@Zhukov44:
The problem is….these openings might appear less as people get better at playing Japan in 41
That’s the problem, as players learn to play better Japan, chances of allied vitories go down to zero. I guess most of allied victories in league are due patetic dices or more probably, new players that doesn’t know how exploit Japan’s unique advantages (and also exploit west axis advantages)
More games I play or watch, more convinced I’m AA50 is broken. Problems are:
- China killed J1
- Most of UK and USA’s fleet killed round 1
- Japan starts with 5 trannies (ouch!)
- Axis gets economic advantage too easily (round 3-4)
- No way of holding India
- Even if China is ignored or survives with miracle dices J1, her broken rules made her powerless to do a real difference
Only chance of doing some with allies is very agressive USSR. That can be achieved with skill, only to see with despair how USSR’s allies collapse when USSR was going to get advantage over Germany. Usually Japan reaches to USSR’s rear just at time to save Germany from Soviets :-P because China has been toasted round 1
I’m annoyed how Larry did a great effort to make China implayable but had no time to doing a non-agression treaty rule
- Here the situation is a bit better for allies. India can hold, more boats survive axis carnage of round 1 and China usually gets killed round 3-4 instead round 1 but …
- Germany has a IC at Karelia. There is no way of USSR holding it; they could be able of trading in some rares cases, but most times Germany will start to use the IC round 3 or 4. This is BIG advantage to axis plans
- Japan can choose how toast allies: a full attack on China or a full attack on US fleet. Any of them is easy to do and good. Again, UK usually loses all Indian fleet and has NO starting ANZAC fleet
- Germany and Italy have enough starting income and units do a naval strat and STILL holding USSR. The trick is ensure they hold enough for Japan overcome allied weakness in Pacific to win by economic superioriy, but sometimes axis has even a chance of winning Atlantic battle
- If Germany pursues a naval strat, USA has not enough income to support a 2 front war, and ignoring one of the enemies is even a worse strat because the “ignored” will lead the attack on American mainland (Brazil, Canada if west axis is ignored; Alaska, Canada if Japan is ignored)
- China’s broken rules make them again powerless to stop Japan, even if Japan spares China at first 2-3 rounds. The Flying Tigers are killed J1 again and no chance of rebuilding even
So, 1942, even if gives more chances to allies than 1941, gives advantage to axis. At least in 1942 allies can have some fun because most of them can be hold (but they have few chances of holding all of them) and axis has also some fun because they have to think a bit to win. But the fail continues being: axis starts with militar advantage and has a great chance of getting also economic advantage after a few turns, so the allies are who have to run and take risks before axis can exploit axis economic advantage. This is opposite to Classic and Revised dinamic where axis was the one that had to overcome allied economic advantage (but still the chances for axis were way higher (due their military starting advantage), many agree with a 40%, and that was the reason a fix solved the unbalance so easily that time)
Fixes for this:
- Playing without NOs: only works in 1942, but even then the stuff seems too much to Revised. Stick to Revised instead :-P There is a chance that even that is not enough, China is still a sparring
- 1941 with NOs: no easy solution; rework all the Pacific setup and chinese rules
- 1942:
* Make China playable (first to do is delete irreal invisible ACME walls)
* Delete German IC at Karelia (seems soviet but in fact is german) or move the IC to Novo or Ark to make it soviet instead german
* Boost a bit US fleets at z10 and z56 to ensure USA has something to use at start OR boost z2 UK’s fleet
* Maybe a UK IC at India or SAF
* Give ANZAC some fleet
* It’s possible that some short of allied bid could work if it doesn’t mean a back of ignore Japan fanmania
Probably a playable China and deleting german IC at Karelia will be enough