Round: 5
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body>
Japanese buy 1 Hvy_Ind_2, 1 Japan_destroyer, 2 armour, 1 artillery, 1 elite, 9 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Place Units - Japanese
Units in Japan being upgraded or consumed: 1 factory_major
1 Hvy_Ind_2 placed in Japan
Politics - Japanese
Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 artillery and 2 infantry moved from Shensi to Szechwan
2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Dutch New Guinea
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Caroline Islands to New Guinea
1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone
1 Japan_destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 Japan_destroyer and 1 cruiser moved from 41 Sea Zone to 45 Sea Zone
1 battleship moved from 21 Sea Zone to 45 Sea Zone
3 infantry moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to Kweichow
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Guinea
Changer loiter and taunt; Japanese attack with 1 fighter and 2 infantry
Changer defend; ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 0/3 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 3 : 0/3 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 4 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 7/8 hits, 3,83 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Dutch New Guinea
Changer loiter and taunt; Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Changer defend; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in French Indo China, round 2 : 0/4 hits, 1,17 expected hits
British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 3 infantry in French Indo China, round 3 : 2/4 hits, 1,17 expected hits
British roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 Rail and 1 infantry moved from Kiangsu to Shensi
1 Rail and 1 elite moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 elite and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from New Guinea to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 41 Sea Zone to 45 Sea Zone
1 transport moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 battleship moved from 41 Sea Zone to 44 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 elite and 9 infantry placed in Japan
1 Japan_destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese undo move 3.
1 submarine placed in 6 Sea Zone
1 artillery, 1 elite and 8 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 59 PUs; end with 60 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 62 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 69 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 2,50
ANZAC regular : -0,33
British regular : -0,67
Lol, yeah I was getting lost a bit in all the posts and files. Didn’t know anymore which one was the right lol. Thanks for sending, feels good to do a turn again. I looked at the map and felt good again xD.
Japan kicks so much ass in this game, to be honest :) I like playing them a lot.
The Imperial Japanese Navy continued their expansion in the South Pacific by moving large naval and carrier forced down their in attacking positions. NG and DNG where invaded by the Japanese Special Naval Landing forces, taking away much needed resources for the ANZAC, while increasing its own, raising the capacity of the industrial complexes in Tokyo.
In Asia, the emperor was displeased with the lack of progress, so he ordered massive amounts of infantry, mechanized and tank equipment to be sent to the front to reinforce, including elite trained veteran troops. “Those Chinese won’t stand a chance now”, he said. Let’s see if he’s right…
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
Americans buy 3 ArmoredInfantrys, 2 Escorts, 1 Fortification, 1 USA_TankGeneral, 1 artillery, 1 carrier, 1 destroyer, 1 elite, 2 submarines and 1 usa_fighter; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 usa_fighters moved from United Kingdom to 104 Sea Zone
1 usa_tactical_bomber moved from Gibraltar to 104 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 1 usa_armour moved from Central United States to 101 Sea Zone
1 Escort_Convoy, 1 artillery, 1 carrier, 1 elite, 1 mech_infantry, 1 submarine, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 elite, 1 mech_infantry and 1 usa_armour moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber
Germans defend with 1 GermanUBoat
Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 104 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska
2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
1 usa_tactical_bomber moved from 104 Sea Zone to Gibraltar
1 Escort moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 elite moved from Western United States to 10 Sea Zone
1 Heavy_BB, 1 aaGun, 1 elite and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 elite moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 3 Sea Zone to 2 Sea Zone
3 infantry moved from Alaska to 2 Sea Zone
3 infantry and 2 transports moved from 2 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to Aleutian Islands
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 Rail moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Central United States to Alaska
1 Rail moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Central United States to Alaska
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 Fortification placed in Aleutian Islands
1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone
1 usa_fighter placed in Western United States
1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 ArmoredInfantrys and 1 artillery placed in Central United States
1 USA_TankGeneral and 1 elite placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
Americans collect 51 PUs; end with 51 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
Trigger Americans Loses Guam Turn5: Americans met a national objective for an additional -1 PUs; end with 64 PUs
Trigger Americans Loses Philippines Turn5: Americans met a national objective for an additional -3 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 fighter and 3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 UndrgroundFctry, 5 infantry, 1 mech_infantry and 4 uk_armours; Remaining resources: 0 PUs;
Place Units - British
Units in India being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in India
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Malaya
British take Malaya from Japanese
1 artillery, 1 infantry and 1 uk_fighter moved from Yunnan to French Indo China
1 uk_fighter and 1 uk_tactical_bomber moved from India to French Indo China
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 uk_fighter moved from United Kingdom to 109 Sea Zone
EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Holland Belgium
Combat - British
Battle in French Indo China
British attack with 1 artillery, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 artillery, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 uk_fighter owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 1 infantry and 1 uk_fighter
Casualties for Japanese: 3 infantry
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 uk_fighter
Germans defend with 1 GermanUBoat
British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Battle in Holland Belgium
British attack with 1 UK_LCV, 1 artillery and 1 elite
Germans defend with 1 aaGun and 2 infantry
British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 artillery and 1 elite remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan
1 bomber and 1 uk_fighter moved from 109 Sea Zone to United Kingdom
1 uk_fighter and 1 uk_tactical_bomber moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 uk_armour moved from India to Yunnan
1 artillery and 10 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 uk_armours moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 uk_armour moved from Alexandria to Egypt
3 uk_armours moved from Egypt to Iraq
1 uk_armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 uk_armour moved from Union of South Africa to Belgian Congo
2 Rails, 1 artillery and 1 infantry moved from Union of South Africa to Yunnan
1 artillery moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Scotland to United Kingdom
Place Units - British
2 infantry and 2 uk_armours placed in India
1 mech_infantry and 2 uk_armours placed in Iraq
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.00
Japanese regular : 1.67
Germans regular : -1.83
British regular : 2.17
@VictoryFirst yea had the thing where the emails didn’t show up. Figured out is because I overwrote our save with my test rd. Used to save twice and use second one for testing. Guess I should start doing that again :)
I got it to fire after I entered our emails tho. Just a heads up in case you get a couple false positives lol
Wow ! Some crack troops in FIC. Good thing there dead lol
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Greece to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 elite
Italians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 elite in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 elite owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in Bulgaria
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 russian_para
Russians roll RussianAirborneAttack dice in Bulgaria : 1/1 hits, 0,17 expected hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 russian_para in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 russian_para owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Russians: 1 russian_para
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Russians to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Western Ukraine to Greece
2 fighters moved from Bulgaria to Greece
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Romania
EDIT: 1 italian_para moved from Southern Italy to Greece
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 artillery and 3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Checked if it was allowed to move LCVs through sea zones containing enemy submarines, and it is stated that it’s only possible if there are no surface warships. Since a U-boat is not a surface warship, it would be allowed.
Still, I find it strange though, that those LCVs can just sail unnoticed by my wolfpack without an escort through the sea zone.
@The-Captain What’s your opinion on this? Is this possible?
Doesn’t really matter that much though. I will crush that landing force anyway with my mighty German army hehe :)
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 artillery and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 Escort_Convoy and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 Escort_Convoy, 3 fighters and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 Escort and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC Liberates NewGuinea Turn5: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Trigger ANZAC Loses DNG Turn5: ANZAC met a national objective for an additional -2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
@VictoryFirst yea was gonna mention that subs don’t block LCVs. Then thought maybe you just wanted the extra range off France. Then forgot about it lol :)
Yes - Landing Craft units can move freely through a SZ that contains enemy (or own) Submarine units and/or U-Boat units - as long as there are no surface ship units (including enemy Transport units) present in that SZ.
What is also important to remember is that enemy air units cannot scramble against Landing Craft units.
@VictoryFirst just found a bug. When BB’s take Damage on the Attack, they immediately change to an A0 Unit. We need it to change to A0 after the battle it’s damaged in is over.
I have to crunch in to the xml to fix, so sadly, once fixed, it won’t work in our current game. I guess we would have to dicebot any battles where BBs would take damage.
I’m not exactly sure how the fix will work. Unfortunately, I think we will have to use edit to switch to the A0 BB after combat. The BB will still take damage and look damaged but continue to attack.
Yea kind of a bummer but it still defends the same, so as long as it gets edited before you attack again, it’ll play right. Usually you wanna repair next turn anyway.
Supers work the same.
Well, just a heads up. I’ll go do battle with the xml now :)
@VictoryFirst Tigers will need fixing too. PGs only have 1 hit or it’d work good for them to quit there bonus mid battle.
I guess one could make a PG Army unit with 6 hits and 10 rolls and when it gets hit it it only gets 5 rolls.
Lose a roll for every hit after. Idk you’d still need to edit the correct amount of dudes at end of turn, so I’d rather do it before battle and roll that way.
Have to kill the PG as first casualty of his Army and edit back in after battle if needed still, but w/e, thats just the way triplea rolls :)
All right, i’m not gonna overthink it. Just have to edit A0 BB if you don’t repair next turn
@VictoryFirst well pretty simple fix actually. I’m just bummed we gotta use edit now but as I said before, usually you’ll repair anyway, so not that big a deal. I’ll update the notes and the OOB map also.
I’ll do the rest of the updates later, as they’ll take more time :)
Round: 2
Purchase Units - Japanese
Japanese buy 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from China to Sinkiang
3 infantry moved from China to French Indo China
2 fighters moved from Manchuria to French Indo China
1 fighter moved from Japan Sea Zone to Yakut S.S.R.
1 infantry moved from Manchuria to Yakut S.S.R.
1 infantry moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Manchuria to Russia
1 fighter moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Sinkiang
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in French Indo China
Japanese attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in French Indo China, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the British lost in Sinkiang
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from French Indo China to Borneo Sea Zone
1 carrier moved from Japan Sea Zone to Borneo Sea Zone
1 transport moved from Japan Sea Zone to Borneo Sea Zone
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Caroline Islands Sea Zone
1 infantry moved from Caroline Islands Sea Zone to Caroline Islands
1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone
2 battleships moved from Japan Sea Zone to Caroline Islands Sea Zone
1 armour and 2 infantry moved from Japan to Japan Sea Zone
1 armour and 2 infantry moved from Japan Sea Zone to Manchuria
2 infantry moved from Manchuria to China
2 fighters moved from Yakut S.S.R. to Manchuria
1 fighter moved from Sinkiang to China
1 bomber moved from Russia to Manchuria
1 submarine moved from East Indies Sea Zone to Caroline Islands Sea Zone
Place Units - Japanese
5 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 1.67
Russians regular : -0.33
Russians AA : -0.17
Round: 3
Purchase Units - Japanese
Japanese buy 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from China to Sinkiang
2 infantry moved from French Indo China to India
2 fighters moved from Manchuria to Sinkiang
1 fighter moved from China to India
1 bomber moved from Manchuria to India
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
2 infantry moved from West Australia Sea Zone to Australia
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea to New Guinea Sea Zone
2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 fighter moved from Caroline Islands Sea Zone to Australia
1 battleship moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
2 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
Combat - Japanese
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 4/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the British lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Australia
Japanese attack with 1 fighter and 4 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 carrier moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 fighter moved from Australia to North Australia Sea Zone
1 battleship moved from Caroline Islands Sea Zone to Japan Sea Zone
1 armour moved from French Indo China to Manchuria
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
1 submarine moved from French Indo China Sea Zone to Japan Sea Zone
1 fighter moved from India to French Indo China
1 bomber moved from India to Manchuria
1 fighter moved from China to Manchuria
2 fighters moved from Sinkiang to Manchuria
1 infantry moved from Manchuria to Soviet Far East
1 infantry moved from China to Manchuria
Place Units - Japanese
6 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 2.17
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 destroyer and 2 fighters moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from Philippines to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 3/12 hits, 6.50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
1 bomber moved from Shensi to Jehol
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Hopei
1 armour and 2 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 battleship, 1 carrier, 1 destroyer and 9 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to India
7 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
3 carriers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in India
1 infantry placed in Kwangtung
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : -3.50
Round: 16
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
22 infantry and 3 tanks moved from Belgium to Picardy
3 infantry moved from Lorraine to Picardy
2 infantry moved from Alsace to Lorraine
1 fighter moved from Ruhr to Picardy
13 infantry moved from Ruhr to Belgium
2 infantry moved from Hanover to Ruhr
9 infantry moved from Hanover to Ruhr
2 infantry moved from Kiel to Ruhr
2 infantry moved from Karelia to Finland
2 infantry moved from Poland to Belarus
10 artilleries, 1 fighter and 13 infantry moved from Poland to Ukraine
1 infantry moved from Silesia to Galicia
1 infantry moved from Galicia to Ukraine
1 infantry moved from Berlin to Silesia
2 infantry moved from Berlin to Kiel
13 infantry moved from Berlin to Hanover
Combat - Germans
Air Battle in Picardy
Germans attacks with 1 units heading to Picardy
French launches 2 interceptors out of Picardy
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
1 fighter owned by the French lost in Picardy
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Picardy
Air Battle is over, the attackers have all died
Battle in Finland
Germans attack with 1 artillery and 3 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits
French roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Finland
1 infantry owned by the French lost in Finland
Germans win, taking Finland from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 2 infantry
British defend with 1 infantry
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Belarus
British and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 10 artilleries, 1 fighter and 14 infantry
British defend with 1 infantry
Germans roll dice for 10 artilleries, 1 fighter and 14 infantry in Ukraine, round 2 : 15/25 hits, 13.33 expected hits
British roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 10 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Picardy
Germans attack with 12 artilleries, 30 infantry and 4 tanks
British defend with 2 infantry; French defend with 14 artilleries, 1 fighter and 28 infantry; Americans defend with 7 infantry
Germans roll dice for 12 artilleries, 30 infantry and 4 tanks in Picardy, round 2 : 20/46 hits, 19.33 expected hits
French roll dice for 14 artilleries, 1 fighter and 37 infantry in Picardy, round 2 : 33/52 hits, 28.17 expected hits
Units damaged: 4 tanks owned by the Germans
29 infantry owned by the Germans lost in Picardy
7 infantry owned by the Americans, 11 infantry owned by the French and 2 infantry owned by the British lost in Picardy
French and Germans reach a stalemate
. Battle score for attacker is -27
Casualties for Germans: 29 infantry
Casualties for French: 11 infantry
Casualties for Americans: 7 infantry
Casualties for British: 2 infantry
Combat Move - Germans
Place Units - Germans
16 infantry placed in Berlin
Turn Complete - Germans
Germans collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 5.33
Defenders Fire, : -0.33
Attackers Fire, : 0.00
Germans regular : 2.00
British regular : 0.00
Round: 8
Combat Move - Hisaichi
3 Infantrys moved from Changchun to 84 Sea Zone
1 Battleship, 1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
3 Infantrys moved from 75 Sea Zone to Ayan
2 Adv.Fighters moved from 85 Sea Zone to Ayan
3 Infantrys moved from Heilungchiang to Chita
2 Fighters moved from Heilungchiang to Chita
2 Infantrys and 1 Tank moved from Shantung to Shansi
1 Artillery and 2 Infantrys moved from Chahar to Suiyuan
2 Transports moved from 111 Sea Zone to 107 Sea Zone
4 Infantrys moved from Davao to 107 Sea Zone
4 Infantrys and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
4 Infantrys moved from 111 Sea Zone to Soembawa
1 Bomber moved from Banjarmasin to Soembawa
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Destroyer, 2 Elites, 14 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Ayan
Hisaichi attack with 2 Adv.Fighters and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Ayan, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Russians lost in Ayan
Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Ayan, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Chita
Hisaichi attack with 2 Fighters and 3 Infantrys
Russians defend with 1 Artillery
Hisaichi roll dice for 2 Fighters and 3 Infantrys in Chita, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 Artillery in Chita, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chita
1 Artillery owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Artillery
Battle in Soembawa
Hisaichi attack with 1 Bomber and 4 Infantrys
Anzac defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Soembawa, round 2 : 2/2 hits, 1.17 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Artillery and 1 Infantry
Non Combat Move - Hisaichi
1 Bomber moved from Soembawa to Banjarmasin
1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to 95 Sea Zone
1 Carrier and 1 Destroyer moved from 85 Sea Zone to 95 Sea Zone
1 Carrier and 1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from Ayan to 85 Sea Zone
2 Fighters moved from Chita to Heilungchiang
1 Elite and 1 Infantry moved from Peking to Chahar
3 Infantrys moved from Liaoning to Peking
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Java
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Sumatra
1 Infantry moved from Eniwetok to 95 Sea Zone
1 Infantry moved from Rongelap to 95 Sea Zone
2 Infantrys moved from 95 Sea Zone to Wake
Place Units - Hisaichi
1 Destroyer placed in 84 Sea Zone
4 Infantrys placed in Davao
1 S.Submarine placed in 110 Sea Zone
3 Infantrys placed in Banjarmasin
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
4 Infantrys and 1 Tank placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Round: 12
Combat Move - Americans
2 Artillerys moved from Marcus to sz18
1 Artillery moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Marine moved from Marcus to sz18
1 Marine moved from Marcus to sz18
3 Artillerys, 2 B.Carriers, 2 B.Transports, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 Infantrys, 5 L.Fighters, 2 Marines and 1 S.Sub moved from sz18 to sz16
3 Artillerys, 3 Infantrys, 5 L.Fighters and 2 Marines moved from sz16 to Akina
1 B29 moved from Marcus to Akina
1 L.Fighter moved from Magadan to Akina
8 Infantrys moved from Magadan to Yakutsk
8 Infantrys moved from Palana to Magadan
1 Destroyer moved from sz25 to sz20
1 Destroyer moved from sz11 to sz5
1 Elite moved from San Francisco to sz23
7 Infantrys moved from San Francisco to sz23
2 B.Transports, 1 Elite and 7 Infantrys moved from sz23 to sz6
1 Elite and 7 Infantrys moved from sz6 to N.Canada
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Battleship, 1 Destroyer and 3 L.Fighters; Remaining resources: 2 PUs;
Combat - Americans
Battle in Akina
Americans attack with 3 Artillerys, 1 B29, 3 Infantrys, 6 L.Fighters and 2 Marines
Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
Masaharu roll AA dice in Akina : 1/7 hits, 1.17 expected hits
1 L.Fighter owned by the Americans lost in Akina
Americans roll dice for 1 Cruiser in Akina, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 Artillerys, 1 B29, 3 Infantrys, 5 L.Fighters and 2 Marines in Akina, round 2 : 7/14 hits, 6.33 expected hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Bunker and 8 Infantrys in Akina, round 2 : 5/9 hits, 3.17 expected hits
3 Infantrys owned by the Americans and 2 Artillerys owned by the Americans lost in Akina
6 Infantrys owned by the Masaharu lost in Akina
Americans roll dice for 1 Artillery, 1 B29, 5 L.Fighters and 2 Marines in Akina, round 3 : 3/9 hits, 4.67 expected hits
Masaharu roll dice for 1 Bunker and 2 Infantrys in Akina, round 3 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Americans lost in Akina
2 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Akina
Americans captures 33PUs while taking Masaharu capital
Americans win, taking Akina from Masaharu with 1 B29, 5 L.Fighters and 2 Marines remaining. Battle score for attacker is -8
Casualties for Americans: 3 Artillerys, 3 Infantrys and 1 L.Fighter
Casualties for Masaharu: 1 Bunker and 8 Infantrys
Battle in sz5
Americans attack with 1 Destroyer
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz5
1 Destroyer owned by the Yamamoto lost in sz5
Yamamoto win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
5 Infantrys moved from Alaska to sz4
5 Infantrys moved from sz4 to Palana
1 B29 moved from Akina to Marcus
5 L.Fighters moved from Akina to sz16
2 L.Fighters moved from Pearl Harbor to sz9
1 L.Fighter moved from sz9 to sz16
1 L.Fighter moved from sz9 to Marcus
Place Units - Americans
1 B.Carrier placed in sz25
1 Battleship placed in sz20
2 L.Fighters placed in sz25
1 L.Fighter placed in sz25
1 Destroyer placed in sz4
Turn Complete - Americans
Americans collect 93 PUs; end with 128 PUs
Round: 14
Combat Move - Romanians
2 Elites, 11 Infantrys, 2 Mech.Infs and 1 Tank moved from Bulgaria to Istanbul
1 Mech.Inf moved from W.Romania to Istanbul
1 Tank moved from W.Romania to Istanbul
1 Adv.Fighter moved from Greece to Istanbul
1 Artillery and 1 Tank moved from Saratov to Georgia
Purchase Units - Romanians
Romanians buy 1 Elite, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Istanbul
Romanians attack with 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks
French defend with 1 Mech.Inf and 4 Tanks
Romanians roll dice for 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks in Istanbul, round 2 : 5/19 hits, 5.50 expected hits
French roll dice for 1 Mech.Inf and 4 Tanks in Istanbul, round 2 : 0/5 hits, 2.33 expected hits
4 Tanks owned by the French and 1 Mech.Inf owned by the French lost in Istanbul
Romanians win, taking Istanbul from French with 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 26
Casualties for French: 1 Mech.Inf and 4 Tanks
Non Combat Move - Romanians
1 Adv.Fighter moved from Istanbul to Greece
1 Elite moved from W.Romania to Bulgaria
2 Infantrys moved from Bucharest to E.Romania
4 Infantrys moved from E.Romania to Bulgaria
2 Artillerys moved from Bucharest to E.Romania
1 AAGun, 1 Artillery and 1 Elite moved from Penza to Kuybyshev
Place Units - Romanians
4 Infantrys placed in Bucharest
Romanians undo move 1.
1 Elite and 2 Infantrys placed in W.Romania
3 Infantrys and 1 Mech.Inf placed in Bucharest
2 Mech.Infs placed in Georgia
Turn Complete - Romanians
Romanians collect 30 PUs; end with 30 PUs