setting up
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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@VictoryFirst forgot to add your wolfpack in 110. I did in practice lol
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Greece to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 1 bomber moved from Greece to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Southern Italy to Bulgaria Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 2 infantry Russians defend with 1 elite Italians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 elite in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Bulgaria Italians attack with 2 fighters and 2 infantry Russians defend with 1 russian_para Russians roll RussianAirborneAttack dice in Bulgaria : 1/1 hits, 0,17 expected hits 1 infantry owned by the Italians lost in Bulgaria Italians roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 russian_para in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 russian_para owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 2 infantry Casualties for Russians: 1 russian_para Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Bulgaria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Bulgaria from Russians to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Western Ukraine to Greece 2 fighters moved from Bulgaria to Greece 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Yugoslavia to Romania EDIT: 1 italian_para moved from Southern Italy to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece 1 artillery and 3 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Algeria to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 Russians regular : 0,00 Russians RussianAirborneAttack : 0,83
Checked if it was allowed to move LCVs through sea zones containing enemy submarines, and it is stated that it’s only possible if there are no surface warships. Since a U-boat is not a surface warship, it would be allowed.
Still, I find it strange though, that those LCVs can just sail unnoticed by my wolfpack without an escort through the sea zone.@The-Captain What’s your opinion on this? Is this possible?
Doesn’t really matter that much though. I will crush that landing force anyway with my mighty German army hehe :)
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Oh, and I added in that wolfpack in sz 110. Almost forgot as well lol.
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Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 artillery and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 46 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 Escort_Convoy and 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport Japanese defend with 1 transport ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 Escort_Convoy, 3 fighters and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates NewGuinea Turn5: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Trigger ANZAC Loses DNG Turn5: ANZAC met a national objective for an additional -2 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 1.33
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@VictoryFirst yea was gonna mention that subs don’t block LCVs. Then thought maybe you just wanted the extra range off France. Then forgot about it lol :)
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Hi Victory,
Yes - Landing Craft units can move freely through a SZ that contains enemy (or own) Submarine units and/or U-Boat units - as long as there are no surface ship units (including enemy Transport units) present in that SZ.
What is also important to remember is that enemy air units cannot scramble against Landing Craft units.
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@VictoryFirst just wanted see what would happen if I loaded Boxes to our game lol
xml has owners so they don’t show but hee hee :)
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@VictoryFirst just found a bug. When BB’s take Damage on the Attack, they immediately change to an A0 Unit. We need it to change to A0 after the battle it’s damaged in is over.
I have to crunch in to the xml to fix, so sadly, once fixed, it won’t work in our current game. I guess we would have to dicebot any battles where BBs would take damage.
I’m not exactly sure how the fix will work. Unfortunately, I think we will have to use edit to switch to the A0 BB after combat. The BB will still take damage and look damaged but continue to attack.
Yea kind of a bummer but it still defends the same, so as long as it gets edited before you attack again, it’ll play right. Usually you wanna repair next turn anyway.
Supers work the same.
Well, just a heads up. I’ll go do battle with the xml now :)
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@VictoryFirst Tigers will need fixing too. PGs only have 1 hit or it’d work good for them to quit there bonus mid battle.
I guess one could make a PG Army unit with 6 hits and 10 rolls and when it gets hit it it only gets 5 rolls.
Lose a roll for every hit after. Idk you’d still need to edit the correct amount of dudes at end of turn, so I’d rather do it before battle and roll that way.
Have to kill the PG as first casualty of his Army and edit back in after battle if needed still, but w/e, thats just the way triplea rolls :)
All right, i’m not gonna overthink it. Just have to edit A0 BB if you don’t repair next turn
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@VictoryFirst actually Tigers are fine. They still attack after taking a hit :)
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@VictoryFirst well pretty simple fix actually. I’m just bummed we gotta use edit now but as I said before, usually you’ll repair anyway, so not that big a deal. I’ll update the notes and the OOB map also.
I’ll do the rest of the updates later, as they’ll take more time :)
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@VictoryFirst Ok were back on track. Found another error where the Pacific damaged BBs weren’t showing up. Anyway, all fixed :)
We’ll just have to dice bot I guess if attacking with BBs. Fix won’t work in our game :(
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@VictoryFirst hmm … I wonder if we add a trprt to the attack and kill him instead of BB hit … well no you’d still get an extra hp then.
Maybe we could do it with edit though. Add a trprt to take the hit and when/if BB last unit take two hits on him or whenever he’d die in battle.
I think that’d work. Better than dicebot anyway
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Forgot to attack your sub in sz 115
BB, CC and DD vs sub.
[dice 1d6]
[dice 1d6]
[dice 1d6][dice 1d6]
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1d6: 1
1d6: 5
1d6: 5
1d6: 4 -
@barnee
Game HistoryRound: 6 Purchase Units - Germans Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body> Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only.... Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Germans buy 3 GermanUBoats, 1 Panzer_General, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs 1 WaffenPnzrGrndr placed in Germany Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Units in Germany being upgraded or consumed: 2 infantry 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 2 artilleries and 5 infantry moved from Novgorod to Belarus 2 bombers and 2 fighters moved from Eastern Poland to Belarus 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 2 GermanUBoats moved from 110 Sea Zone to 119 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 2 infantry moved from France to Holland Belgium 1 Panzer_General3 and 5 armour moved from Novgorod to Archangel 1 elite moved from Novgorod to Archangel 4 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 tactical_bomber moved from Finland to Belarus 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 UK_LCV, 1 artillery and 1 elite Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 elite owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits British roll dice for 1 UK_LCV and 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,17 expected hits 1 UK_LCV owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 UK_LCV, 1 artillery and 1 elite Battle in Archangel Germans attack with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry in Archangel, round 2 : 2/17 hits, 6,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 aaGun, 2 artilleries and 4 infantry Russians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 5/12 hits, 4,83 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Belarus, round 2 : 2/7 hits, 2,17 expected hits 4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/10 hits, 4,50 expected hits Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun, 2 artilleries and 4 infantry Battle in 104 Sea Zone Germans attack with 1 GermanUBoat and 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ110: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Baltic States to Novgorod 2 infantry moved from Vyborg to Novgorod 1 german_para moved from Germany to Romania 1 elite moved from Bessarabia to Romania 1 infantry moved from Poland to Baltic States 1 Panzer_Grndrs moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 2 waffen_infantrys moved from Germany to Eastern Poland 1 Waffen_Oberst moved from Germany to Eastern Poland 1 Panzer_Grndrs, 1 WaffenPnzrGrndr and 2 armour moved from Germany to Eastern Poland 1 elite moved from Germany to 114 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 elite moved from 115 Sea Zone to Novgorod 1 infantry moved from Karelia to Vyborg 1 infantry moved from Karelia to Novgorod 1 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Belarus to Novgorod 2 bombers and 2 fighters moved from Belarus to Novgorod 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Romania Place Units - Germans 1 Panzer_General, 5 armour, 2 artilleries and 2 infantry placed in Germany 3 infantry placed in Western Germany 3 GermanUBoats placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Removing units owned by Germans from Denmark: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry2 EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_infantry EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry EDIT: Removing units owned by Germans from Germany: 1 waffen_infantry2 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,83 Germans regular : -7,17 Russians AA : -0,50 British regular : 0,67
Waffen army forms in E.pol containing two Waffen Grenadiers and one Waffen infantry.
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@victoryfirst here’s a new place place.txt
That E POL Belarus flow was buggin me lol. Should have R done in a couple hours. High Command has to rethink a couple things :)
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Game History
Round: 6 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body> Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Smolensk to Belarus 1 Soviet_Commisar_3 and 3 armour moved from Ukraine to Belarus 1 armour moved from Ukraine to Belarus 1 armour moved from Ukraine to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Belarus 1 elite moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 armour moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Caucasus to Western Ukraine 2 fighters moved from Caucasus to Belarus EDIT: 2 russian_paras moved from Ukraine to Bulgaria 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in Bulgaria Russians attack with 2 russian_paras Italians defend with 1 infantry Russians roll RussianAirborneAttack dice in Bulgaria : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Italians with 2 russian_paras remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Belarus Changer loiter and taunt; Russians attack with 1 Soviet_Commisar_3, 5 armour, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry; Changer defend Russians roll dice for 1 Soviet_Commisar_3, 5 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/14 hits, 6.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 Soviet_Commisar_3, 5 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Battle in Western Ukraine Russians attack with 1 armour, 1 artillery, 1 elite and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 elite and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 armour, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 artillery Casualties for Italians: 2 infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Smolensk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Belarus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus 1 tactical_bomber moved from Belarus to Caucasus 2 fighters moved from Belarus to Russia 2 fighters moved from Belarus to Smolensk 1 tactical_bomber moved from Western Ukraine to Bryansk 8 mine_unarmeds moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 Europe_Rail moved from Russia to Ukraine 1 Europe_Rail and 1 aaGun moved from Ukraine to Belarus 2 Soviet_Commisars and 2 armour moved from Ukraine to Smolensk 1 infantry moved from Rostov to Ukraine 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Rostov 1 infantry moved from Vologda to Nenetsia 1 armour moved from Urals to Russia 3 infantry moved from Vologda to Urals 1 Rail moved from Russia to Amur 1 Rail and 1 armour moved from Amur to Caucasus 1 Rail moved from Russia to Volgograd 1 Rail and 1 infantry moved from Volgograd to Smolensk 1 infantry moved from Volgograd to Tambov 15 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Bryansk 1 armour moved from Bryansk to Smolensk Place Units - Russians 3 Mass_Tankss, 3 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar EDIT: Removing units owned by Russians from Smolensk: 8 mine_unarmeds EDIT: Adding units owned by Changer to Smolensk: 4 russian_mines and 4 russian_mine_Blues EDIT: Adding units owned by Russians to Smolensk: 1 ArmyGroupActive and 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from Russia: 1 Tank_General EDIT: Adding units owned by Russians to Russia: 1 Tank_General3 EDIT: Turning off Edit Mode COMMENT: Russia Arms 4 Blue LMs in Smolensk @ Arch and 4 regular at Belarus. 1st AG Forms in Smolensk. 1st Corps 2 Tanks 1 INF 2nd Corps 1 Tank 2 INF COMMENT: 1st Tank Forms in Moscow Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Germans regular : -0.33 Russians regular : -3.33 Russians RussianAirborneAttack : 0.33
Forgot to edit battle for Bulgaria. Para hit rd 1 battle so heres dicebot for Italian INF
[dice 1d6]
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1d6: 6
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@dicebot no hit