Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain


  • @black_elk @barnee

    This map looks great! Isn’t this exactly what we want, @barnee ?
    If we count up everything:

    Armies:
    Germany:
    (3 Panzer Armies)
    4 Waffen-SS Armies
    1 Desert Army

    Soviet Union:
    (2 Tank Armies)
    3 Soviet Army Corps

    United States:
    (2 Tank Armies)
    1 Desert Army

    United Kingdom:
    (1 Tank Army)
    1 Desert Army
    1 D-Day Army

    Army Groups:
    Germany:
    3 Army Groups

    Soviet Union:
    2 Army Groups

    United States:
    1 Army Group

    Alright, long story short, the minimum amount of boxes we need is 17. The Tank Army boxes aren’t really necessary, since it is always clear what’s in them. If we do include them, we come out with 25 boxes.

    In any case, 11 will not be enough, so I propose we should add boxes to the sides of the map too. It does look much better than placing the boxes in the North and South Pole IMO, which is I think harder, but it also looks messier. What do you think, barnee?


  • @victoryfirst I forgot to put the updated place in. I’ll send it in a bit

    Those boxes will be more than enough. there 1000 pixels wide I’m not sure how tall for sure but he said you can fit the entire roster into one :)

    Will fine tune it


  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I’m not sure if I can get a turn off tonight. Starting to fry. Be tomorrow latest


  • @victoryfirst if you need more boxes I can subdivide them more or change the dimensions. It’s possible to add boxes along the sides, but to do that you’d have to turn the map wrap off in the map.properties. Otherwise you would have a column of rectangles interrupting the wrap, cause they’d appear where the two sides of the board meet in North America. Reason it works at the top/bottom is cause the map wrap is horizontal, so the effect is less pronounced. Basically the boxes just repeat if a row, but if you do columns then have the map edge to deal with. It’s possible to turn the wrap off for any map in the properties if you want to lock it. In that case for the current map West Coast USA would be on the right, and East would be on the left, and to move a unit across that divide you’d have to click to the other side of the board to each, if that makes sense. I think most would probably be used to the map wrap for a global type map, whereas for the Europe or Pacific theater maps they’d be more used to the no wrap. Just depends what you’re after. Let me know and I’ll try to knock something together for you. Thanks again for finding those errors! It definitely helps to have a fresh pair of eyes. I swear I’ve been staring at the thing for weeks and weeks thinking it was dialed, but then bingo missed a connect hahah. Well hopefully closer now! :)

    Catch you next time


  • So what I did was to give you 24 boxes on the baseline, 12 at the top 12 at the bottom. I just assigned them greek letters for names so alpha is top left, omega bottom right, like the Iliad hehe. They’re about 160px tall by 925px wide so hopefully enough room to get something going. 160 was about as tall as I could manage without cutting off some of those sea zones, but should be enough to house a several units or icon graphics I’d think. I just cropped into the map rather than extending the canvas so we wouldn’t didn’t have to redo all the centers, the map is the same dimensions. I fixed all the polygons and added the centers, but the labels you’d want to move out of the way for some of the sea zones that gotten eaten at the bottom/top (I’d just raise em all like 200 px and you should be fine.) Here’s an example near the top. When you know how you want them assigned, like who owns the TT how it gets colored up and connected then we can just make a relief for that part. Currently shows the base through. Looks like this just so you can see the space relative to the units. You could put any image or graphic into the relief if there some kind of decorative organization/motif you’re after, but just figured I’d get you started with the big blocks

    :)

    902bb278-1ab2-47bc-b570-707e5189e157-image.png


  • oh also just for comparison this image is 160px tall so you can kinda figure however many per box, or doing a more horizontal orientation. Most of the units are 54 px tall so basically 2 or 3 rows.

    d98a4fde-94bb-4a48-9ee6-71aed7a6c98b-image.png
    9f0fd52d-c0b8-4582-83aa-c669e06ed640-image.png

    93c4d671-ea18-4302-a643-6300358eb3d7-image.png


  • @black_elk

    Thanks for the info. Wow, this looks really good, to be honest. A normal army contains max 4 different types of units, so that’ll fit easily in a box. For the Army Groups, we can simply add tokens to represent the armies, and then the 10 combat units could be added as well. Also, the D-Day box could contain a lot of different units too. Will all of them fit in the box?

    @barnee , do you want to have boxes for the Tank armies as well?

    I was thinking, and in my opinion, it is better to include boxes for the Tank armies. This way you can quickly see if the army is empty or not. Otherwise, you have to be looking at the map to find a little token :)

    We do need one more box too (25). I guess we can put the German and Soviet Armies on top, that’ll total 13. The US and UK armies and the Army groups can fit on the bottom, which will take up 12 boxes.
    On the top, the first 8 boxes can be colored in Germany Color. The other 7 Soviet. Then, at the bottom, the first three boxes US, the next three UK, and lastly three more boxes in Gray, Red, and Green for the AGs.

    Barnee, what are your thoughts? Do you agree with this?

    I’ll try to make some nice-looking tokens that represent the Armies. Do you want them to be small or big?

    So cool that this idea is possible! It would be great if we can get this to work :muscle:

    Also, thanks for the fixes Black Elk. You solved it very nicely. Now I realize how distorted the original G40 map actually is. On a realistic map, the same area connections look a bit weird!


  • @black_elk

    Yeah, adding boxes to the sides will mess up the wrap, I did not realize that. Thanks for pointing that out. Boxes at the top and bottom will work out much better indeed!


  • @victoryfirst said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:

    Barnee, what are your thoughts? Do you agree with this?

    yea, I’m thinkin we’ll add all the boxes. Should be plenty of room. We can subdivide the current boxes so each box would have multiple boxes in it but the main box maybe dress up with a different border so you still get the overall symmetry.

    We’d do all the combat boxes first, I think everything but Desert go up top left to right USA, UK, G, r then stick desert down below africa. Atlantic side i was thinking. Only 3 of those guys.

    D-Day far top left or left of combat boxes. See how much room we have. can throw some overflow boxes in. Maybe subdivide a couple large unused ones.

    The top is gonna be the easiest to see, so whatever gets used most, put up there. But maybe another box with a shitload of easily recognizable tokens for heavy overflow zones. Then you could throw that token in one of the overflow boxes and you could easily see where those units are supposed to be.

    Also, it’s optional. Can always use the map overflow or combination of.

    Just getting started on it basically, so keep spitballing ideas :) If you look at a size of a box, compare it to a TTy and you’ll get a good idea of what they can hold :)

    Anyway, Elk said he wanted to Dial this in and make it a Flagship type Game for UHD and the Expansion Game.
    :grin:

    Basically, make it look Kick Ass :grin:

    I’ll bust a turn out now and send ya a link to Test Box after I load it up

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 ArmoredInfantry, 1 Heavy_BB, 4 NavyFighters, 1 carrier, 1 destroyer, 1 elite, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 destroyer moved from 8 Sea Zone to 16 Sea Zone
            2 usa_fighters moved from 8 Sea Zone to 16 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone
            2 usa_fighters moved from Eastern United States to 104 Sea Zone
            2 usa_fighters moved from 104 Sea Zone to 119 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 bomber moved from United Kingdom to 119 Sea Zone
    
        Combat - Americans
            Battle in 119 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 usa_fighters
                Germans defend with 2 GermanUBoats
                    Americans roll dice for 1 bomber, 1 destroyer and 2 usa_fighters in 119 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 GermanUBoats owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 2 GermanUBoats
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Germans defend with 1 GermanUBoat
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 GermanUBoat
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
            1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 usa_tactical_bomber moved from Western United States to Eastern United States
            2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
            2 usa_fighters moved from 119 Sea Zone to Scotland
            1 bomber moved from 119 Sea Zone to United Kingdom
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 Rail and 1 elite moved from Eastern United States to Western United States
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 usa_fighter moved from Sumatra to Yunnan
            2 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            4 NavyFighters placed in 10 Sea Zone
            1 Heavy_BB, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 ArmoredInfantry placed in Central United States
            1 elite placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            COMMENT: Forgot to move that USA trprt off GIB :)
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Sikang to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Yunnan
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Tsinghai to Kansu
            2 Rails moved from Kansu to Sikang
            2 Rails and 2 infantry moved from Sikang to Yunnan
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 UK_LCV, 1 aaGun, 2 artilleries, 1 elite, 6 infantry, 1 uk_armour and 2 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Burma to Shan State
            3 uk_armours moved from India to Shan State
            2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
            2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq
            3 infantry moved from Persia to Iraq
            1 artillery and 1 mech_infantry moved from Kenya to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 mech_infantry moved from 80 Sea Zone to Iraq
            3 uk_armours moved from Egypt to Iraq
            1 uk_fighter moved from United Kingdom to Normandy Bordeaux
            EDIT: 3 uk_paras moved from United Kingdom to Normandy Bordeaux
            EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Battle in Shan State
                British attack with 1 infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 5/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 3 infantry, 1 mech_infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 3 infantry, 1 mech_infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 4/11 hits, 4.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry, 1 mech_infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Normandy Bordeaux
                British attack with 1 UK_LCV, 1 artillery, 1 elite, 1 uk_fighter and 3 uk_paras
                Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 UK_LCV, 1 artillery, 1 elite, 1 uk_fighter and 3 uk_paras in Normandy Bordeaux, round 2 : 2/7 hits, 2.00 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 1 UK_LCV, 1 artillery, 1 elite, 1 uk_fighter and 3 uk_paras in Normandy Bordeaux, round 3 : 3/7 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 UK_LCV owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 elite, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 2 infantry
                Casualties for British: 1 UK_LCV
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to India: 2 Rails
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan
            1 uk_fighter moved from Normandy Bordeaux to United Kingdom
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry moved from Brazil to British Guiana
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Egypt to Gibraltar
            2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            1 uk_armour moved from Belgian Congo to Egypt
            1 infantry moved from Union of South Africa to Rhodesia
            2 uk_armours moved from Union of South Africa to Belgian Congo
            1 uk_fighter moved from Shan State to Yunnan
            2 Rails, 1 aaGun and 1 infantry moved from India to Yunnan
            1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
    
        Place Units - British
            1 aaGun and 5 infantry placed in India
            1 artillery, 1 infantry and 1 uk_armour placed in Union of South Africa
            1 UK_LCV, 1 artillery, 1 elite and 2 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,5,2,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
            British collect 38 PUs (10 lost to blockades); end with 38 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 4.33
    Japanese regular : 0.67
    Germans AA : -0.17
    Germans regular : -0.67
    Neutral_Axis regular : -1.00
    British regular : 3.17
    

    EXP Game 2 UK 3.tsvg


  • @barnee

    Forgot to tell you by the way that forts cannot be built on the Guineas.

    Lol, things are not looking good for Japan in Asia… might need to kill all generals like the Soviets did :)


  • I forgot to attack Morocco…

    Mech and art.
    [dice 2d6]

    French infantry.
    [dice 1d6]


  • 2d6: 4, 1
    1d6: 5


  • I will also attack Alexandria then with bomber and two inf.

    [dice 1d6]
    [dice 2d6]

    [dice 1d6]


  • 1d6: 4
    2d6: 3, 4
    1d6: 4


  • Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 5 infantry and 2 italian_paras; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Morocco: 1 artillery and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            2 armour moved from Greece to Romania
            EDIT: 1 italian_para moved from Southern Italy to Greece
            EDIT: 1 Italian_LCV moved from Southern Italy to Greece
            1 bomber moved from Southern Italy to Greece
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Algeria: 1 artillery and 1 mech_infantry
            EDIT: Removing units owned by French from Morocco: 1 infantry
            EDIT: Changing ownership of Morocco from French to Italians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Alexandria: 2 infantry
            EDIT: Removing units owned by Italians from Tobruk: 2 infantry
            EDIT: Removing units owned by British from Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
            2 italian_paras placed in Southern Italy
            1 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Romania: 1 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Exp game 2 I3.tsvg

    Restart might have been better lol cause I hadn’t done any combats.


  • @victoryfirst heh heh they have honor. they commit suicide.

    Oh ? I’ll have to dbl check brother :)


  • @victoryfirst yea you been having some tough luck. That early PHI and Yunnan battle not going your way is pretty brutal.

    But this being the second game ever on new map and you finding errors that Elk and I both missed is already a win :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst you are correct. Sorry for doubting :)

    Exception:
    The homeland of Japan, Dutch New Guinea, New
    Guinea and New Zealand cannot be fortified.

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