I crossed out my eighteenth point because I’ve changed my mind and those rules do make sense. I still think the new damage and repair rules are flawed with regards to historical accuracy.
Axis and Allies Expanded Global Scenario
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Usually, at the end of the round, all nations will participate in an International Conference, basically mirroring the UN. Here, a nation with Influence to spend will propose a matter to debate. After a topic is proposed, nations will vote for or against, or choose to abstain.
However, since no nation chose to collect Influence, and as such, even though many wish to halt Japan’s aggression, no nation could put forward the motion.
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Jun 28, 2022, 11:20 PM
No destroyers ach. Got to have them. Can you use a countries token placed under them for now? Color won’t match but
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Hmm, good idea. I’ll use 1941 destroyer units then
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Three consecutive rounds were played today, as such I will be compiling all 4 rounds played so far into one single slideshow to be posted tomorrow
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@monsieurmurdoch Nice ! : ) Good game report. Was a fun read
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Apologies for the delay in posting the game reports. Had to wait tom complete the fourth round and get some of the pictures. Will post report either later today or tomorrow.
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@monsieurmurdoch has anyone mentioned a house rule for defenseless transports? Instead of an instalkill, they have a chance to escape. I had an expansion set for classic that dealt with this. Any unit that attacked defenseless transports got one shot at them at normal attack values except subs and battleships. Subs and battleships would roll at 4 or less and would get to fire (up to two shots) for each transport.
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Jul 5, 2022, 11:54 PM
I have a transport rule that can escape on a dice roll if it survives a combat round.
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@Darth-Vahl
That’s a good idea, I’ll definitely add something like that in.@General-6-Stars
What’s the rule out of curiosity, cause then I can maybe use yours and/or Vahl’s in the game or use both you guys as inspiration for my own rule -
Update!
Compiled games report for rounds 1-4 will be posted tomorrow.Teaser!
Am starting to compile a set of Alternate History scenarios as well as my own set of House Rules -
General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by General 6 Stars Jul 6, 2022, 12:23 PM Jul 6, 2022, 11:04 AM
Lone transports only. Enemy has to kill them. If they are not killed get a escape roll @2 each.
My game transports defend @2 against planes only too. So if a plane kills them they get a AA shot and if a sub or ship kills them no defense shot at them.That’s for d12 die. For d6 then @1. Even better odds.