TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Philippines
3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Shensi to Szechwan
1 armour moved from Hopei to Shensi
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Anhwe
1 carrier moved from 36 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Kwangsi to Hunan
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Siam
2 fighters moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits
2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits
Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96
Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
Battle in Philippines
Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 4 infantry
Battle in Hunan
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kiangsu
2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi
1 bomber moved from Philippines to Kiangsi
Place Units - Japanese
4 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : -0,33
Japanese regular : 4,33
UK_Pacific regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Philippines
3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Shensi to Szechwan
1 armour moved from Hopei to Shensi
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Anhwe
1 carrier moved from 36 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Kwangsi to Hunan
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Siam
2 fighters moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits
2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits
Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96
Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
Battle in Philippines
Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 4 infantry
Battle in Hunan
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kiangsu
2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi
1 bomber moved from Philippines to Kiangsi
Place Units - Japanese
4 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : -0,33
Japanese regular : 4,33
UK_Pacific regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 36 Sea Zone
1 bomber moved from Northern Territory to 36 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 2 bombers
Japanese defend with 2 destroyers
Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 bombers owned by the Americans lost in 36 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is -28
Casualties for Americans: 2 bombers
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
6 destroyers and 4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 9 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 9 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 36 Sea Zone
1 bomber moved from Northern Territory to 36 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 2 bombers
Japanese defend with 2 destroyers
Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 bombers owned by the Americans lost in 36 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is -28
Casualties for Americans: 2 bombers
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
6 destroyers and 4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 9 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 9 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 112 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Russia
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour, 1 fighter and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Caucasus
1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 tactical_bomber moved from Malta to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Libya from Italians
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Syria to Iraq
3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter moved from India to Shan State
1 artillery and 2 infantry moved from Yunnan to Shan State
Combat - British
Battle in Libya
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Caucasus
British win, taking Caucasus from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 3 artilleries, 12 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 3 artilleries, 12 infantry and 2 mech_infantrys in French Indo China, round 2 : 3/17 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 3 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans submerged
British roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 92 Sea Zone
British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Germans: 1 submarine
Non Combat Move - British
2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from Shan State to India
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Caucasus to Iraq
Place Units - British
1 factory_minor placed in Iraq
1 destroyer and 2 submarines placed in 98 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,5
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : -1.33
Japanese regular : 1.33
Germans regular : 0.00
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
1 infantry moved from Gold Coast to French West Africa
Combat - Italians
Battle in Brazil
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win, taking Brazil from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
Place Units - Italians
1 bomber placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 submarine and 2 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese submerged
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese submerged
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 4 mech_infantrys moved from Ukraine to Russia
9 armour, 5 artilleries and 9 mech_infantrys moved from Bryansk to Russia
2 bombers and 1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 2 bombers, 2 fighters, 13 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 13 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 0/5 hits, 0,83 expected hits
Germans roll dice for 9 armour, 5 artilleries, 2 bombers, 2 fighters, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/32 hits, 12,17 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 3 fighters, 13 infantry and 2 tactical_bombers in Russia, round 2 : 10/21 hits, 8,50 expected hits
12 infantry owned by the Russians, 1 artillery owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/22 hits, 10,17 expected hits
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Russia, round 3 : 7/9 hits, 4,50 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Germans: 4 artilleries and 13 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 92 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
2 fighters moved from Russia to Ukraine
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
1 bomber moved from Belarus to Greater Southern Germany
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Tunisia to Algeria
1 submarine moved from 70 Sea Zone to 72 Sea Zone
Place Units - Germans
1 carrier and 3 destroyers placed in 112 Sea Zone
2 fighters and 2 infantry placed in Western Germany
Germans undo move 2.
2 fighters placed in Western Germany
1 infantry placed in Novgorod
1 infantry placed in Ukraine
Germans undo move 4.
Germans undo move 3.
2 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 58 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : 3,67
Germans regular : 3,67
British regular : -0,67
Russians AA : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Volgograd to Tambov
Combat - Russians
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Samara
Japanese take Samara from Russians
1 armour moved from Shensi to Kweichow
1 infantry moved from Kansu to Shensi
1 infantry moved from Novosibirsk to Kansu
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kiangsu to Kweichow
1 artillery moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
2 tactical_bombers moved from Kiangsi to Hunan
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kiangsi to Kweichow
2 tactical_bombers moved from Kiangsi to Kwangsi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kiangsi to Kweichow
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 3,00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Hunan to Kiangsi
1 bomber moved from Kweichow to Kiangsi
2 tactical_bombers moved from Kweichow to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 aaGun moved from Shantung to Kiangsu
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kiangsi to Philippines
1 fighter moved from Kiangsi to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Kiangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
1 armour placed in Japan
1 artillery and 2 mech_infantrys placed in Shantung
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 1,17
UK_Pacific regular : -0,33
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 2 submarines and 4 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Eastern United States to 102 Sea Zone
4 fighters moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
1 submarine owned by the Japanese submerged
Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 102 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 10 destroyers, 3 infantry, 2 mech_infantrys, 7 submarines and 3 transports moved from 101 Sea Zone to 90 Sea Zone
4 fighters moved from 102 Sea Zone to 90 Sea Zone
1 bomber moved from 102 Sea Zone to Eastern United States
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
4 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1
Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns and 2 infantry moved from New South Wales to Queensland
2 fighters moved from Java to India
1 infantry moved from Shan State to Burma
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Java to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
Combat - French
Non Combat Move - French
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 3 fighters
Japanese defend with 1 marine
ANZAC roll dice for 3 fighters in Dutch New Guinea, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Dutch New Guinea
1 marine owned by the Japanese lost in Dutch New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 27 Sea Zone to 55 Sea Zone
1 destroyer moved from 27 Sea Zone to 47 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 72 Sea Zone
1 infantry moved from Belgian Congo to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to French West Africa
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French