Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Greece to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 elite
Italians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 elite in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 elite owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in Bulgaria
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 russian_para
Russians roll RussianAirborneAttack dice in Bulgaria : 1/1 hits, 0,17 expected hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 russian_para in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 russian_para owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Russians: 1 russian_para
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Russians to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Western Ukraine to Greece
2 fighters moved from Bulgaria to Greece
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Romania
EDIT: 1 italian_para moved from Southern Italy to Greece
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 artillery and 3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Checked if it was allowed to move LCVs through sea zones containing enemy submarines, and it is stated that it’s only possible if there are no surface warships. Since a U-boat is not a surface warship, it would be allowed.
Still, I find it strange though, that those LCVs can just sail unnoticed by my wolfpack without an escort through the sea zone.
@The-Captain What’s your opinion on this? Is this possible?
Doesn’t really matter that much though. I will crush that landing force anyway with my mighty German army hehe :)
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 artillery and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 Escort_Convoy and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 Escort_Convoy, 3 fighters and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 Escort and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC Liberates NewGuinea Turn5: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Trigger ANZAC Loses DNG Turn5: ANZAC met a national objective for an additional -2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
@VictoryFirst yea was gonna mention that subs don’t block LCVs. Then thought maybe you just wanted the extra range off France. Then forgot about it lol :)
Yes - Landing Craft units can move freely through a SZ that contains enemy (or own) Submarine units and/or U-Boat units - as long as there are no surface ship units (including enemy Transport units) present in that SZ.
What is also important to remember is that enemy air units cannot scramble against Landing Craft units.
@VictoryFirst just found a bug. When BB’s take Damage on the Attack, they immediately change to an A0 Unit. We need it to change to A0 after the battle it’s damaged in is over.
I have to crunch in to the xml to fix, so sadly, once fixed, it won’t work in our current game. I guess we would have to dicebot any battles where BBs would take damage.
I’m not exactly sure how the fix will work. Unfortunately, I think we will have to use edit to switch to the A0 BB after combat. The BB will still take damage and look damaged but continue to attack.
Yea kind of a bummer but it still defends the same, so as long as it gets edited before you attack again, it’ll play right. Usually you wanna repair next turn anyway.
Supers work the same.
Well, just a heads up. I’ll go do battle with the xml now :)
@VictoryFirst Tigers will need fixing too. PGs only have 1 hit or it’d work good for them to quit there bonus mid battle.
I guess one could make a PG Army unit with 6 hits and 10 rolls and when it gets hit it it only gets 5 rolls.
Lose a roll for every hit after. Idk you’d still need to edit the correct amount of dudes at end of turn, so I’d rather do it before battle and roll that way.
Have to kill the PG as first casualty of his Army and edit back in after battle if needed still, but w/e, thats just the way triplea rolls :)
All right, i’m not gonna overthink it. Just have to edit A0 BB if you don’t repair next turn
@VictoryFirst well pretty simple fix actually. I’m just bummed we gotta use edit now but as I said before, usually you’ll repair anyway, so not that big a deal. I’ll update the notes and the OOB map also.
I’ll do the rest of the updates later, as they’ll take more time :)
Round: 6
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
Germans buy 3 GermanUBoats, 1 Panzer_General, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs
1 WaffenPnzrGrndr placed in Germany
Units in Germany being upgraded or consumed: 1 waffen_infantry
1 Waffen_Oberst placed in Germany
Units in Germany being upgraded or consumed: 2 infantry
2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
2 artilleries and 5 infantry moved from Novgorod to Belarus
2 bombers and 2 fighters moved from Eastern Poland to Belarus
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
2 GermanUBoats moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 Panzer_General3 and 5 armour moved from Novgorod to Archangel
1 elite moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Belarus
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 UK_LCV, 1 artillery and 1 elite
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 elite owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
British roll dice for 1 UK_LCV and 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,17 expected hits
1 UK_LCV owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 UK_LCV, 1 artillery and 1 elite
Battle in Archangel
Germans attack with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry in Archangel, round 2 : 2/17 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 aaGun, 2 artilleries and 4 infantry
Russians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 5/12 hits, 4,83 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Belarus, round 2 : 2/7 hits, 2,17 expected hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/10 hits, 4,50 expected hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 4 infantry
Battle in 104 Sea Zone
Germans attack with 1 GermanUBoat and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ110: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Baltic States to Novgorod
2 infantry moved from Vyborg to Novgorod
1 german_para moved from Germany to Romania
1 elite moved from Bessarabia to Romania
1 infantry moved from Poland to Baltic States
1 Panzer_Grndrs moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 waffen_infantrys moved from Germany to Eastern Poland
1 Waffen_Oberst moved from Germany to Eastern Poland
1 Panzer_Grndrs, 1 WaffenPnzrGrndr and 2 armour moved from Germany to Eastern Poland
1 elite moved from Germany to 114 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 elite moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Belarus to Novgorod
2 bombers and 2 fighters moved from Belarus to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Romania
Place Units - Germans
1 Panzer_General, 5 armour, 2 artilleries and 2 infantry placed in Germany
3 infantry placed in Western Germany
3 GermanUBoats placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Denmark: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry2
EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_infantry
EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry
EDIT: Removing units owned by Germans from Germany: 1 waffen_infantry2
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 0,83
Germans regular : -7,17
Russians AA : -0,50
British regular : 0,67
Round: 6
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Smolensk to Belarus
1 Soviet_Commisar_3 and 3 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 elite moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Caucasus to Western Ukraine
2 fighters moved from Caucasus to Belarus
EDIT: 2 russian_paras moved from Ukraine to Bulgaria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Bulgaria
Russians attack with 2 russian_paras
Italians defend with 1 infantry
Russians roll RussianAirborneAttack dice in Bulgaria : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 2 russian_paras remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Changer loiter and taunt; Russians attack with 1 Soviet_Commisar_3, 5 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry; Changer defend
Russians roll dice for 1 Soviet_Commisar_3, 5 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/14 hits, 6.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 Soviet_Commisar_3, 5 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 destroyer
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 1 elite and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 elite and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 armour, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery
Casualties for Italians: 2 infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Smolensk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Belarus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
1 tactical_bomber moved from Belarus to Caucasus
2 fighters moved from Belarus to Russia
2 fighters moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Bryansk
8 mine_unarmeds moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 Europe_Rail moved from Russia to Ukraine
1 Europe_Rail and 1 aaGun moved from Ukraine to Belarus
2 Soviet_Commisars and 2 armour moved from Ukraine to Smolensk
1 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Nenetsia
1 armour moved from Urals to Russia
3 infantry moved from Vologda to Urals
1 Rail moved from Russia to Amur
1 Rail and 1 armour moved from Amur to Caucasus
1 Rail moved from Russia to Volgograd
1 Rail and 1 infantry moved from Volgograd to Smolensk
1 infantry moved from Volgograd to Tambov
15 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Smolensk
Place Units - Russians
3 Mass_Tankss, 3 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar
EDIT: Removing units owned by Russians from Smolensk: 8 mine_unarmeds
EDIT: Adding units owned by Changer to Smolensk: 4 russian_mines and 4 russian_mine_Blues
EDIT: Adding units owned by Russians to Smolensk: 1 ArmyGroupActive and 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Adding units owned by Russians to Russia: 1 Tank_General3
EDIT: Turning off Edit Mode
COMMENT: Russia Arms 4 Blue LMs in Smolensk @ Arch and 4 regular at Belarus. 1st AG Forms in Smolensk. 1st Corps 2 Tanks 1 INF 2nd Corps 1 Tank 2 INF
COMMENT: 1st Tank Forms in Moscow
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Round: 2
Purchase Units - Japanese
Japanese buy 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from China to Sinkiang
3 infantry moved from China to French Indo China
2 fighters moved from Manchuria to French Indo China
1 fighter moved from Japan Sea Zone to Yakut S.S.R.
1 infantry moved from Manchuria to Yakut S.S.R.
1 infantry moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Manchuria to Russia
1 fighter moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Sinkiang
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in French Indo China
Japanese attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in French Indo China, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the British lost in Sinkiang
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from French Indo China to Borneo Sea Zone
1 carrier moved from Japan Sea Zone to Borneo Sea Zone
1 transport moved from Japan Sea Zone to Borneo Sea Zone
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Caroline Islands Sea Zone
1 infantry moved from Caroline Islands Sea Zone to Caroline Islands
1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone
2 battleships moved from Japan Sea Zone to Caroline Islands Sea Zone
1 armour and 2 infantry moved from Japan to Japan Sea Zone
1 armour and 2 infantry moved from Japan Sea Zone to Manchuria
2 infantry moved from Manchuria to China
2 fighters moved from Yakut S.S.R. to Manchuria
1 fighter moved from Sinkiang to China
1 bomber moved from Russia to Manchuria
1 submarine moved from East Indies Sea Zone to Caroline Islands Sea Zone
Place Units - Japanese
5 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 1.67
Russians regular : -0.33
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 destroyer and 2 fighters moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from Philippines to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 3/12 hits, 6.50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
1 bomber moved from Shensi to Jehol
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Hopei
1 armour and 2 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 battleship, 1 carrier, 1 destroyer and 9 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to India
7 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
3 carriers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in India
1 infantry placed in Kwangtung
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : -3.50
Round: 16
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
22 infantry and 3 tanks moved from Belgium to Picardy
3 infantry moved from Lorraine to Picardy
2 infantry moved from Alsace to Lorraine
1 fighter moved from Ruhr to Picardy
13 infantry moved from Ruhr to Belgium
2 infantry moved from Hanover to Ruhr
9 infantry moved from Hanover to Ruhr
2 infantry moved from Kiel to Ruhr
2 infantry moved from Karelia to Finland
2 infantry moved from Poland to Belarus
10 artilleries, 1 fighter and 13 infantry moved from Poland to Ukraine
1 infantry moved from Silesia to Galicia
1 infantry moved from Galicia to Ukraine
1 infantry moved from Berlin to Silesia
2 infantry moved from Berlin to Kiel
13 infantry moved from Berlin to Hanover
Combat - Germans
Air Battle in Picardy
Germans attacks with 1 units heading to Picardy
French launches 2 interceptors out of Picardy
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
1 fighter owned by the French lost in Picardy
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Picardy
Air Battle is over, the attackers have all died
Battle in Finland
Germans attack with 1 artillery and 3 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits
French roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Finland
1 infantry owned by the French lost in Finland
Germans win, taking Finland from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 2 infantry
British defend with 1 infantry
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Belarus
British and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 10 artilleries, 1 fighter and 14 infantry
British defend with 1 infantry
Germans roll dice for 10 artilleries, 1 fighter and 14 infantry in Ukraine, round 2 : 15/25 hits, 13.33 expected hits
British roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 10 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Picardy
Germans attack with 12 artilleries, 30 infantry and 4 tanks
British defend with 2 infantry; French defend with 14 artilleries, 1 fighter and 28 infantry; Americans defend with 7 infantry
Germans roll dice for 12 artilleries, 30 infantry and 4 tanks in Picardy, round 2 : 20/46 hits, 19.33 expected hits
French roll dice for 14 artilleries, 1 fighter and 37 infantry in Picardy, round 2 : 33/52 hits, 28.17 expected hits
Units damaged: 4 tanks owned by the Germans
29 infantry owned by the Germans lost in Picardy
7 infantry owned by the Americans, 11 infantry owned by the French and 2 infantry owned by the British lost in Picardy
French and Germans reach a stalemate
. Battle score for attacker is -27
Casualties for Germans: 29 infantry
Casualties for French: 11 infantry
Casualties for Americans: 7 infantry
Casualties for British: 2 infantry
Combat Move - Germans
Place Units - Germans
16 infantry placed in Berlin
Turn Complete - Germans
Germans collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 5.33
Defenders Fire, : -0.33
Attackers Fire, : 0.00
Germans regular : 2.00
British regular : 0.00
Round: 8
Combat Move - Hisaichi
3 Infantrys moved from Changchun to 84 Sea Zone
1 Battleship, 1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
3 Infantrys moved from 75 Sea Zone to Ayan
2 Adv.Fighters moved from 85 Sea Zone to Ayan
3 Infantrys moved from Heilungchiang to Chita
2 Fighters moved from Heilungchiang to Chita
2 Infantrys and 1 Tank moved from Shantung to Shansi
1 Artillery and 2 Infantrys moved from Chahar to Suiyuan
2 Transports moved from 111 Sea Zone to 107 Sea Zone
4 Infantrys moved from Davao to 107 Sea Zone
4 Infantrys and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
4 Infantrys moved from 111 Sea Zone to Soembawa
1 Bomber moved from Banjarmasin to Soembawa
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Destroyer, 2 Elites, 14 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Ayan
Hisaichi attack with 2 Adv.Fighters and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Ayan, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Russians lost in Ayan
Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Ayan, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Chita
Hisaichi attack with 2 Fighters and 3 Infantrys
Russians defend with 1 Artillery
Hisaichi roll dice for 2 Fighters and 3 Infantrys in Chita, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 Artillery in Chita, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chita
1 Artillery owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Artillery
Battle in Soembawa
Hisaichi attack with 1 Bomber and 4 Infantrys
Anzac defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Soembawa, round 2 : 2/2 hits, 1.17 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Artillery and 1 Infantry
Non Combat Move - Hisaichi
1 Bomber moved from Soembawa to Banjarmasin
1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to 95 Sea Zone
1 Carrier and 1 Destroyer moved from 85 Sea Zone to 95 Sea Zone
1 Carrier and 1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from Ayan to 85 Sea Zone
2 Fighters moved from Chita to Heilungchiang
1 Elite and 1 Infantry moved from Peking to Chahar
3 Infantrys moved from Liaoning to Peking
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Java
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Sumatra
1 Infantry moved from Eniwetok to 95 Sea Zone
1 Infantry moved from Rongelap to 95 Sea Zone
2 Infantrys moved from 95 Sea Zone to Wake
Place Units - Hisaichi
1 Destroyer placed in 84 Sea Zone
4 Infantrys placed in Davao
1 S.Submarine placed in 110 Sea Zone
3 Infantrys placed in Banjarmasin
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
4 Infantrys and 1 Tank placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Round: 12
Combat Move - Americans
2 Artillerys moved from Marcus to sz18
1 Artillery moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Marine moved from Marcus to sz18
1 Marine moved from Marcus to sz18
3 Artillerys, 2 B.Carriers, 2 B.Transports, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 Infantrys, 5 L.Fighters, 2 Marines and 1 S.Sub moved from sz18 to sz16
3 Artillerys, 3 Infantrys, 5 L.Fighters and 2 Marines moved from sz16 to Akina
1 B29 moved from Marcus to Akina
1 L.Fighter moved from Magadan to Akina
8 Infantrys moved from Magadan to Yakutsk
8 Infantrys moved from Palana to Magadan
1 Destroyer moved from sz25 to sz20
1 Destroyer moved from sz11 to sz5
1 Elite moved from San Francisco to sz23
7 Infantrys moved from San Francisco to sz23
2 B.Transports, 1 Elite and 7 Infantrys moved from sz23 to sz6
1 Elite and 7 Infantrys moved from sz6 to N.Canada
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Battleship, 1 Destroyer and 3 L.Fighters; Remaining resources: 2 PUs;
Combat - Americans
Battle in Akina
Americans attack with 3 Artillerys, 1 B29, 3 Infantrys, 6 L.Fighters and 2 Marines
Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
Masaharu roll AA dice in Akina : 1/7 hits, 1.17 expected hits
1 L.Fighter owned by the Americans lost in Akina
Americans roll dice for 1 Cruiser in Akina, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 Artillerys, 1 B29, 3 Infantrys, 5 L.Fighters and 2 Marines in Akina, round 2 : 7/14 hits, 6.33 expected hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Bunker and 8 Infantrys in Akina, round 2 : 5/9 hits, 3.17 expected hits
3 Infantrys owned by the Americans and 2 Artillerys owned by the Americans lost in Akina
6 Infantrys owned by the Masaharu lost in Akina
Americans roll dice for 1 Artillery, 1 B29, 5 L.Fighters and 2 Marines in Akina, round 3 : 3/9 hits, 4.67 expected hits
Masaharu roll dice for 1 Bunker and 2 Infantrys in Akina, round 3 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Americans lost in Akina
2 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Akina
Americans captures 33PUs while taking Masaharu capital
Americans win, taking Akina from Masaharu with 1 B29, 5 L.Fighters and 2 Marines remaining. Battle score for attacker is -8
Casualties for Americans: 3 Artillerys, 3 Infantrys and 1 L.Fighter
Casualties for Masaharu: 1 Bunker and 8 Infantrys
Battle in sz5
Americans attack with 1 Destroyer
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz5
1 Destroyer owned by the Yamamoto lost in sz5
Yamamoto win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
5 Infantrys moved from Alaska to sz4
5 Infantrys moved from sz4 to Palana
1 B29 moved from Akina to Marcus
5 L.Fighters moved from Akina to sz16
2 L.Fighters moved from Pearl Harbor to sz9
1 L.Fighter moved from sz9 to sz16
1 L.Fighter moved from sz9 to Marcus
Place Units - Americans
1 B.Carrier placed in sz25
1 Battleship placed in sz20
2 L.Fighters placed in sz25
1 L.Fighter placed in sz25
1 Destroyer placed in sz4
Turn Complete - Americans
Americans collect 93 PUs; end with 128 PUs
Round: 14
Combat Move - Romanians
2 Elites, 11 Infantrys, 2 Mech.Infs and 1 Tank moved from Bulgaria to Istanbul
1 Mech.Inf moved from W.Romania to Istanbul
1 Tank moved from W.Romania to Istanbul
1 Adv.Fighter moved from Greece to Istanbul
1 Artillery and 1 Tank moved from Saratov to Georgia
Purchase Units - Romanians
Romanians buy 1 Elite, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Istanbul
Romanians attack with 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks
French defend with 1 Mech.Inf and 4 Tanks
Romanians roll dice for 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks in Istanbul, round 2 : 5/19 hits, 5.50 expected hits
French roll dice for 1 Mech.Inf and 4 Tanks in Istanbul, round 2 : 0/5 hits, 2.33 expected hits
4 Tanks owned by the French and 1 Mech.Inf owned by the French lost in Istanbul
Romanians win, taking Istanbul from French with 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 26
Casualties for French: 1 Mech.Inf and 4 Tanks
Non Combat Move - Romanians
1 Adv.Fighter moved from Istanbul to Greece
1 Elite moved from W.Romania to Bulgaria
2 Infantrys moved from Bucharest to E.Romania
4 Infantrys moved from E.Romania to Bulgaria
2 Artillerys moved from Bucharest to E.Romania
1 AAGun, 1 Artillery and 1 Elite moved from Penza to Kuybyshev
Place Units - Romanians
4 Infantrys placed in Bucharest
Romanians undo move 1.
1 Elite and 2 Infantrys placed in W.Romania
3 Infantrys and 1 Mech.Inf placed in Bucharest
2 Mech.Infs placed in Georgia
Turn Complete - Romanians
Romanians collect 30 PUs; end with 30 PUs