X):
in 106, I got an error on the first roll. I had used .ca instead of .com for my email.
Oddly, I noticed that! Just thought you were in some “strange” country
Reviewing the turn now
-
@gamerman01 a lot of canadian webpages (and email addresses) end with a .ca I just forgot that my yahoo. was .com. I’m not actually seeing the dice in my email though.
-
Elche just rolled dice this morning and I didn’t get them either, so we’re probably all good
-
@gamerman01 yeah, every now and hten it takes a few hours. And I don’t think either of us can complain too much. You did well in 111 and Yugo. I did well elsewhere.
-
I saw 110 and 106 first and was pretty bummed, but now I just looked at 111. I’ve been so snakebit lately I can’t believe they hit 4/4
-
With double sub hit and surprise strike on the cruiser I have to be happy I got 1 sub. At first glance, it seems the wounded battleship, destroyer, and a plane will be attacking it
-
Holy cow, Yugo was terrible - that’s really big for me. That was a crazy France with torrential Axis onslaught, but those Allies sure got the hits in. Approx average result I think
Pardon me, I ALWAYS analyze G1 dice. I try to hold back on most other turns. I’m getting better at that, but it’s part of the fun for me. I never want to irritate my opponent though, unless it’s my family member.
-
@gamerman01 all good. I’m interested in hearing what you think too.
-
That’s cool, MrRoboto is that way and I love it. We both put it out there and enjoy and learn more that way. Some can’t stand it, as you probably know