Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeGame 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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OK I sent the basic UHD with correction to your email.
Looks like this now…
This correction requires adjustments to the centers.txt and the polygons.txt. To do the same with for your map with the boxes, you maybe need to run the center picker and polgyon grabber again to make sure it has the stuff you changed for the boxes. Also the sea zone numbers in the decorations for that txt. I sent all the UHD stuff to beelee.
I would suggest updating that first, and then using those polgyons and centers files to make your updates for the Expansion stuff with the boxes.Here is the baseline with boxes…
https://www.dropbox.com/s/477bfi22fl6bzo7/baseline_uhd_global_1940_boxes_5-9-23.png?dl=0
Here is the draft relief with boxes to match…
https://www.dropbox.com/s/vcv41futml9drf1/relief_uhd_global_1940_boxes_basic_5-9-23.png?dl=0
For the inside of the boxes you just let me need to know what kind of look you want, whether you want specific graphics for those areas or just the basic terrain sort of look like other colored areas of the map.
Hope that helps, and again nice catches!
Have fun :) -
@victoryfirst said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:
Your map looks so awesome, I am having such a blast! Just looking at the map makes me happy lol.
:grin:
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I think this is all of em. Guess i could move that USA trprt in SZ 4 but f it :) Give il something to bitch about lol
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@VictoryFirst up to date. Same link https://github.com/beelee1/global_40_expansion_uhd
Thanks Elk
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@VictoryFirst Thanks for being on the team. You have proved invaluable :)
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@Black_Elk So cool you made the Aleutuians longer. It just looks way more BadAss lol
Like Victory says " I’m Happy just looking at the Map "
LOL
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Keep forgetting :) You need Wolfpack in110
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American satellite lol
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Think I’m gonna make that my screensaver lol
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forgot picture ha ha ha
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Haha right on! Glad you’re enjoying it.
I just archived a bunch of stuff to my d drive to free up some space on the SSD card. It was 25% random tripleA maps stuff lol. Anyhow, just let me know what else you need.
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Lol, something is wrong again. Sorry for the alerts every time :)
Suiyuyan and Tsinhai should not be adjacent.
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@victoryfirst Fortunately this one will be an easy fix, you just need to update the relief. You can run the tilebreaker map utility with this one. Or beelee can probably get it you, I sent it to his email the other day
https://www.dropbox.com/s/9epukg9ouprozou/relief_uhd_global_1940_blue_new_5-9-23.png?dl=0
You will put the relief in your downloaded maps folder, the one called Expansion with “boxes.”
Map Creator Tools> Run Image Tile Breaker
Then you’ll navigate to the downloaded maps folder and select the folder in the directory called reliefTiles. (The default will send you to your main tripleA directory, but you need to back out and send it the downloaded maps (like next to where the saves are stored, for me it’s in Users). Then it will ask for the image, and you’ll choose that relief in the dropbox link above.
Or probably Beelee can get you the stuff from the Git, which may be simpler. Running the tilebreaker is pretty quick once you’ve done it, but all the map creator tools have a bit of a learning curve.
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ps. sorry I mixed up this thread with your other one. You’ll use tilebreaker but navigate to the map just called “Expansion.” I think you just need the relief for that game to match the UHD one.
Hopefully that helps :)
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@victoryfirst Ok i regenerated (was hoping 7 of 9 would have been too but … ) I got my brain working. Here’s latest from git for our game. Version 1.53
https://github.com/beelee1/global_40_expansion_uhd
It’ll look like this
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@VictoryFirst How’s J5 coming ? Here’s latest again, in case you missed it :)
https://github.com/beelee1/global_40_expansion_uhd -
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body> Japanese buy 1 Hvy_Ind_2, 1 Japan_destroyer, 2 armour, 1 artillery, 1 elite, 9 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery and 2 infantry moved from Shensi to Szechwan 2 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Dutch New Guinea 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from Caroline Islands to New Guinea 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone 1 Japan_destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer and 1 cruiser moved from 41 Sea Zone to 45 Sea Zone 1 battleship moved from 21 Sea Zone to 45 Sea Zone 3 infantry moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to Kweichow 1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New Guinea Changer loiter and taunt; Japanese attack with 1 fighter and 2 infantry Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 3 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 7/8 hits, 3,83 expected hits Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 bomber and 3 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 3 infantry in French Indo China, round 2 : 0/4 hits, 1,17 expected hits British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 3 infantry in French Indo China, round 3 : 2/4 hits, 1,17 expected hits British roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 armour and 2 mech_infantrys moved from Shantung to Hunan 1 Rail and 1 infantry moved from Kiangsu to Shensi 1 Rail and 1 elite moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from New Guinea to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 41 Sea Zone to 45 Sea Zone 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone EDIT: 1 Japanese_LCV moved from Korea to Japan 1 battleship moved from 41 Sea Zone to 44 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery, 1 elite and 9 infantry placed in Japan 1 Japan_destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Japanese undo move 3. 1 submarine placed in 6 Sea Zone 1 artillery, 1 elite and 8 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 59 PUs; end with 60 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 62 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 69 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 2,50 ANZAC regular : -0,33 British regular : -0,67
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Lol, yeah I was getting lost a bit in all the posts and files. Didn’t know anymore which one was the right lol. Thanks for sending, feels good to do a turn again. I looked at the map and felt good again xD.
Japan kicks so much ass in this game, to be honest :) I like playing them a lot.
The Imperial Japanese Navy continued their expansion in the South Pacific by moving large naval and carrier forced down their in attacking positions. NG and DNG where invaded by the Japanese Special Naval Landing forces, taking away much needed resources for the ANZAC, while increasing its own, raising the capacity of the industrial complexes in Tokyo.
In Asia, the emperor was displeased with the lack of progress, so he ordered massive amounts of infantry, mechanized and tank equipment to be sent to the front to reinforce, including elite trained veteran troops. “Those Chinese won’t stand a chance now”, he said. Let’s see if he’s right…
Haha, this is so fun. I keep saying it!
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@victoryfirst hee hee :) Yea JPN is fun. They have a ton of options. SE Asia turning into a bloodbath lol. I’ll have something out after bit