• I quickly checked the setup before … everything looks fine :-)


  • @P@nther:

    What I did with your .pdn is:

    • removed my “alternative Info Item”-layer
    • added a layer with the AA-logo removed
    • added another layer with AA-logo removed and “black lines” added

    So this leaves all possible combinations to meet one’s individual needs ;-)

    Sry, I like the logo too much, but your map will definately in the future ABattlePack  8-)

    @P@nther:

    The “new” colors of the BigPieces are nice.
    I’m just thinking about the AA-guns… I think I prefer the guns in national colors on a white background, because they are easier to identify in a territory with many units in it.

    But this is an individual question of “taste” of course and can be easily modified.

    You’re probably right… I’ll try something else when updating the map again.

    @P@nther:

    I got my copy of 1942 today.

    What is named “Kenya” in the ABattlemap-1942-module is “Rhodesia” on the “real” map.

    I will go through the other territories before re-labelling

    ;-)

    @P@nther:

    I quickly checked the setup before … everything looks fine :-)

    Allright, Kenya == Rhodesia, will be changed in the next upgrade ;) Tnx for the keen eye!

    On a sidenote, am I right you like this version of A&A also better than AA50? You once stated you had hoped AA50 would be an “upgrade” of AAR, but that it turned out to be a whole new game. I for one like it better than AA50 because it doesn’t take so damn long to play a game :x


  • @HolKann:

    @P@nther:

    What I did with your .pdn is:

    • removed my “alternative Info Item”-layer
    • added a layer with the AA-logo removed
    • added another layer with AA-logo removed and “black lines” added

    So this leaves all possible combinations to meet one’s individual needs ;-)

    Sry, I like the logo too much, but your map will definately in the future ABattlePack  8-)

    I’m fine with this… I just think we should continue to work with one *.pdn.
    This is why I “updated” it: to have all options for the individually preferred map.bmp.

    @HolKann:

    On a sidenote, am I right you like this version of A&A also better than AA50? You once stated you had hoped AA50 would be an “upgrade” of AAR, but that it turned out to be a whole new game. I for one like it better than AA50 because it doesn’t take so damn long to play a game :x

    I cannot say that I like it better. AA50 has been my first and up to now only AA-game. And I must say I really love it. Time is not really an isssue because I only play PBF although I own a copy of AA50 and now AA1942. In the thread you refer to I was just curious about the development from Revised to AA50.

    I bought 1942 because I am curious about the impact of a smaller map, simplified rules, no Italy, no China etc.
    I really do not think that I will prefer it over AA50 - but at least I want to give it a try.

    :-)


  • @HolKann:

    Allright, Kenya == Rhodesia, will be changed in the next upgrade ;) Tnx for the keen eye!

    Only one other issue:
    What is Cuba in the module is “West Indies” in the original map. Same as in AA50 btw. There we labelled it “Cuba” - what I would prefer to do here, too.


  • And another interesting issue:

    From the rulebook - at a first glance - only SZ16 (Dardanelles closed) and fighter escorts/interceptors are optional rules.

    “Tech” is simply not existent. So what about the technology field in the module?


  • I would say leave it in. Some of us will probably play AA42 with the techs from AA50 irregardless of what Larry or the official rules say.


  • @a44bigdog:

    I would say leave it in. Some of us will probably play AA42 with the techs from AA50 irregardless of what Larry or the official rules say.

    Yes, why not.


  • @HolKann:

    @P@nther:

    The “new” colors of the BigPieces are nice.
    I’m just thinking about the AA-guns… I think I prefer the guns in national colors on a white background, because they are easier to identify in a territory with many units in it.

    But this is an individual question of “taste” of course and can be easily modified.

    You’re probably right… I’ll try something else when updating the map again.

    Just an approach:
    http://www.mediafire.com/?ujnmmhwdojz


  • @P@nther:

    @HolKann:

    @Imperious:

    Iceland and Formosa aren’t actual game territories for AA42 either…

    They both are actual territories on the OOB AA42 map.

    Really? I mean, can you land on them with a fighter or conquer them like in AA50? But you’re right they are present on the map

    @HolKann:
    Amazon.de rescheduled the delivery for AA42 to September, 18th so I could not check this myself.
    From the photos they are present but do not have an IPC-value. I don’t know if including these territory may have a deeper impact to the game.
    At least I can think about a situation in which landing a fighter or bomber in Formosa may make more sense than landing it on the continent.
    So… are you going to add these territories to the sektor.bmp and map.bmp and do whatever is necessary to work with the modules?

    :-)

    Krieghund states:
    @Krieghund:

    The official word is that these islands are game spaces.  Iceland should have a UK roundel, and Formosa should have a Japanese one.  This will be in the FAQ.

    So it should be integrated.
    :-)


  • Keep up the good work everyone.  I needed to keep this thread on my radar so I can update my battlemap.

    Love the new map, it’s very distinct!


  • Allright, new update of the 1942 module, any complaints, suggestions or requests are welcome ;)

    @P@nther:

    Krieghund states:
    @Krieghund:

    The official word is that these islands are game spaces.  Iceland should have a UK roundel, and Formosa should have a Japanese one.  This will be in the FAQ.

    So it should be integrated.
    :-)

    Hmm, I’m not happy with an extra two useless territories. But alas, Krieghunds will is our command, so they are integrated now :-P

    @P@nther:

    Just an approach:
    http://www.mediafire.com/?ujnmmhwdojz

    Used them, tnx!

    @a44bigdog:

    I would say leave it in. Some of us will probably play AA42 with the techs from AA50 irregardless of what Larry or the official rules say.

    I couldn’t agree more.

    @P@nther:

    @HolKann:

    Allright, Kenya == Rhodesia, will be changed in the next upgrade ;) Tnx for the keen eye!

    Only one other issue:
    What is Cuba in the module is “West Indies” in the original map. Same as in AA50 btw. There we labelled it “Cuba” - what I would prefer to do here, too.

    I don’t really care about this. Anyhow, Cuba is still Cuba, Kenya is now Rhodesia.

    @P@nther:

    I just think we should continue to work with one *.pdn.
    This is why I “updated” it: to have all options for the individually preferred map.bmp.

    Hmm, owkay, didn’t spend much thought about it. Will make the .bmp’s when I’ll work out the ABattlePack as a .exe self-extractor (between now and 6 months  :roll: )


  • good work to everyone who is working on the ‘new’ 42 game.

    is there a current file for abattlemap for 42?  if so could someone link it please.  i tried the one on the first page and the computer told me to piss off. :cry:


  • @katfishkris:

    the computer told me to piss off.

    Could you be a bit more specific; the link’s working fine over here…


  • oh jeez, nm,  apparently ‘piss off’ means ‘you are not doing it right, dumb *ss’.  i got it working now.  wow, that’s a little different.  it has been years since i played revised, and even then i only played a couple of times.  i am looking forward to playing now.


  • @HolKann:

    Allright, new update of the 1942 module, any complaints, suggestions or requests are welcome ;)

    Great job again, thank you … looks even better than before as I think.

    I’m going to edit my first post in this thread so it will be easier to find your post where you provide the files.

    Thank you again.

    :-)


  • Just one issue after the first moves:

    Maybe the seazones are colored a little too dark. On the darkest parts it is sometimes hard do identify the number of ships - because of black figures on a dark-blue background.

    No big thing of course.
    :-)


  • Keep up the great work everyone.

    Is there a way to make AA battlemap display what the pieces are when you move your cursor over it?

    I made a mistake in thinking that the starting navy for Germany in Sz 5 was 2 subs, 1 cr, 1 trn.

    No cr only dd!!!  :-o :-o :-o :-o :-o :-o :-o :-o :-o :-o

    I hope I’m not the only one having this problem!


  • @P@nther:

    Just one issue after the first moves:

    Maybe the seazones are colored a little too dark. On the darkest parts it is sometimes hard do identify the number of ships - because of black figures on a dark-blue background.

    No big thing of course.
    :-)

    I was afraid it would be a little too much… I’ll simply lighten up the map a bit, tnx for bringing it up :)

    @gnasape:

    Keep up the great work everyone.

    tnx :)

    Is there a way to make AA battlemap display what the pieces are when you move your cursor over it?

    I’m afraid not, ABattleMap is created by someone else (Attilla is his nick, hence the “A” in “ABattleMap”), and he doesn’t work on it any longer. The only things we can do is fiddle with a module or a map. If you wish, you could adjust the pieces files (=BigPieces.bmp and Toolpieces.bmp) so that DD’s and Cru’s look more different. This way, you won’t make the mistake again. It’s pretty hard though, we did our fair share of reshaping :roll:


  • @P@nther:

    I’m going to edit my first post in this thread so it will be easier to find your post where you provide the files.

    Tnx! Though I’m afraid you’ll have to edit again, I’ve finally made the self installer, and included a whole bunch of modules, including the AA42 one, and put it in the AA50 modules thread (that one’s stickied :p ). Ow, also found out I had fixed that AAR map SZ numbering in the Pacific already a year ago 8-) , iirc, you we’re looking for it not so long ago. Anyways, it’s also in the AModulesPack.


  • @HolKann:

    @P@nther:

    I’m going to edit my first post in this thread so it will be easier to find your post where you provide the files.

    Tnx! Though I’m afraid you’ll have to edit again, I’ve finally made the self installer, and included a whole bunch of modules, including the AA42 one, and put it in the AA50 modules thread (that one’s stickied :p ). Ow, also found out I had fixed that AAR map SZ numbering in the Pacific already a year ago 8-) , iirc, you we’re looking for it not so long ago. Anyways, it’s also in the AModulesPack.

    Great, thank you! I just edited the first thread. Now I’m curious to download and try out your masterpiece.
    :-)

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