• @dawgoneit I still had to do the dutch.

  • '20

    I actually haven’t received email dice in a long while now for any of my games so I hope Witt has received some

  • '20

    @elrood said in World at War game 16:

    @dawgoneit Anzac rolled but did not post for a while…?!

    Or looks like elrood could help out… bias aside!


  • @dawgoneit R1 one Cruiser hit and 10/20 of yours survived to attavk on R2 .
    Yammi lost 5 and all 3 Bunkers were damaged .

    Anzac R2:
    Is this 4 hits or is the one three also a hit? 6,6,5,1,3,5,1,4,2,1

    No idea how many of these (Y2) are hits .


  • Can we assume, as there is no R3 , that all attackers died on R2, Dawg?


  • Either 17 or 18 units have survived the suicidal Anzac attack , including 3 damaged Bunkers.
    Can the US finish off Japan?


  • @witt you are rite GO USA! no Round 3 you are rite there also. do the bunkers repair after my turn or no.

  • 2024 '22 '19 '17 '15

    @witt i think I had 12 inf left when he attacked 2nd round and he his 5 or 6 while I wiped him off the
    board

    Suggest you remove all inf from Tokyo but 6

  • 2024 '22 '19 '17 '15

    @dawgoneit you know what. You can reroll all, if you like. Editing is too much bother


  • @elrood 6676cdd0-d116-466a-8ede-c90198dd14c1-Anzac 16.tsvg Game History

    Round: 16
    
        Purchase Units - Anzac
            Anzac buy 9 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            2 S.Submarines moved from 58 Sea Zone to 56 Sea Zone
    
        Place Units - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from S.French Indochina: 2 Artillerys, 1 Elite, 14 Infantrys and 3 Marines
            EDIT: Removing units owned by Anzac from 106 Sea Zone: 2 Cruisers and 9 Transports
            EDIT: Adding units owned by Anzac to 84 Sea Zone: 2 Cruisers and 9 Transports
            EDIT: Removing units owned by Anzac from Northern Territory: 3 Infantrys
            EDIT: Removing units owned by Anzac from Western Australia: 1 Infantry
            EDIT: Removing units owned by Anzac from 67 Sea Zone: 2 Transports
            EDIT: Adding units owned by Anzac to 110 Sea Zone: 2 Transports
            EDIT: Adding units owned by Anzac to Malaya: 4 Infantrys
            EDIT: Removing units owned by Anzac from N.French Indochina: 1 ArmoredCar
            EDIT: Removing units owned by Anzac from Kweichow: 1 ArmoredCar
            EDIT: Adding units owned by Anzac to Kwangsi: 1 ArmoredCar
            EDIT: Removing units owned by Anzac from Szechwan: 2 Tanks
            EDIT: Adding units owned by Anzac to Hupeh: 2 Tanks
            EDIT: Removing units owned by Anzac from Hupeh: 1 Mech.Inf
            EDIT: Adding units owned by Anzac to Kweichow: 1 Mech.Inf
            EDIT: Removing units owned by Anzac from Hainan: 1 Infantry
            EDIT: Turning off Edit Mode
            2 S.Submarines placed in 58 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Bangkok: 1 AAGun and 6 Infantrys
            EDIT: Adding units owned by Anzac to S.Thailand: 6 Infantrys
            EDIT: Removing units owned by Anzac from S.Thailand: 3 Infantrys
            EDIT: Adding units owned by Anzac to N.Thailand: 3 Infantrys
            EDIT: Turning off Edit Mode
            6 Infantrys placed in Bangkok
            1 Transport placed in 67 Sea Zone
            2 Infantrys placed in Broome
            1 Infantry placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :


  • c4e49f84-62bf-44b5-a4f6-5ffa4d303fa3-Dutch 16.tsvg

    Game History

    Round: 16
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Palestine to Lower Egypt
            2 Transports moved from 56 Sea Zone to 57 Sea Zone
            3 Transports moved from 58 Sea Zone to 57 Sea Zone
            1 Tank moved from S.Saudi Arabia to 57 Sea Zone
            2 Elites moved from S.Saudi Arabia to 57 Sea Zone
            7 Infantrys moved from S.Saudi Arabia to 57 Sea Zone
            2 Elites, 7 Infantrys, 1 Tank and 5 Transports moved from 57 Sea Zone to 56 Sea Zone
            2 Elites, 7 Infantrys and 1 Tank moved from 56 Sea Zone to Lower Egypt
            1 Transport moved from 58 Sea Zone to 62 Sea Zone
            2 Infantrys moved from Mozambique to 62 Sea Zone
            1 Elite and 2 Infantrys moved from Kenya to Italian East Africa
            2 Infantrys and 1 Transport moved from 62 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to N.Saudi Arabia
            2 Infantrys moved from Java to 66 Sea Zone
            2 Infantrys moved from Sumatra to 66 Sea Zone
            4 Infantrys and 2 Transports moved from 66 Sea Zone to 58 Sea Zone
            4 Infantrys moved from 58 Sea Zone to N.Saudi Arabia
            1 Cruiser and 1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 8 Infantrys, 2 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Mech.Infs placed in Belgian Congo
            2 Infantrys placed in Mozambique
            2 Infantrys placed in S.Saudi Arabia
            1 Transport placed in 66 Sea Zone
            2 Infantrys placed in Java
            1 Infantry placed in Sumatra
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

  • '20

    Game History

    Round: 16
    
        Purchase Units - Finns
            Finns repair damage of 4x Factory; Remaining resources: 19 PUs; 
            Finns buy 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            1 Artillery and 1 Infantry moved from Arkhangelsk to S.Karelia
            1 Artillery and 2 Infantrys moved from Vyborg to S.Karelia
            3 Artillerys, 1 Elite and 2 Infantrys moved from Helsinki to Tampere
            1 Transport moved from 23 Sea Zone to 21 Sea Zone
            1 Mech.Inf moved from Moscow to S.Karelia
    
        Place Units - Finns
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 16
    
        Combat Move - Romanians
            6 Tanks moved from Kuybyshev to Novosibirsk
            1 Mot.Inf moved from Kuybyshev to Novosibirsk
            1 Adv.Fighter and 2 Elites moved from Kuybyshev to Chimkent
            2 ArmoredCars moved from Saratov to Erzurum
            1 Adv.Fighter moved from Georgia to Erzurum
            1 JetFighter moved from Kuybyshev to Sverdlovsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 4 Infantrys, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Strategic bombing raid in Sverdlovsk
                Bombing raid in Sverdlovsk rolls: 1 and causes: 1 damage to unit: Factory
                Bombing raid in Sverdlovsk causes 1 damage total. 
            Battle in Erzurum
                Romanians attack with 1 Adv.Fighter and 2 ArmoredCars
                British defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter and 2 ArmoredCars in Erzurum, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Erzurum, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Erzurum
                Romanians win, taking Erzurum from British with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Novosibirsk
                Romanians attack with 1 Mot.Inf and 6 Tanks
                Chinese defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 1 Mot.Inf and 6 Tanks in Novosibirsk, round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Novosibirsk, round 2 : 3/3 hits, 1.00 expected hits
                1 Mot.Inf owned by the Romanians, 2 Tanks owned by the Romanians, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Novosibirsk
                Romanians win, taking Novosibirsk from Russians with 4 Tanks remaining. Battle score for attacker is -7
                Casualties for Romanians: 1 Mot.Inf and 2 Tanks
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Chimkent
                Romanians attack with 1 Adv.Fighter and 2 Elites
                Chinese defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter and 2 Elites in Chimkent, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians and 1 Infantry owned by the Chinese lost in Chimkent
                Romanians win, taking Chimkent from Russians with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is -1
                Casualties for Romanians: 1 Elite
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Romanians
            1 JetFighter moved from Sverdlovsk to Ufa
            1 Adv.Fighter moved from Chimkent to Ufa
            1 Tank moved from Azerbaijan to Kuybyshev
            1 Infantry moved from Saratov to Astrakhan
            1 Elite moved from Saratov to Kuybyshev
            2 Elites moved from Rostov to Saratov
            2 Tanks moved from Donetsk to Saratov
            2 Tanks moved from Tula to Kuybyshev
            2 Mot.Infs moved from Bucharest to Donetsk
            1 Adv.Fighter moved from Erzurum to Kuybyshev
            1 AAGun moved from Komi to Arkhangelsk
            1 AAGun moved from Rostov to Donetsk
    
        Place Units - Romanians
            2 Artillerys placed in Rostov
            2 Infantrys placed in Tula
            2 Infantrys placed in Donetsk
            1 Mech.Inf and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 2.50
    Russians regular : 2.67
    British regular : -0.33
    

    waw-16-fin-rom-16.tsvg

  • 2024 '22 '19 '17 '15

    @Entek waw-16 Thai-16.tsvg

    @dawgoneit : something must have gone wrong in Edits… Tokyo has the same units it had at the end of its turn.

    I moved the Thai fighter to Tokyo, just to be safe.
    I do not think it makes a difference, since US has barely any odds on it, even after checking odds after removing 11 inf and replacing 3 Bunkers with 3 tanks (thus mimicking damaged bunkers).


  • @elrood Its a last ditch effort anyways. I think this 1 is over. just waiting until Germany and Italy goes

  • 2024 '22 '19 '17 '15

    @dawgoneit is ok. I was getting nervous when I got the battle emails, tough. ;-)
    But after US lost nearly all its planes on japanese ground, I was wondering what they could bring to the table in a possible later attack.

  • '20 '19 '18 '17 '16

    @elrood Is this edit right? Did the japanese units get removed?

  • '20

    @Witt are you able to clarify/certify? elrood is right that the edit did not remove any jap units. elrood’s suggested map is 6 inf, damaged bunkers. is that right or close to what is probably correct? In this case, elrood naturally has full rights to call for a reroll if MARTI results cant show verified results.
    I don’t want to be a drag to a game that feels like only dawg and Colt countries are having fun but this is of course a huge battle with US follow-up


  • @colt45554 I told Wayne what I could see . There was only one 3 rolled on R2. All the others were 2s , so definite hits. I am sure it is perfect , unless out by one hit.
    I think Seb was happy .

  • 2024 '22 '19 '17 '15

    @witt i remember having 12 inf left at the start of round 2 and he hit 5 or 6 times with his remaining troops and I killed all.

    So if US likes to attack it should so against 6 inf of mine and may replace the bunkers with tanks (which are essentially bunkers with 1 HP) for the possible combat. I suggest tanks because I am not sure if damage can be edited onto bunkers, if it can be done… forget the tanks.


  • @elrood damage can be edited to the bunkers…

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