@Witt 95% odds on your second try against Mecca. Didn’t start off too bad, but second round got worse. And third round, you rolled 0-13. Having to purchase units before knowing combat results is a killer when you lose a sure bet and your builds are all wrong. Odds next turn will be 50/50.
Just when CPs were narrowing the income gap.
NML 1914 - Team Game #2
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@dawgoneit talking with my teammates before i finish.
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@dawgoneit railwayGuns was my roll
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 3,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover railwayGuns Combat Move - Russia 3 conscripts moved from St. Petersburg to Finland 1 field_gun and 1 infantry moved from Karelia to Finland 1 cavalry moved from Caucasus to Georgia Russia take Georgia from Turkey 1 cavalry moved from Georgia to Caucasus 1 conscript moved from Caucasus to Georgia 1 conscript moved from Irkutsk to Buryatia 1 field_gun and 1 heavy_gun moved from Irkutsk to Bratsk 3 conscripts and 1 field_gun moved from Novosibirsk to Bratsk 2 cavalrys moved from Kazan to Bratsk 5 conscripts moved from Norilsk to Evenkia 2 conscripts moved from Evenkia to Bratsk 1 conscript moved from Western Siberian Lowlands to Norilsk 1 heavy_gun moved from Minsk to Belarus 1 heavy_gun moved from Don to Belarus 1 heavy_gun moved from Belarus to Odessa 1 field_gun and 1 infantry moved from Minsk to Belarus 1 field_gun moved from Don to Caucasus 1 infantry moved from Don to Caucasus 1 infantry moved from Don to Belarus 2 conscripts and 1 field_gun moved from Kiev to Odessa 2 conscripts moved from Moscow to Smolensk 1 conscript moved from Lithuania to Latvia 1 conscript and 1 field_gun moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 1 field_gun, 12 heavy_guns, 1 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia 4 conscripts and 1 infantry moved from St. Petersburg to Pskov Place Units - Russia 2 trenchs placed in Bratsk 2 trenchs placed in Primorsky 2 heavy_guns placed in Vladivostok 2 heavy_guns placed in Irkutsk 2 heavy_guns placed in Kiev 2 heavy_guns placed in Minsk 1 field_gun, 1 heavy_gun and 1 infantry placed in St. Petersburg 1 heavy_gun placed in Kiev Russia undo move 7. Russia undo move 6. Russia undo move 4. 1 field_gun, 1 heavy_gun and 1 infantry placed in Irkutsk 3 heavy_guns placed in Minsk 3 heavy_guns placed in St. Petersburg Activate Technology - Russia Russia activating railwayGuns Turn Complete - Russia Russia collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 21:12:15
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0,00 expected hits Combat Move - Communists 2 conscripts and 1 field_gun moved from Khabarovsk to Magadan 2 cavalrys moved from Khabarovsk to Magadan 2 conscripts moved from Sakhe to Magadan Purchase Units - Communists Communists buy 7 conscripts, 2 heavy_guns and 1 trench; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Magadan Communists attack with 2 cavalrys, 4 conscripts and 1 field_gun Russia defend with 2 conscripts and 1 trench Communists roll dice for 2 cavalrys, 4 conscripts and 1 field_gun in Magadan, round 2 : 0/4 hits, 0,83 expected hits Russia roll dice for 2 conscripts and 1 trench in Magadan, round 2 : 1/3 hits, 0,50 expected hits 1 conscript owned by the Communists lost in Magadan Communists roll dice for 2 cavalrys, 3 conscripts and 1 field_gun in Magadan, round 3 : 0/4 hits, 0,83 expected hits Russia roll dice for 2 conscripts and 1 trench in Magadan, round 3 : 1/3 hits, 0,50 expected hits 1 conscript owned by the Communists lost in Magadan Communists roll dice for 2 cavalrys, 2 conscripts and 1 field_gun in Magadan, round 4 : 2/4 hits, 0,83 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 2 conscripts and 1 trench in Magadan, round 4 : 1/3 hits, 0,50 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Magadan Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Magadan, round 5 : 0/4 hits, 0,83 expected hits Russia roll dice for 1 conscript and 1 trench in Magadan, round 5 : 0/2 hits, 0,33 expected hits Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Magadan, round 6 : 2/4 hits, 0,83 expected hits Russia roll dice for 1 conscript and 1 trench in Magadan, round 6 : 0/2 hits, 0,33 expected hits 1 trench owned by the Russia and 1 conscript owned by the Russia lost in Magadan Communists win, taking Magadan from Russia with 2 cavalrys, 1 conscript and 1 field_gun remaining. Battle score for attacker is 1 Casualties for Communists: 3 conscripts Casualties for Russia: 2 conscripts and 1 trench Non Combat Move - Communists 4 conscripts, 3 field_guns and 1 infantry moved from Yakutsk to Aldan 4 cavalrys, 5 conscripts and 1 field_gun moved from Chita to Aldan 2 field_guns moved from Aldan to Khabarovsk 3 conscripts moved from Aldan to Khabarovsk Place Units - Communists 1 trench placed in Khabarovsk 7 conscripts and 2 heavy_guns placed in Yakutsk Turn Complete - Communists Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Communists rolls : 0,00 Communists regular : -0,17 Russia regular : 0,83
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 1 cavalry and 2 infantry moved from New Mexico to Chihuahua 1 infantry moved from Texas to Chihuahua 1 gas moved from Louisiana to Chihuahua Purchase Units - USA USA buy 1 battlecruiser, 1 battleship, 1 cruiser, 1 fighter and 1 transport; Remaining resources: 3 PUs; 1 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry, 1 gas and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 gas in Chihuahua, round 2 : 0/1 hits, 0.67 expected hits 1 gas owned by the USA lost in Chihuahua USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the USA lost in Chihuahua USA roll dice for 3 infantry in Chihuahua, round 3 : 0/3 hits, 0.50 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the USA lost in Chihuahua 2 infantry owned by the USA retreated to New Mexico Neutral win with 2 infantry remaining. Battle score for attacker is -11 Casualties for USA: 1 cavalry, 1 gas and 1 infantry Non Combat Move - USA 2 gass moved from Louisiana to New Mexico 3 fighters moved from Charleston to Louisiana 1 field_gun moved from Charleston to Atlanta 1 infantry moved from Charleston to Atlanta 2 infantry moved from San Francisco to California 1 cruiser and 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic Place Units - USA 1 battlecruiser, 1 battleship, 1 cruiser and 1 transport placed in Sea Zone 147 Gulf of California 1 fighter placed in Charleston Turn Complete - USA USA collect 66 PUs; end with 69 PUs USA collect 9 PUs from War Bonds; end with 78 PUs
Combat Hit Differential Summary :
USA regular : -1.83 USA rolls : 0.00 Neutral regular : 0.67
Territory Summary for USA :
Atlanta : 1 field_gun and 1 infantry California : 2 infantry Charleston : 1 Factory and 1 fighter Honolulu : 1 field_gun, 2 infantry and 2 trenchs Louisiana : 3 fighters Manila : 1 field_gun and 3 infantry New Mexico : 2 gass and 2 infantry New York : 1 Factory and 2 infantry Panama : 1 cavalry and 1 infantry San Francisco : 1 Factory and 2 trenchs Sea Zone 27 Mid Atlantic : 1 cruiser and 1 destroyer Sea Zone 147 Gulf of California : 1 battlecruiser, 1 battleship, 1 cruiser and 1 transport
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 1,4 and gets 0 hits Combat Move - Germany 1 fighter and 1 infantry moved from Belgium to Picardy 1 infantry moved from Champagne to Picardy 2 fighters moved from Alsace to Picardy 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea 2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 2 field_guns and 2 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm 1 submarine moved from Sea Zone 131 Pacific Ocean to Sea Zone 137 Yellow Sea Purchase Units - Germany Germany buy 15 cavalrys, 3 field_guns, 6 gass, 6 infantry, 2 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Germany Battle in Sea Zone 137 Yellow Sea Germany attack with 1 submarine Britain defend with 1 transport 1 transport owned by the Britain lost in Sea Zone 137 Yellow Sea Germany win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Britain: 1 transport Battle in Picardy Germany attack with 3 fighters and 2 infantry Britain defend with 1 infantry Germany roll dice for 3 fighters and 2 infantry in Picardy, round 2 : 2/5 hits, 1.67 expected hits France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Picardy Germany win, taking Picardy from France with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Battle in Stockholm Germany attack with 2 field_guns and 2 stormtruppens Neutral defend with 1 infantry Germany roll dice for 1 battlecruiser in Stockholm, round 2 : 0/1 hits, 0.67 expected hits Germany roll dice for 2 field_guns and 2 stormtruppens in Stockholm, round 2 : 3/4 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Stockholm, round 2 : 1/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany and 1 infantry owned by the Neutral lost in Stockholm Germany loses 0 PUs for violating Stockholms neutrality. Germany win, taking Stockholm from Neutral with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 0 Casualties for Germany: 1 stormtruppen Casualties for Neutral: 1 infantry Non Combat Move - Germany 1 fighter moved from Picardy to Alsace 2 fighters moved from Picardy to Belgium 4 field_guns and 15 infantry moved from Rhine to Champagne 12 field_guns moved from Alsace to Champagne 3 field_guns moved from Belgium to Champagne 7 cavalrys moved from Hanover to Rhine 6 cavalrys moved from Bavaria to Alsace 6 cavalrys moved from Wurttemburg to Belgium 2 cavalrys moved from Alsace to Belgium 1 gas moved from Wurttemburg to Rhine 4 infantry moved from Mecklenburg to Hanover 2 stormtruppens moved from Berlin to Mecklenburg 2 infantry moved from Warsaw to Eastern Poland 2 infantry moved from Galicia to Eastern Poland 2 battlecruisers, 2 battleships, 2 cruisers and 3 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 18 North Atlantic 1 submarine moved from Sea Zone 19 North Atlantic to Sea Zone 21 Gulf of St. Lawrence 3 submarines moved from Sea Zone 33 Mid Atlantic to Sea Zone 51 Mid Atlantic 2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 105 Pacific Ocean 1 submarine moved from Sea Zone 84 Andaman Sea to Sea Zone 87 Southern Ocean 1 submarine moved from Sea Zone 125 Sulu Sea to Sea Zone 84 Andaman Sea Place Units - Germany 3 cavalrys and 2 trenchs placed in Belgium 3 cavalrys and 1 trench placed in Alsace 3 cavalrys placed in Rhine 6 gass placed in Wurttemburg 6 cavalrys placed in Bavaria 2 stormtruppens placed in Berlin 3 field_guns placed in Mecklenburg 2 infantry placed in Warsaw 2 infantry placed in German New Guinea 2 infantry placed in Mexico City Turn Complete - Germany Germany collect 126 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germany regular : 1.00 France regular : -0.33 Neutral regular : 0.67
Production/PUs Summary :
Germany : 126 / 126 France : 68 / 67 Serbia : 15 / 22 Austria : 82 / 82 Italy : 25 / 24 Arabia : 9 / 14 Turkey : 53 / 59 Britain : 98 / 98 Russia : 84 / 85 Communists : 28 / 28 USA : 66 / 78
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TripleA Move Summary: France round 4
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - France France spend 10 on tech rolls France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic 2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 2 infantry moved from Sea Zone 15 English Channel to Picardy 2 colonials moved from Bismarck Islands to Sea Zone 120 Arafura Sea 2 colonials and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean 2 colonials moved from Sea Zone 112 Pacific Ocean to Tuamotu France take Tuamotu from Germany 1 colonial, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 113 Pacific Ocean 1 colonial and 1 infantry moved from Sea Zone 113 Pacific Ocean to Samoa France take Samoa from Germany
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - France France spend 10 on tech rolls France roll 4,6,1,2 and gets 1 hit France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic 2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 2 infantry moved from Sea Zone 15 English Channel to Picardy 2 colonials moved from Bismarck Islands to Sea Zone 120 Arafura Sea 2 colonials and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean 2 colonials moved from Sea Zone 112 Pacific Ocean to Tuamotu France take Tuamotu from Germany 1 colonial, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 113 Pacific Ocean 1 colonial and 1 infantry moved from Sea Zone 113 Pacific Ocean to Samoa France take Samoa from Germany Purchase Units - France France buy 9 heavy_guns and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Picardy France attack with 2 infantry Germany defend with 2 infantry France roll dice for 1 battlecruiser in Picardy, round 2 : 1/1 hits, 0.67 expected hits France roll dice for 2 infantry in Picardy, round 2 : 0/2 hits, 0.33 expected hits Germany roll dice for 2 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germany lost in Picardy France roll dice for 2 infantry in Picardy, round 3 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits France roll dice for 2 infantry in Picardy, round 4 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits France roll dice for 2 infantry in Picardy, round 5 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 infantry in Picardy, round 5 : 0/1 hits, 0.33 expected hits France roll dice for 2 infantry in Picardy, round 6 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 infantry in Picardy, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy France roll dice for 1 infantry in Picardy, round 7 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 infantry in Picardy, round 7 : 0/1 hits, 0.33 expected hits France roll dice for 1 infantry in Picardy, round 8 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 infantry in Picardy, round 8 : 0/1 hits, 0.33 expected hits France roll dice for 1 infantry in Picardy, round 9 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 infantry in Picardy, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy Germany win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germany: 1 infantry Casualties for France: 2 infantry Non Combat Move - France 1 infantry moved from Normandy to Paris 2 infantry moved from Burgundy to Paris 1 colonial moved from Niger to Lower Algeria 1 infantry moved from Fezzan to Cyrenaica 1 infantry moved from Fezzan to Lower Algeria 1 cruiser moved from Sea Zone 123 Banda Sea to Sea Zone 121 Coral Sea 2 cavalrys moved from Piedmont to Auvergne 2 infantry moved from Marseilles to Piedmont 1 infantry moved from Rhone to Burgundy 1 heavy_gun moved from Marseilles to Rhone 2 colonials and 1 field_gun moved from Franche-Comte to Rhone 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean 1 colonial moved from Algeria to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany Place Units - France 8 heavy_guns and 3 trenchs placed in Paris 1 heavy_gun placed in Brittany 1 trench placed in Tobruk Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germany regular : -1.00 France regular : -1.83
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TripleA Turn Summary: Serbia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Serbia 1 fighter and 1 infantry moved from Serbia to Bosnia Purchase Units - Serbia Serbia buy 5 infantry; Remaining resources: 7 PUs; Combat - Serbia Battle in Bosnia Serbia attack with 1 fighter and 1 infantry Austria defend with 1 infantry Serbia roll dice for 1 fighter and 1 infantry in Bosnia, round 2 : 0/2 hits, 0.67 expected hits Austria roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits Serbia roll dice for 1 fighter and 1 infantry in Bosnia, round 3 : 0/2 hits, 0.67 expected hits Austria roll dice for 1 infantry in Bosnia, round 3 : 0/1 hits, 0.33 expected hits Serbia roll dice for 1 fighter and 1 infantry in Bosnia, round 4 : 2/2 hits, 0.67 expected hits Austria roll dice for 1 infantry in Bosnia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Bosnia Serbia win, taking Bosnia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Non Combat Move - Serbia 1 fighter moved from Bosnia to Macedonia 1 field_gun, 1 heavy_gun and 10 infantry moved from Serbia to Macedonia 1 cavalry, 2 field_guns and 3 infantry moved from Bulgaria to Macedonia 2 infantry moved from Greece to Macedonia Place Units - Serbia 5 infantry placed in Greece Turn Complete - Serbia Serbia collect 19 PUs; end with 26 PUs
Combat Hit Differential Summary :
Serbia regular : 0.00 Austria regular : -1.00
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Paris will fall next round. 37 cavalry on top of all the other troops will overwhelm me despite building max units every turn. The successful U-boat opening prevented Canadians and Brits from sending timely reinforcements. The invasion of Mexico diverted USA’s attention and the income bonus that G will get, will allow him to build max defense there. I wanted to build HGs in Paris last turn, especially since I had that tech. But that would have limited building in Mars, etc. After G went en masse in Burgundy in last game, I wanted to have enough units in the south to contain such a move and to counterattack in FrancC. Even if I had built HGs last turn, Paris would still fall next turn due to significantly greater numbers. The remaining French forces can’t stop the large number of attackers that will survive, from sweeping across France. UK has limited tt’s and USA none in the Atlantic. France has been blocked from reinforcing Greece. Italy can’t hold out without French help. This will be a short game
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@fmerwinrommel Pretty good summary. Generally speaking, if it looks like Germany is gonna focus west rather than east then France must go max defense of Paris and UK/Italy might even need to send a few units. Usually somewhere between turn 5-7 is when Germany will try to push hard once that is stopped usually France is ok.
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Oh and its even worse if Germany rolls tank tech as that increases their attack power significantly.
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@redrum In our 1st team game, Witt was on the verge of taking Paris early. But he didn’t risk the attack, and Paris rapidly built defense with HGs, trenches, defensive tech, and UK units. France also grew its income, which I hadn’t been able to do in this game. G couldn’t build tanks until turn after discovery, and he will already be in Paris.
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@fmerwinrommel Yeah, I would have needed to roll tanks in the first 3 turns to build any in time. I did that in a game a while ago against Adam playing France and rolled into Paris with quite a few tanks :)
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@redrum somehow a picture has been summoned in my head: Adam sitting in his prime minister chair with a newspaper, still is his dressing gown. A subordinate rushing in and yelling: “The Germans! They are here, with Tanks!!”
And Adam: “what are tanks?” -
@elrood War! What war? There is only a little local bother down in Mexico that I am aware of.
More concerning than the possibility of a war somewhere is the fact that you are still imagining me in my nightclothes, Seb. I have spoken to you about this before!
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TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 3,1 and gets 0 hits Combat Move - Austria 1 field_gun and 1 infantry moved from Belgrade to Bulgaria 2 field_guns, 2 heavy_guns and 14 infantry moved from Belgrade to Serbia 1 field_gun and 1 infantry moved from Baranya to Bosnia 1 infantry moved from Croatia to Montenegro 1 fighter moved from Baranya to Montenegro 1 infantry moved from Baranya to Bosnia Purchase Units - Austria Austria buy 3 cavalrys, 4 field_guns, 2 gass, 10 infantry and 1 zeppelin; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Battle in Bosnia Austria attack with 1 field_gun and 2 infantry Serbia defend with 1 infantry Austria roll dice for 1 field_gun and 2 infantry in Bosnia, round 2 : 1/3 hits, 0,83 expected hits Serbia roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Serbia lost in Bosnia Austria win, taking Bosnia from Serbia with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Bulgaria Austria attack with 1 field_gun and 1 infantry Serbia defend with 1 infantry Austria roll dice for 1 field_gun and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0,67 expected hits Serbia roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Serbia lost in Bulgaria Austria win, taking Bulgaria from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Serbia Austria attack with 2 field_guns, 2 heavy_guns and 14 infantry Serbia defend with 1 infantry Austria roll dice for 2 field_guns, 2 heavy_guns and 14 infantry in Serbia, round 2 : 3/18 hits, 4,33 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Serbia Austria win, taking Serbia from Serbia with 2 field_guns, 2 heavy_guns and 13 infantry remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for Serbia: 1 infantry Battle in Montenegro Austria attack with 1 fighter and 1 infantry Serbia defend with 1 infantry Austria roll dice for 1 fighter and 1 infantry in Montenegro, round 2 : 2/2 hits, 0,67 expected hits Serbia roll dice for 1 infantry in Montenegro, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro Austria win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for Serbia: 1 infantry Non Combat Move - Austria 1 fighter moved from Montenegro to Croatia 1 field_gun and 1 infantry moved from Hungary to Croatia 3 field_guns and 7 infantry moved from Baranya to Serbia 2 gass moved from Hungary to Venice 1 gas moved from Tyrol to Venice 2 field_guns and 4 infantry moved from Trieste to Venice 2 infantry moved from Hungary to Croatia 1 field_gun and 2 infantry moved from Transylvania to Galicia 2 field_guns and 5 infantry moved from Venice to Milan 1 field_gun moved from Venice to Milan 1 heavy_gun moved from Venice to Milan Place Units - Austria 2 field_guns and 2 infantry placed in Venice 3 cavalrys, 2 gass and 1 zeppelin placed in Trieste 2 field_guns and 2 infantry placed in Belgrade 6 infantry placed in Galicia Turn Complete - Austria Austria collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Serbia regular : 0,67 Austria regular : 0,50
Territory Summary for Austria :
Belgrade : 1 flag, 1 Factory, 2 field_guns and 2 infantry Serbia : 1 flag, 5 field_guns, 2 heavy_guns and 20 infantry Bosnia : 1 field_gun and 2 infantry Bulgaria : 1 field_gun and 1 infantry Croatia : 1 field_gun, 1 fighter and 3 infantry Galicia : 1 Factory, 5 field_guns, 2 heavy_guns and 21 infantry Hungary : 1 Factory Trieste : 1 Factory, 3 cavalrys, 2 gass and 1 zeppelin Vienna : 1 Factory Milan : 1 flag, 5 cavalrys, 7 field_guns, 2 heavy_guns and 8 infantry Venice : 1 flag, 1 Factory, 1 cavalry, 4 field_guns, 3 gass, 1 heavy_gun and 6 infantry Bessarabia : 1 flag, 1 infantry Moldavia : 1 flag, 1 infantry Sea Zone 60 Central Mediterranean : 1 battlecruiser, 1 cruiser and 2 submarines
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@Entek Italy is up!