Test summary from TripleA, engine version: 2.6.14364, time: 3:11:38 PM
Savegame
L22 #1 trulpen (X+6) vs ArtofWar1947 (A) P2V
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Yes, that seems more like it. In the previous one it was actually turn 15 and G was not in Moscow yet.
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L22 #1 trulpen (+6) vs artw P2V.tsvg
Game History
Round: 16
Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 8 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Yunnan to Honan 1 infantry moved from Hopei to Honan 7 infantry moved from Anhwe to Honan 1 infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 bomber moved from Shansi to Honan 1 artillery and 1 infantry moved from Celebes to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in Honan Japanese attack with 2 bombers and 8 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 8 infantry in Honan, round 2 : 3/10 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Japanese win, taking Dutch New Guinea from Americans, taking Honan from Chinese with 2 bombers and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Davao: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Honan to Buryatia 1 bomber moved from Honan to Southern Manchuria 1 fighter moved from Shansi to Japan 1 destroyer moved from 45 Sea Zone to 56 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 22 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Guam to 22 Sea Zone 1 artillery and 4 infantry moved from Yunnan to Burma 2 artilleries and 1 infantry moved from French Indo China to Yunnan 2 artilleries moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kiangsi to Hopei 2 artilleries and 1 infantry moved from Shantung to Anhwe 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 marine moved from Manilla to 36 Sea Zone 3 submarines moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from 45 Sea Zone to 46 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 46 Sea Zone EDIT: Japanese undo move 29. 1 infantry moved from 46 Sea Zone to Dutch New Guinea EDIT: 1 infantry moved from Manilla to Dutch New Guinea 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to Dutch New Guinea 1 marine moved from 46 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Japan 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 0,67
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Wait, will move some pansar from Burma.
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The brits are pretty strong. Couldn’t move the pansar then, but put spread out some subs.
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No scrambles.
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Weird. What happens if I scramble i e 1 fig?
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The German fighter cannot attack the US transport.
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I was first thinking of course no scramble, but then came to think of the figs actually being able to land in Eire, thereby saving them. So scramble the 3 figs and land them there.
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I’m not sure, but actually it seems that the scramble prevents the unloading of units although the transports can’t be attacked.
“The sea zone may be either friendly or hostile, but if it is hostile it must be made friendly through sea combat before the amphibious assault can commence.”
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The simulations I ran allowed the Brits to land, but I will double check.
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I suspect the rule refers to an enemy ship in the SZ, but need to check.
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Mainly I think it’s about the sea zone being hostile. 3A is likely not so good at managing these situations.
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I mean, scrambled air does make the sea zone hostile.
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It does not matter so much though, except that the units would then be stuck on the tr.
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From the notes to BM4:
“* (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.”
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The note is a bit wrong though. You should be able to do an amphi, but if there’s a scramble it will simply be stopped.
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I just ran another sim, and the scramble did not stop the UK infantry and art from landing or have any effect on the US transport. My planning of the US-16 and UK-16 turns was based, in no small part, on this premise. Really tired of the arcane rules that cannot be found in one place and an AA program that does accurately represent rules… Will check with a moderator about how handle this after I get some sleep.
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We can just decide that you can go on with the attack. IT simplifies things and moves the game along, so I allow it.