TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Russians
10 Infantrys moved from Yaroslavl to Smolensk
2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 47 Infantrys and 1 Tank moved from Kursk to Minsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery moved from Georgia to 54 Sea Zone
1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Ufa to Kuybyshev
3 Infantrys moved from Kirov to Vologda
5 Infantrys moved from Perm to Kirov
3 Infantrys moved from N.Buryat Mongolia to Ayan
1 HeavyTank and 1 Tank moved from Olyokminsk to Ayan
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Chita to Hulunbuir
1 Mech.Inf moved from Chita to Hulunbuir
2 HeavyTanks and 3 Tanks moved from Chita to Hulunbuir
5 Infantrys moved from S.Buryat Mongolia to Chita
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
Purchase Units - Russians
Russians buy 1 Bunker, 1 Elite, 6 HeavyTanks, 11 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 10 Infantrys
Germans defend with 1 Artillery, 1 Elite and 1 Infantry
Russians roll dice for 10 Infantrys in Smolensk, round 2 : 3/10 hits, 1.67 expected hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 10 Infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
Battle in Ayan
Russians attack with 1 HeavyTank, 3 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery
Russians roll dice for 1 HeavyTank, 3 Infantrys and 1 Tank in Ayan, round 2 : 3/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 HeavyTank, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Hulunbuir
Russians attack with 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 3 Tanks
Hisaichi defend with 1 Factory, 5 Infantrys and 1 Tank
Russians roll dice for 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 2 : 5/11 hits, 4.83 expected hits
Hisaichi roll dice for 5 Infantrys and 1 Tank in Hulunbuir, round 2 : 3/6 hits, 2.17 expected hits
1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Artillerys, 2 HeavyTanks, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 3 : 5/8 hits, 3.83 expected hits
Hisaichi roll dice for 1 Tank in Hulunbuir, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Russians lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Artillery, 2 HeavyTanks, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 3
Casualties for Russians: 1 ArmoredCar, 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 5 Infantrys and 1 Tank
Battle in Crimea
Russians attack with 1 Artillery and 1 Infantry
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 3 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Russians lost in Crimea
Russians roll dice for 1 Artillery in Crimea, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Artillery in Crimea, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Artillery in Crimea, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 6 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Crimea
Russians win, taking Crimea from Germans with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 ArmoredCar
Battle in Minsk
Russians attack with 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 47 Infantrys and 1 Tank
Germans defend with 1 AAGun, 3 ArmoredCars, 11 Artillerys, 5 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 8 Tanks
Germans roll AA dice in Minsk : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 47 Infantrys and 1 Tank in Minsk, round 2 : 12/57 hits, 13.67 expected hits
Germans roll dice for 3 ArmoredCars, 11 Artillerys, 5 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 8 Tanks in Minsk, round 2 : 11/33 hits, 13.50 expected hits
3 ArmoredCars owned by the Germans, 11 Infantrys owned by the Russians, 6 Artillerys owned by the Germans and 3 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 36 Infantrys and 1 Tank in Minsk, round 3 : 11/46 hits, 11.83 expected hits
Germans roll dice for 5 Artillerys, 5 HeavyTanks, 3 Mech.Infs and 8 Tanks in Minsk, round 3 : 13/21 hits, 10.00 expected hits
13 Infantrys owned by the Russians, 5 Artillerys owned by the Germans, 3 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Minsk
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 23 Infantrys and 1 Tank in Minsk, round 4 : 9/33 hits, 9.67 expected hits
Germans roll dice for 5 HeavyTanks and 5 Tanks in Minsk, round 4 : 7/10 hits, 5.83 expected hits
4 HeavyTanks owned by the Germans, 7 Infantrys owned by the Russians and 5 Tanks owned by the Germans lost in Minsk
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 16 Infantrys and 1 Tank in Minsk, round 5 : 5/26 hits, 8.50 expected hits
Germans roll dice for 1 HeavyTank in Minsk, round 5 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 16 Infantrys and 1 Tank remaining. Battle score for attacker is 93
Casualties for Russians: 31 Infantrys
Casualties for Germans: 3 ArmoredCars, 11 Artillerys, 5 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 8 Tanks
Non Combat Move - Russians
1 Bomber and 1 Fighter moved from Minsk to Kursk
7 Infantrys moved from Rostov to Kursk
1 AAGun and 5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Moscow to Yaroslavl
2 ArmoredCars moved from Moscow to Vologda
2 HeavyTanks and 5 Tanks moved from Moscow to Kursk
Place Units - Russians
1 Bunker and 3 HeavyTanks placed in Kursk
1 Elite and 2 Infantrys placed in Georgia
2 HeavyTanks, 4 Infantrys and 4 Tanks placed in Moscow
1 HeavyTank, 2 Infantrys and 1 Tank placed in Arkhangelsk
3 Infantrys placed in Stalingrad
Turn Complete - Russians
Russians collect 92 PUs; end with 92 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Italians
4 Artillerys and 4 Infantrys moved from Rome to 46 Sea Zone
4 Artillerys, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
4 Artillerys and 4 Infantrys moved from 48 Sea Zone to El Agheila
1 Infantry moved from Greece to Istanbul
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
1 Artillery and 1 Infantry moved from 48 Sea Zone to Tobruk
Italians take Tobruk from French
4 ArmoredCars moved from Tripoli to Hun
2 Artillerys and 2 Infantrys moved from Lombardy to 44 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 44 Sea Zone to 48 Sea Zone
2 Artillerys and 2 Infantrys moved from 48 Sea Zone to El Agheila
2 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Destroyers and 4 Submarines moved from 51 Sea Zone to 46 Sea Zone
4 ArmoredCars, 3 Artillerys and 3 Infantrys moved from W.Morocco to E.Morocco
Purchase Units - Italians
Italians buy 6 Artillerys, 1 Bunker, 9 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in El Agheila
Italians attack with 6 Artillerys and 6 Infantrys
British defend with 1 Mech.Inf and 1 Tank
Italians roll dice for 6 Artillerys and 6 Infantrys in El Agheila, round 2 : 6/12 hits, 4.00 expected hits
British roll dice for 1 Mech.Inf and 1 Tank in El Agheila, round 2 : 2/2 hits, 0.83 expected hits
1 Tank owned by the British, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in El Agheila
Italians win, taking El Agheila from British with 6 Artillerys and 4 Infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 2 Infantrys
Casualties for British: 1 Mech.Inf and 1 Tank
Non Combat Move - Italians
1 Infantry moved from Tunis to S.Tunisia
Place Units - Italians
1 Bunker and 3 Tanks placed in Hun
2 Artillerys and 2 Infantrys placed in E.Morocco
2 Artillerys and 2 Infantrys placed in Tunis
2 Artillerys and 5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 59 PUs; end with 59 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - French
2 ArmoredCars moved from Syria to Lower Egypt
1 Mech.Inf moved from French Equatorial Africa to W.Morocco
French take W.Morocco from Italians
2 ArmoredCars, 1 Artillery and 3 Mech.Infs moved from Kufra to El Agheila
2 Mech.Infs moved from New Valley to El Agheila
1 Mech.Inf moved from French Equatorial Africa to El Agheila
1 Infantry moved from Darfur to Kufra
1 Elite moved from French Equatorial Africa to Darfur
1 Artillery and 3 Infantrys moved from Syria to Palestine
Purchase Units - French
French buy 1 Elite, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - French
Battle in El Agheila
French attack with 2 ArmoredCars, 1 Artillery and 6 Mech.Infs
Italians defend with 6 Artillerys and 4 Infantrys
French roll dice for 2 ArmoredCars, 1 Artillery and 6 Mech.Infs in El Agheila, round 2 : 3/9 hits, 3.00 expected hits
Germans roll dice for 6 Artillerys and 4 Infantrys in El Agheila, round 2 : 6/10 hits, 3.33 expected hits
2 ArmoredCars owned by the French, 1 Artillery owned by the French, 3 Infantrys owned by the Italians and 3 Mech.Infs owned by the French lost in El Agheila
French roll dice for 3 Mech.Infs in El Agheila, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 6 Artillerys and 1 Infantry in El Agheila, round 3 : 3/7 hits, 2.33 expected hits
1 Infantry owned by the Italians and 3 Mech.Infs owned by the French lost in El Agheila
Germans win with 6 Artillerys remaining. Battle score for attacker is -40
Casualties for French: 2 ArmoredCars, 1 Artillery and 6 Mech.Infs
Casualties for Italians: 4 Infantrys
Non Combat Move - French
Place Units - French
1 Elite and 1 Infantry placed in Syria
3 Mech.Infs placed in French Equatorial Africa
Turn Complete - French
French collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Yamamoto
1 unit repaired.
Purchase Units - Yamamoto
Yamamoto buy 3 Bunkers and 14 Infantrys; Remaining resources: 0 PUs;
Place Units - Yamamoto
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker and 8 Infantrys placed in Tokyo
1 Bunker placed in Chubu
Turn Complete - Yamamoto
Yamamoto collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 ArmoredCar, 2 Infantrys, 1 Marine and 4 Mech.Infs moved from Peking to Liaoning
1 ArmoredCar and 1 Tank moved from Chahar to Liaoning
Purchase Units - Chinese
Chinese buy 4 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Liaoning
Chinese attack with 2 ArmoredCars, 2 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank
Hisaichi defend with 2 Artillerys, 1 Factory and 6 Infantrys
Chinese roll dice for 2 ArmoredCars, 2 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank in Liaoning, round 2 : 4/10 hits, 3.83 expected hits
Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Liaoning, round 2 : 2/8 hits, 2.67 expected hits
4 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Liaoning
Chinese roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank in Liaoning, round 3 : 3/8 hits, 3.17 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Liaoning, round 3 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning
Chinese roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank in Liaoning, round 4 : 4/8 hits, 3.17 expected hits
Hisaichi roll dice for 1 Artillery in Liaoning, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning
Chinese win, taking Liaoning from Hisaichi with 1 ArmoredCar, 1 Marine, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 12
Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
Casualties for Hisaichi: 2 Artillerys and 6 Infantrys
Non Combat Move - Chinese
2 Infantrys moved from Shantung to Peking
2 Infantrys moved from Hunan to Shanghai
2 Infantrys moved from Hupeh to Anhwei
1 Elite and 1 Infantry moved from Chahar to Peking
1 ArmoredCar and 2 Infantrys moved from Shansi to Shantung
1 ArmoredCar moved from Shantung to Peking
6 Infantrys moved from Shensi to Shansi
4 Infantrys moved from Ningsia to Suiyuan
1 Tank moved from Ningsia to Chahar
3 Mech.Infs moved from Hsining to Suiyuan
2 Elites and 3 Infantrys moved from E.Qinghai to Ningsia
4 Mech.Infs moved from Urumqi to Chimkent
4 Mech.Infs moved from Chimkent to Rostov
Place Units - Chinese
4 Mech.Infs placed in Urumqi
5 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 54 PUs; end with 54 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 7 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Non Combat Move - Hisaichi
1 Artillery moved from Heilungchiang to Khabarovsk
2 Artillerys moved from Heilungchiang to Kirin
Place Units - Hisaichi
1 Bunker, 7 Infantrys and 1 Tank placed in Changchun
1 Bunker placed in Korea
1 Bunker placed in Kirin
Turn Complete - Hisaichi
Hisaichi collect 26 PUs; end with 27 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 7 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Non Combat Move - Hisaichi
1 Artillery moved from Heilungchiang to Khabarovsk
2 Artillerys moved from Heilungchiang to Kirin
Place Units - Hisaichi
1 Bunker, 7 Infantrys and 1 Tank placed in Changchun
1 Bunker placed in Korea
1 Bunker placed in Kirin
Turn Complete - Hisaichi
Hisaichi collect 26 PUs; end with 27 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs moved from Kufra to Hun
15 Infantrys moved from Lower Egypt to Mersa Matruh
6 Mech.Infs moved from Cairo to Tobruk
1 Mech.Inf moved from W.Iran to Bursa
2 Mech.Infs moved from Belgian Congo to New Valley
2 Mech.Infs moved from Cape Town to Belgian Congo
2 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
2 Infantrys moved from Kunashir to 76 Sea Zone
2 Infantrys and 1 Transport moved from 76 Sea Zone to 87 Sea Zone
1 ArmoredCar moved from Iwo Jima to 86 Sea Zone
1 ArmoredCar and 1 Transport moved from 86 Sea Zone to 87 Sea Zone
1 ArmoredCar and 2 Infantrys moved from 87 Sea Zone to Wake
2 ArmoredCars moved from 76 Sea Zone to Kunashir
1 Infantry moved from Yukon to Alaska
1 Artillery moved from Kwangtung to Kiangsi
1 ArmoredCar moved from Hunan to Kwangtung
1 ArmoredCar moved from Hunan to Kiangsi
13 Artillerys and 21 Infantrys moved from N.French Indochina to Hunan
4 Artillerys and 10 Infantrys moved from Yunnan to Kweichow
5 ArmoredCars, 4 Artillerys and 8 Infantrys moved from Assam to Yunnan
5 ArmoredCars moved from Yunnan to Kweichow
5 ArmoredCars moved from Bihar to Yunnan
7 Infantrys moved from Bihar to Assam
2 ArmoredCars and 2 Infantrys moved from Hyderabad to Bihar
2 ArmoredCars moved from Bihar to Assam
5 ArmoredCars moved from Delhi to Assam
2 ArmoredCars moved from Bombay to Hyderabad
5 ArmoredCars moved from Madras to Bihar
Purchase Units - British
British buy 2 Adv.Fighters, 12 ArmoredCars, 2 Bombers, 5 Mech.Infs, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Wake
British attack with 1 ArmoredCar and 2 Infantrys
Yamamoto defend with 1 Artillery
British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 2 : 0/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 3 : 0/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 4 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Wake
British win, taking Wake from Yamamoto with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Kiangsi
British attack with 1 ArmoredCar and 1 Artillery
Hisaichi defend with 1 Artillery
British roll dice for 1 ArmoredCar and 1 Artillery in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
British roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Kiangsi
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
Casualties for British: 1 ArmoredCar and 1 Artillery
Battle in Tobruk
British attack with 6 Mech.Infs
Italians defend with 1 Artillery and 1 Infantry
British roll dice for 6 Mech.Infs in Tobruk, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Italians lost in Tobruk
British roll dice for 6 Mech.Infs in Tobruk, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 Artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 6 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Italians: 1 Artillery and 1 Infantry
Battle in Hun
British attack with 11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs
Italians defend with 4 ArmoredCars, 1 Artillery, 2 Bunkers, 1 Factory, 2 Infantrys, 3 Mech.Infs and 3 Tanks
British roll dice for 11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs in Hun, round 2 : 9/20 hits, 6.83 expected hits
Units damaged: 2 Bunkers owned by the Italians
Italians roll dice for 4 ArmoredCars, 1 Artillery, 2 Bunkers, 2 Infantrys, 3 Mech.Infs and 3 Tanks in Hun, round 2 : 6/15 hits, 5.17 expected hits
4 ArmoredCars owned by the Italians, 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Hun
British roll dice for 11 Artillerys, 1 Elite and 2 Mech.Infs in Hun, round 3 : 5/14 hits, 4.83 expected hits
Italians roll dice for 2 Bunkers, 3 Mech.Infs and 3 Tanks in Hun, round 3 : 3/8 hits, 3.50 expected hits
2 Tanks owned by the Italians, 3 Artillerys owned by the British and 3 Mech.Infs owned by the Italians lost in Hun
British roll dice for 8 Artillerys, 1 Elite and 2 Mech.Infs in Hun, round 4 : 3/11 hits, 3.83 expected hits
Italians roll dice for 2 Bunkers and 1 Tank in Hun, round 4 : 2/3 hits, 1.50 expected hits
2 Bunkers owned by the Italians, 1 Tank owned by the Italians and 2 Artillerys owned by the British lost in Hun
British win, taking Hun from Italians with 6 Artillerys, 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 37
Casualties for British: 5 Artillerys and 6 Infantrys
Casualties for Italians: 4 ArmoredCars, 1 Artillery, 2 Bunkers, 2 Infantrys, 3 Mech.Infs and 3 Tanks
Non Combat Move - British
2 Infantrys moved from London to Manchester
2 Infantrys moved from London to Wales
Place Units - British
1 Adv.Fighter placed in Manchester
1 Adv.Fighter placed in Wales
1 T.Boat placed in 20 Sea Zone
5 ArmoredCars placed in Delhi
5 ArmoredCars placed in Madras
2 ArmoredCars placed in Bombay
3 Mech.Infs placed in W.Iran
2 Mech.Infs and 2 Tanks placed in Cairo
2 Bombers placed in London
Turn Complete - British
British collect 135 PUs; end with 135 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Anzac
1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
1 Artillery and 1 Infantry moved from 102 Sea Zone to Eniwetok
2 Infantrys moved from West Papua to 109 Sea Zone
2 Infantrys and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
2 Infantrys moved from 102 Sea Zone to Eniwetok
1 Artillery and 1 Infantry moved from Port Moresby to 114 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 102 Sea Zone
1 Artillery and 1 Infantry moved from 102 Sea Zone to Kusaie
1 Infantry moved from West Papua to 109 Sea Zone
1 Infantry and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Kusaie
1 Infantry moved from Davao to 107 Sea Zone
1 Cruiser and 1 Infantry moved from 107 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Vladivostok
Russians take Vladivostok from Hisaichi
1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 1 Marine moved from 84 Sea Zone to Kiangsi
1 Artillery moved from Davao to 107 Sea Zone
1 Tank moved from Davao to 107 Sea Zone
1 Elite moved from Davao to 107 Sea Zone
1 Marine moved from Davao to 107 Sea Zone
1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from 107 Sea Zone to 84 Sea Zone
1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from 84 Sea Zone to Korea
1 Artillery and 2 Infantrys moved from Davao to 107 Sea Zone
1 Artillery, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 2 Infantrys moved from 84 Sea Zone to Formosa
1 Artillery and 4 Infantrys moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
1 Artillery, 5 Infantrys and 3 Transports moved from 67 Sea Zone to 93 Sea Zone
1 Artillery and 5 Infantrys moved from 93 Sea Zone to Kyushu
3 Infantrys moved from Townsville to Northern Territory
1 Infantry moved from New South Wales to South Australia
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Marines, 2 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Korea
Anzac attack with 1 Artillery, 1 Elite, 1 Marine and 1 Tank
Hisaichi defend with 1 Bunker
Anzac roll dice for 2 Cruisers in Korea, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Anzac roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Korea, round 2 : 1/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 Bunker in Korea, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi and 1 Elite owned by the Anzac lost in Korea
Anzac win, taking Korea from Hisaichi with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Elite
Casualties for Hisaichi: 1 Bunker
Battle in Formosa
Anzac attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Marine
Anzac roll dice for 1 Cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Artillery and 2 Infantrys in Formosa, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Marine in Formosa, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Formosa
Anzac win, taking Formosa from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Marine
Battle in Kiangsi
Anzac attack with 1 Artillery and 1 Marine
Hisaichi defend with 1 Artillery
Anzac roll dice for 1 Cruiser in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Artillery and 1 Marine in Kiangsi, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Artillery and 1 Marine in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Kiangsi
Anzac win, taking Kiangsi from Hisaichi with 1 Marine remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Artillery
Casualties for Hisaichi: 1 Artillery
Battle in Kusaie
Anzac attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 2 Infantrys in Kusaie, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kusaie
Anzac win, taking Kusaie from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Eniwetok
Anzac attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 3 Infantrys in Eniwetok, round 2 : 2/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Eniwetok
Anzac win, taking Eniwetok from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Kyushu
Anzac attack with 1 Artillery and 5 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Anzac roll dice for 1 Artillery and 5 Infantrys in Kyushu, round 2 : 2/6 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kyushu
Anzac win, taking Kyushu from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
2 Mech.Infs placed in S.Thailand
1 S.Submarine placed in 67 Sea Zone
1 Adv.Fighter and 1 Marine placed in Broome
1 Marine placed in Port Moresby
Turn Complete - Anzac
Anzac collect 50 PUs; end with 50 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Dutch
1 Artillery and 1 Marine moved from West Borneo to 106 Sea Zone
1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 Infantry moved from Tanimbar to 112 Sea Zone
1 Infantry moved from Timor to 112 Sea Zone
2 Infantrys moved from 112 Sea Zone to Jilolo
1 Artillery, 1 Marine and 1 Transport moved from 106 Sea Zone to 85 Sea Zone
1 Artillery and 1 Marine moved from 85 Sea Zone to Shikoku
Dutch take Shikoku from Yamamoto
4 Transports moved from 92 Sea Zone to 107 Sea Zone
2 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Artillery and 3 Infantrys moved from Banjarmasin to West Borneo
Purchase Units - Dutch
Dutch buy 2 Artillerys and 5 Marines; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
2 Artillerys and 1 Marine placed in West Borneo
4 Marines placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Finns
1 Infantry moved from N.Karelia to S.Karelia
1 Elite and 1 Infantry moved from Vyborg to S.Karelia
1 Fighter moved from Vyborg to S.Karelia
1 Mech.Inf moved from Leningrad to Lithuania
2 ArmoredCars moved from Leningrad to Lithuania
1 Elite and 1 Infantry moved from Leningrad to Novgorod
1 ArmoredCar moved from Leningrad to Lithuania
1 ArmoredCar moved from Leningrad to Lithuania
1 Elite and 2 Infantrys moved from Vyborg to S.Karelia
1 Mech.Inf moved from Helsinki to Vyborg
4 Infantrys moved from Lapland to Upper Norrland
Purchase Units - Finns
Finns buy 10 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in S.Karelia
Finns attack with 2 Elites, 1 Fighter and 4 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 2 Elites, 1 Fighter and 4 Infantrys in S.Karelia, round 2 : 3/7 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
Finns win, taking S.Karelia from Russians with 2 Elites, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Upper Norrland
Finns attack with 4 Infantrys
Neutral defend with 2 Infantrys
Finns roll dice for 4 Infantrys in Upper Norrland, round 2 : 1/4 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland
Finns roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in Upper Norrland, round 4 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in Upper Norrland, round 5 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 5 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in Upper Norrland, round 6 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Upper Norrland
1 Infantry owned by the Finns retreated to Lapland
Neutral win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Finns: 3 Infantrys
Casualties for Neutral: 1 Infantry
Non Combat Move - Finns
1 Infantry moved from Oulu to Lapland
1 AAGun moved from N.Karelia to S.Karelia
1 Fighter moved from S.Karelia to Leningrad
6 Infantrys moved from Tampere to Oulu
5 Infantrys moved from Helsinki to Tampere
Place Units - Finns
4 Infantrys placed in Leningrad
6 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Romanians
1 ArmoredCar moved from Donetsk to Crimea
1 Fighter moved from E.Romania to Crimea
3 Artillerys, 2 Elites and 3 Infantrys moved from Bulgaria to Istanbul
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 1 PUs;
Combat - Romanians
Battle in Crimea
Romanians attack with 1 ArmoredCar and 1 Fighter
Russians defend with 1 Artillery
Romanians roll dice for 1 ArmoredCar and 1 Fighter in Crimea, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Crimea, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Romanians lost in Crimea
1 Fighter owned by the Romanians retreated
Russians win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Romanians: 1 ArmoredCar
Non Combat Move - Romanians
1 Fighter moved from Crimea to E.Romania
3 Infantrys moved from E.Romania to Vinnytsia
1 Artillery moved from E.Romania to Vinnytsia
1 Tank moved from W.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
2 Infantrys moved from W.Romania to Bulgaria
Place Units - Romanians
3 Infantrys placed in W.Romania
2 Artillerys, 1 Elite and 1 Infantry placed in Bucharest
Turn Complete - Romanians
Romanians collect 19 PUs; end with 20 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
2 Tanks moved from Salvador to 35 Sea Zone
1 ArmoredCar, 1 B.Transport and 3 Infantrys moved from 32 Sea Zone to 36 Sea Zone
1 B.Transport and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
1 B.Transport moved from 36 Sea Zone to 32 Sea Zone
1 Transport moved from 36 Sea Zone to 32 Sea Zone
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
2 Infantrys moved from 32 Sea Zone to Bahia
1 S.Bomber moved from Bangkok to Khabarovsk
1 S.Bomber moved from Bangkok to Heilungchiang
1 S.Bomber moved from Bangkok to Heilungchiang
1 S.Bomber moved from Iwo Jima to Khabarovsk
1 Adv.Fighter moved from Kunashir to Kirin
1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
1 Adv.Fighter moved from 86 Sea Zone to Kirin
1 Carrier moved from 86 Sea Zone to 85 Sea Zone
1 Artillery and 1 Infantry moved from Saipan to 86 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone
1 Battleship moved from 76 Sea Zone to 85 Sea Zone
1 Infantry moved from Saipan to 101 Sea Zone
1 Infantry and 1 Transport moved from 101 Sea Zone to 85 Sea Zone
1 Artillery and 2 Infantrys moved from 85 Sea Zone to Hokkaido
1 B.Transport moved from 101 Sea Zone to 93 Sea Zone
4 Marines moved from Davao to Mindanao
1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
6 S.Bombers moved from Iwo Jima to Kirin
1 Battleship, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 1 Submarine moved from 31 Sea Zone to 41 Sea Zone
Purchase Units - Americans
Americans buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 3 Factorys, 18 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 Battleship, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 1 Submarine
Italians defend with 1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport
Americans roll dice for 1 S.Submarine and 1 Submarine in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 S.Submarine and 2 Submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Cruiser and 3 Destroyers in 41 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 Destroyer and 1 Transport in 41 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
1 Submarine owned by the Americans, 2 Submarines owned by the Italians and 1 Transport owned by the Italians lost in 41 Sea Zone
Americans roll dice for 1 S.Submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 S.Submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Battleship, 1 Cruiser and 3 Destroyers in 41 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 Destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans, 1 Destroyer owned by the Italians and 1 S.Submarine owned by the Italians lost in 41 Sea Zone
Americans win with 1 Battleship, 1 Cruiser, 2 Destroyers and 1 S.Submarine remaining. Battle score for attacker is 23
Casualties for Americans: 1 Destroyer and 1 Submarine
Casualties for Italians: 1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport
Battle in Kirin
Americans attack with 2 Adv.Fighters and 6 S.Bombers
Hisaichi defend with 2 Artillerys, 1 Bunker and 1 Infantry
Americans roll dice for 2 Adv.Fighters and 6 S.Bombers in Kirin, round 2 : 5/8 hits, 6.00 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Kirin, round 2 : 2/4 hits, 1.50 expected hits
1 Bunker owned by the Hisaichi, 2 Adv.Fighters owned by the Americans, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Kirin
Americans win with 6 S.Bombers remaining. Battle score for attacker is -4
Casualties for Americans: 2 Adv.Fighters
Casualties for Hisaichi: 2 Artillerys, 1 Bunker and 1 Infantry
Battle in Hokkaido
Americans attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Artillery and 1 Elite
Americans roll dice for 2 Battleships in Hokkaido, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Hokkaido, round 2 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Elite in Hokkaido, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Hokkaido
Americans roll dice for 1 Artillery in Hokkaido, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Elite in Hokkaido, round 3 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Yamamoto lost in Hokkaido
Americans roll dice for 1 Artillery in Hokkaido, round 4 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Hokkaido, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Hokkaido
Americans win, taking Hokkaido from Yamamoto with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Americans: 2 Infantrys
Casualties for Yamamoto: 1 Artillery and 1 Elite
Battle in Heilungchiang
Americans attack with 2 S.Bombers
Hisaichi defend with 1 Artillery
Americans roll dice for 2 S.Bombers in Heilungchiang, round 2 : 0/2 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 S.Bombers in Heilungchiang, round 3 : 2/2 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Heilungchiang
Americans win with 2 S.Bombers remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Khabarovsk
Americans attack with 2 S.Bombers
Hisaichi defend with 1 Artillery
Americans roll dice for 2 S.Bombers in Khabarovsk, round 2 : 1/2 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Khabarovsk
Americans win with 2 S.Bombers remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Non Combat Move - Americans
6 S.Bombers moved from Kirin to Liaoning
2 S.Bombers moved from Heilungchiang to Liaoning
2 S.Bombers moved from Khabarovsk to Liaoning
Place Units - Americans
1 Cruiser, 1 Destroyer and 1 S.Submarine placed in 31 Sea Zone
1 Factory placed in Venezuela
1 Factory placed in Colombia
1 Factory placed in Bahia
2 Artillerys placed in Salvador
2 ArmoredCars and 1 Tank placed in South Atlantic USA
1 B.Transport placed in 25 Sea Zone
11 Infantrys placed in South Central USA
4 Infantrys placed in Davao
3 Infantrys placed in Bangkok
Turn Complete - Americans
Americans collect 143 PUs; end with 143 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Germans
1 unit repaired.
2 Artillerys and 2 Infantrys moved from Latvia to Minsk
1 Artillery, 1 Elite and 1 Infantry moved from Novgorod to Minsk
2 ArmoredCars, 6 Artillerys, 1 Elite and 2 Infantrys moved from Brest to Minsk
1 ArmoredCar, 1 Artillery, 1 Elite and 1 Mech.Inf moved from Kiev to Minsk
3 ArmoredCars and 2 Mech.Infs moved from Krakow to Minsk
1 Bomber moved from Berlin to Minsk
1 Destroyer and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
2 Artillerys and 2 Infantrys moved from Netherlands to 22 Sea Zone
1 Infantry moved from Hamburg to 22 Sea Zone
1 Artillery moved from Hamburg to 22 Sea Zone
3 Artillerys, 1 Destroyer, 3 Infantrys and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
1 Adv.Fighter, 3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Infantrys, 1 JetFighter, 2 Submarines and 3 Transports moved from 21 Sea Zone to 20 Sea Zone
1 Adv.Fighter, 3 Artillerys, 3 Infantrys and 1 JetFighter moved from 20 Sea Zone to Wales
2 Fighters moved from Hamburg to Wales
1 Bomber moved from Hamburg to Wales
1 Submarine moved from 45 Sea Zone to 42 Sea Zone
1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
Purchase Units - Germans
Germans buy 4 ArmoredCars, 8 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites, 1 HeavyTank, 18 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Minsk
Germans attack with 6 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites, 5 Infantrys and 3 Mech.Infs
Russians defend with 1 AAGun, 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank
Russians roll AA dice in Minsk : 0/1 hits, 0.17 expected hits
Germans roll dice for 6 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites, 5 Infantrys and 3 Mech.Infs in Minsk, round 2 : 17/28 hits, 10.17 expected hits
Russians roll dice for 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank in Minsk, round 2 : 8/24 hits, 9.83 expected hits
3 ArmoredCars owned by the Germans, 16 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 5 Infantrys owned by the Germans lost in Minsk
Germans roll dice for 3 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs in Minsk, round 3 : 5/20 hits, 7.50 expected hits
Russians roll dice for 1 Artillery, 5 HeavyTanks and 1 Tank in Minsk, round 3 : 4/7 hits, 4.17 expected hits
3 ArmoredCars owned by the Germans, 1 Artillery owned by the Russians, 1 Artillery owned by the Germans, 3 HeavyTanks owned by the Russians and 1 Tank owned by the Russians lost in Minsk
Germans roll dice for 9 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs in Minsk, round 4 : 8/16 hits, 6.17 expected hits
Russians roll dice for 2 HeavyTanks in Minsk, round 4 : 2/2 hits, 1.33 expected hits
2 Artillerys owned by the Germans and 2 HeavyTanks owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 7 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs remaining. Battle score for attacker is 34
Casualties for Germans: 6 ArmoredCars, 3 Artillerys and 5 Infantrys
Casualties for Russians: 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank
Battle in 20 Sea Zone
Germans attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports
British defend with 1 T.Boat
Germans roll dice for 2 Submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports in 20 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in 20 Sea Zone
Germans win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Battle in Wales
Germans attack with 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 1 JetFighter
British defend with 1 AAGun, 1 Adv.Fighter, 1 Elite, 1 Factory and 5 Infantrys
British roll AA dice in Wales : 1/5 hits, 0.83 expected hits
1 Adv.Fighter owned by the Germans lost in Wales
Germans roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 1 JetFighter in Wales, round 2 : 5/10 hits, 4.00 expected hits
British roll dice for 1 Adv.Fighter, 1 Elite and 5 Infantrys in Wales, round 2 : 2/7 hits, 2.67 expected hits
2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Wales
Germans roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 1 JetFighter in Wales, round 3 : 3/8 hits, 3.33 expected hits
British roll dice for 1 Adv.Fighter and 1 Elite in Wales, round 3 : 1/2 hits, 1.00 expected hits
1 Elite owned by the British, 1 Infantry owned by the Germans and 1 Adv.Fighter owned by the British lost in Wales
Germans win, taking Wales from British with 3 Artillerys, 1 Bomber, 2 Fighters and 1 JetFighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 Adv.Fighter and 3 Infantrys
Casualties for British: 1 Adv.Fighter, 1 Elite and 5 Infantrys
Non Combat Move - Germans
2 Fighters moved from Wales to 20 Sea Zone
1 JetFighter moved from Wales to Normandy
1 Bomber moved from Wales to Normandy
2 Adv.Fighters moved from Hamburg to Normandy
1 JetFighter moved from Berlin to 22 Sea Zone
1 Adv.Fighter moved from Berlin to 22 Sea Zone
2 Artillerys, 1 Elite and 3 Infantrys moved from Krakow to Brest
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
1 Bomber moved from Minsk to Brest
1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Silesia to Brest
4 Artillerys and 1 Infantry moved from Bohemia to Krakow
2 Tanks moved from Berlin to Silesia
Place Units - Germans
1 Carrier placed in 22 Sea Zone
3 Artillerys and 2 Infantrys placed in Hamburg
3 Artillerys placed in Normandy
1 Destroyer placed in 44 Sea Zone
1 Artillery and 1 Infantry placed in Provence
8 Infantrys placed in Paris
1 Artillery and 3 Infantrys placed in Warsaw
3 Infantrys placed in Krakow
2 ArmoredCars, 2 Elites and 1 Infantry placed in Bohemia
2 ArmoredCars and 1 Tank placed in Bavaria
1 HeavyTank and 1 Tank placed in Berlin
Turn Complete - Germans
Germans collect 126 PUs; end with 126 PUs
Combat Hit Differential Summary :
British AA : 0.17
Russians regular : -1.33
Germans regular : 6.00
British regular : -0.83
Russians AA : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Russians
1 Mech.Inf moved from Hulunbuir to Heilungchiang
Russians take Heilungchiang from Hisaichi
1 Mech.Inf moved from Heilungchiang to Kirin
Russians take Kirin from Hisaichi
1 Tank moved from Hulunbuir to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Artillery, 2 HeavyTanks and 2 Tanks moved from Hulunbuir to Heilungchiang
5 Infantrys moved from Chita to Heilungchiang
1 HeavyTank, 2 Infantrys and 1 Tank moved from Ayan to Heilungchiang
3 Infantrys moved from N.Buryat Mongolia to Ayan
1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery moved from Crimea to 54 Sea Zone
1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
10 Infantrys moved from Smolensk to Minsk
1 Bomber, 1 Fighter, 2 HeavyTanks, 7 Infantrys and 2 Tanks moved from Kursk to Minsk
2 Artillerys, 1 HeavyTank, 4 Infantrys and 1 Tank moved from Arkhangelsk to S.Karelia
2 ArmoredCars, 1 Artillery and 9 Infantrys moved from Vologda to S.Karelia
1 Infantry moved from Yaroslavl to Smolensk
2 Tanks moved from Moscow to S.Karelia
2 HeavyTanks moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
4 Infantrys moved from Moscow to Yaroslavl
1 HeavyTank and 1 Tank moved from Kursk to Minsk
5 Infantrys moved from Kirov to Vologda
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Georgia to Rostov
1 Infantry moved from Rostov to Donetsk
5 Infantrys moved from Rostov to Kursk
3 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Kuybyshev to Penza
2 Infantrys moved from Koryakia to Kolyma
Purchase Units - Russians
Russians buy 4 ArmoredCars, 2 Artillerys, 4 HeavyTanks, 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in S.Karelia
Russians attack with 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 13 Infantrys and 3 Tanks
Finns defend with 1 AAGun, 2 Elites and 3 Infantrys
Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 13 Infantrys and 3 Tanks in S.Karelia, round 2 : 7/22 hits, 6.50 expected hits
Finns roll dice for 2 Elites and 3 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.67 expected hits
3 Infantrys owned by the Finns, 2 Elites owned by the Finns and 1 Infantry owned by the Russians lost in S.Karelia
Russians win, taking S.Karelia from Finns with 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 12 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry
Casualties for Finns: 2 Elites and 3 Infantrys
Battle in Donetsk
Russians attack with 1 Artillery, 1 Elite and 1 Infantry
Romanians defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Infantry
Battle in Minsk
Russians attack with 1 Bomber, 1 Fighter, 3 HeavyTanks, 17 Infantrys and 3 Tanks
Germans defend with 1 AAGun, 7 Artillerys, 3 Elites and 3 Mech.Infs
Germans roll AA dice in Minsk : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks, 17 Infantrys and 3 Tanks in Minsk, round 2 : 9/25 hits, 7.33 expected hits
Germans roll dice for 7 Artillerys, 3 Elites and 3 Mech.Infs in Minsk, round 2 : 3/13 hits, 4.33 expected hits
3 Infantrys owned by the Russians, 3 Elites owned by the Germans and 6 Artillerys owned by the Germans lost in Minsk
Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks, 14 Infantrys and 3 Tanks in Minsk, round 3 : 11/22 hits, 6.83 expected hits
Germans roll dice for 1 Artillery and 3 Mech.Infs in Minsk, round 3 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the Germans and 3 Mech.Infs owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Bomber, 1 Fighter, 3 HeavyTanks, 14 Infantrys and 3 Tanks remaining. Battle score for attacker is 49
Casualties for Russians: 3 Infantrys
Casualties for Germans: 7 Artillerys, 3 Elites and 3 Mech.Infs
Non Combat Move - Russians
1 Bomber and 1 Fighter moved from Minsk to Kursk
Place Units - Russians
1 HeavyTank, 1 Infantry and 1 Tank placed in Hulunbuir
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Arkhangelsk
1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk
3 Infantrys placed in Georgia
2 Artillerys and 3 Infantrys placed in Stalingrad
2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Moscow
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Romanians regular : 0.67
Finns regular : -0.67
Germans AA : -0.33
Germans regular : -2.67
Russians regular : 7.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Italians
4 ArmoredCars moved from E.Morocco to W.Morocco
3 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Artillerys moved from Rome to 46 Sea Zone
5 Infantrys moved from Rome to 46 Sea Zone
3 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
2 Artillerys and 5 Infantrys moved from 48 Sea Zone to Tobruk
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Transports moved from 46 Sea Zone to 47 Sea Zone
2 Artillerys and 2 Infantrys moved from Tunis to 47 Sea Zone
2 Artillerys and 2 Infantrys moved from 47 Sea Zone to Tripoli
1 Infantry moved from S.Tunisia to Ghadames
3 Artillerys moved from El Agheila to Tobruk
3 Artillerys moved from El Agheila to Tripoli
Purchase Units - Italians
Italians buy 10 Artillerys, 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tobruk
Italians attack with 5 Artillerys and 5 Infantrys
British defend with 6 Mech.Infs
Italians roll dice for 5 Artillerys and 5 Infantrys in Tobruk, round 2 : 2/10 hits, 3.33 expected hits
British roll dice for 6 Mech.Infs in Tobruk, round 2 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the Italians and 2 Mech.Infs owned by the British lost in Tobruk
Italians roll dice for 5 Artillerys and 3 Infantrys in Tobruk, round 3 : 4/8 hits, 2.67 expected hits
British roll dice for 4 Mech.Infs in Tobruk, round 3 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Italians and 4 Mech.Infs owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 5 Artillerys and 1 Infantry remaining. Battle score for attacker is 28
Casualties for Italians: 4 Infantrys
Casualties for British: 6 Mech.Infs
Battle in W.Morocco
Italians attack with 4 ArmoredCars
French defend with 1 Mech.Inf
Italians roll dice for 4 ArmoredCars in W.Morocco, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 Mech.Inf in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the French lost in W.Morocco
Italians win, taking W.Morocco from French with 4 ArmoredCars remaining. Battle score for attacker is 6
Casualties for French: 1 Mech.Inf
Non Combat Move - Italians
2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Destroyers and 4 Submarines moved from 46 Sea Zone to 42 Sea Zone
Place Units - Italians
2 Artillerys, 1 Bunker and 2 Infantrys placed in E.Morocco
2 Artillerys and 2 Infantrys placed in Tunis
5 Artillerys and 5 Infantrys placed in Rome
1 Artillery placed in Lombardy
Turn Complete - Italians
Italians collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - French
3 Mech.Infs moved from French Equatorial Africa to Tobruk
2 ArmoredCars moved from Lower Egypt to Tobruk
1 Artillery and 3 Infantrys moved from Palestine to Lower Egypt
1 Elite and 1 Infantry moved from Syria to Palestine
1 Carrier, 1 Destroyer and 1 Fighter moved from 31 Sea Zone to 41 Sea Zone
1 ArmoredCar moved from Cape Verde to 34 Sea Zone
1 ArmoredCar and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
1 ArmoredCar and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
1 ArmoredCar moved from 41 Sea Zone to N.Algeria
French take N.Algeria from Italians
1 Infantry moved from Kufra to El Agheila
French take El Agheila from Germans
1 Elite moved from Darfur to Kufra
Purchase Units - French
French buy 2 ArmoredCars and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - French
Battle in Tobruk
French attack with 2 ArmoredCars and 3 Mech.Infs
Italians defend with 5 Artillerys and 1 Infantry
French roll dice for 2 ArmoredCars and 3 Mech.Infs in Tobruk, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 5 Artillerys and 1 Infantry in Tobruk, round 2 : 1/6 hits, 2.00 expected hits
1 ArmoredCar owned by the French and 1 Infantry owned by the Italians lost in Tobruk
French roll dice for 1 ArmoredCar and 3 Mech.Infs in Tobruk, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 5 Artillerys in Tobruk, round 3 : 1/5 hits, 1.67 expected hits
1 ArmoredCar owned by the French and 2 Artillerys owned by the Italians lost in Tobruk
French roll dice for 3 Mech.Infs in Tobruk, round 4 : 1/3 hits, 1.00 expected hits
Italians roll dice for 3 Artillerys in Tobruk, round 4 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Italians and 1 Mech.Inf owned by the French lost in Tobruk
French roll dice for 2 Mech.Infs in Tobruk, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 Artillerys in Tobruk, round 5 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Italians and 2 Mech.Infs owned by the French lost in Tobruk
Italians win with 1 Artillery remaining. Battle score for attacker is -8
Casualties for French: 2 ArmoredCars and 3 Mech.Infs
Casualties for Italians: 4 Artillerys and 1 Infantry
Non Combat Move - French
1 Infantry moved from South Central USA to Ontario
Place Units - French
3 Mech.Infs placed in French Equatorial Africa
2 ArmoredCars placed in Syria
Turn Complete - French
French collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Yamamoto
2 Infantrys moved from Tohoku to Hokkaido
Purchase Units - Yamamoto
Yamamoto buy 1 Fighter and 12 Infantrys; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in Hokkaido
Yamamoto attack with 2 Infantrys
Americans defend with 1 Artillery
Yamamoto roll dice for 2 Infantrys in Hokkaido, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Hokkaido, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Hokkaido
1 Infantry owned by the Yamamoto retreated to Tohoku
Americans win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Yamamoto
1 Infantry moved from Tokyo to Tohoku
Place Units - Yamamoto
1 Fighter and 7 Infantrys placed in Tokyo
5 Infantrys placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 21 PUs; end with 22 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Chinese
1 ArmoredCar, 1 Marine, 4 Mech.Infs and 1 Tank moved from Liaoning to Kirin
1 ArmoredCar, 1 Elite and 3 Infantrys moved from Peking to Liaoning
1 ArmoredCar moved from Liaoning to Kirin
2 Infantrys moved from Shantung to Peking
2 Infantrys moved from Shanghai to Shantung
1 Tank moved from Chahar to Liaoning
6 Infantrys moved from Shansi to Shantung
2 Infantrys moved from Anhwei to Shantung
4 Infantrys and 3 Mech.Infs moved from Suiyuan to Chahar
3 Mech.Infs moved from Chahar to Liaoning
2 Elites and 3 Infantrys moved from Ningsia to Suiyuan
5 Tanks moved from Hsining to Ningsia
4 Mech.Infs moved from Rostov to Lithuania
4 Mech.Infs moved from Chimkent to Rostov
4 Mech.Infs moved from Urumqi to Chimkent
Purchase Units - Chinese
Chinese buy 9 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Lithuania
Chinese attack with 4 Mech.Infs
Finns defend with 4 ArmoredCars and 1 Mech.Inf
Chinese roll dice for 4 Mech.Infs in Lithuania, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 4 ArmoredCars and 1 Mech.Inf in Lithuania, round 2 : 1/5 hits, 1.00 expected hits
1 Mech.Inf owned by the Chinese lost in Lithuania
Chinese roll dice for 3 Mech.Infs in Lithuania, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 4 ArmoredCars and 1 Mech.Inf in Lithuania, round 3 : 0/5 hits, 1.00 expected hits
2 ArmoredCars owned by the Finns lost in Lithuania
Chinese roll dice for 3 Mech.Infs in Lithuania, round 4 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Lithuania, round 4 : 0/3 hits, 0.67 expected hits
2 ArmoredCars owned by the Finns lost in Lithuania
Chinese roll dice for 3 Mech.Infs in Lithuania, round 5 : 3/3 hits, 1.00 expected hits
Germans roll dice for 1 Mech.Inf in Lithuania, round 5 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns lost in Lithuania
Chinese win, taking Lithuania from Germans with 3 Mech.Infs remaining. Battle score for attacker is 16
Casualties for Chinese: 1 Mech.Inf
Casualties for Finns: 4 ArmoredCars and 1 Mech.Inf
Non Combat Move - Chinese
Place Units - Chinese
4 Mech.Infs placed in Liaoning
4 Mech.Infs placed in Urumqi
1 Mech.Inf placed in Hsining
Turn Complete - Chinese
Chinese collect 56 PUs; end with 56 PUs
Round: 7
Purchase Units - British
British buy 12 infantry and 1 tank; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by British from Arabia: 1 fighter
EDIT: Adding units owned by British to German East Africa: 1 fighter
EDIT: Turning off Edit Mode
1 transport moved from SZ 26 to SZ 25
2 artilleries moved from Union of South Africa to SZ 25
2 artilleries and 1 transport moved from SZ 25 to SZ 24
2 artilleries moved from SZ 24 to Kamerun
1 infantry moved from Belgian Congo to Kamerun
1 infantry moved from Union of South Africa to Angola
1 infantry moved from South West Africa to Angola
1 artillery and 1 infantry moved from Morocco to French West Africa
1 infantry moved from India to SZ 29
1 battleship, 1 infantry and 1 transport moved from SZ 29 to SZ 26
1 infantry moved from SZ 26 to German East Africa
2 infantry and 1 transport moved from SZ 7 to SZ 22
2 infantry moved from SZ 22 to French West Africa
1 transport moved from SZ 14 to SZ 2
2 infantry moved from Canada to SZ 2
2 infantry and 1 transport moved from SZ 2 to SZ 14
2 infantry moved from SZ 14 to Morocco
2 artilleries and 1 infantry moved from London to SZ 9
1 infantry moved from Arabia to Trans-Jordan
British take Trans-Jordan from Ottomans
1 fighter moved from Arabia to Ankara
2 infantry moved from Ankara to Smyrna
1 infantry moved from Syrian Desert to Trans-Jordan
1 tank moved from Arabia to Trans-Jordan
1 artillery, 6 infantry and 1 tank moved from Mesopotamia to Ankara
7 infantry moved from Persia to Mesopotamia
9 infantry and 2 tanks moved from India to Persia
Combat - British
Battle in Smyrna
British attack with 2 infantry
Ottomans defend with 1 infantry
British roll dice for 2 infantry in Smyrna, round 2 : 1/2 hits, 0.67 expected hits
Ottomans roll dice for 1 infantry in Smyrna, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans lost in Smyrna
British win, taking Smyrna from Ottomans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Ottomans: 1 infantry
Combat Move - British
Place Units - British
12 infantry and 1 tank placed in India
Turn Complete - British
British collect 47 PUs; end with 48 PUs
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to Russia
1 armour moved from French Indo China to Persia
2 infantry moved from Manchuria to Yakut S.S.R.
2 fighters moved from French Indo China to Yakut S.S.R.
1 fighter moved from French Indo China to Persia
1 fighter moved from Red Sea Zone to Persia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 4 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 5 : 1/3 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 5 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Yakut S.S.R.
1 infantry owned by the Russians lost in Yakut S.S.R.
1 fighter owned by the Japanese retreated
Russians win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 armour and 2 fighters
Americans defend with 1 armour
Japanese roll dice for 1 armour and 2 fighters in Persia, round 2 : 3/3 hits, 1,50 expected hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Persia
1 armour owned by the Americans lost in Persia
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 fighter moved from Red Sea Zone to East Europe
1 bomber moved from Russia to French Indo China
1 fighter moved from Yakut S.S.R. to Soviet Far East
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
2 infantry moved from French Indo China to India
2 fighters moved from Persia to India
1 fighter moved from French Indo China to India
1 armour and 1 transport moved from Borneo Sea Zone to Indian Ocean Sea Zone
1 armour moved from Indian Ocean Sea Zone to India
1 battleship, 1 carrier, 1 submarine and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
1 battleship moved from French Indo China Sea Zone to Japan Sea Zone
1 infantry moved from China to Sinkiang
Place Units - Japanese
2 armour and 1 bomber placed in Kwangtung
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -2,67
Japanese rolls : 0,00
Russians regular : 0,33
British regular : 0,67
Russians AA : -0,17
Round: 2
Combat Move - Hisaichi
2 Infantrys and 2 Tanks moved from Ayan to Chita
1 Fighter and 2 Infantrys moved from Heilungchiang to Chita
1 Fighter moved from Peking to Chita
1 Artillery and 1 Infantry moved from Chahar to Suiyuan
1 Infantry moved from Chahar to Suiyuan
1 Infantry and 1 Tank moved from Anhwei to Hupeh
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Bomber moved from Bangkok to Banjarmasin
1 Infantry and 1 Tank moved from Formosa to 93 Sea Zone
1 Artillery moved from Mindanao to 93 Sea Zone
1 Infantry moved from Panay to 93 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 93 Sea Zone to 110 Sea Zone
2 Artillerys and 3 Tanks moved from Davao to 107 Sea Zone
4 Infantrys moved from Davao to 107 Sea Zone
1 Infantry moved from Mindanao to 107 Sea Zone
2 Artillerys, 1 Battleship, 5 Infantrys, 3 Tanks and 5 Transports moved from 107 Sea Zone to 110 Sea Zone
3 Artillerys, 7 Infantrys and 4 Tanks moved from 110 Sea Zone to Banjarmasin
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Chita
Hisaichi attack with 2 Fighters, 4 Infantrys and 2 Tanks
Russians defend with 1 Artillery and 2 Tanks
Hisaichi roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Chita, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 Artillery and 2 Tanks in Chita, round 2 : 0/3 hits, 1.33 expected hits
1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Chita
Hisaichi roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Chita, round 3 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Chita, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Chita
1 Tank owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 2 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Russians: 1 Artillery and 2 Tanks
Casualties for Hisaichi: 1 Infantry
Battle in Banjarmasin
Hisaichi attack with 3 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 4 Tanks
Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
Dutch roll AA dice in Banjarmasin : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 4 Tanks in Banjarmasin, round 2 : 6/17 hits, 6.00 expected hits
Dutch roll dice for 1 Fighter, 8 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/11 hits, 4.17 expected hits
6 Infantrys owned by the Hisaichi lost in Banjarmasin
6 Infantrys owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks in Banjarmasin, round 3 : 5/11 hits, 4.67 expected hits
Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Hisaichi lost in Banjarmasin
1 Fighter owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin
Hisaichi captures 27PUs while taking Dutch capital
Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Bomber, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Casualties for Hisaichi: 7 Infantrys
Non Combat Move - Hisaichi
2 Fighters moved from Banjarmasin to 110 Sea Zone
1 Bomber moved from Banjarmasin to Bangkok
1 Carrier, 1 Destroyer and 1 Submarine moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 93 Sea Zone to 107 Sea Zone
1 T.Boat moved from 93 Sea Zone to 84 Sea Zone
1 AAGun and 1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Peking to Chahar
1 Tank moved from Shantung to Peking
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
2 Artillerys and 3 Infantrys moved from Changchun to Kirin
1 Infantry moved from Khabarovsk to Ayan
1 Artillery and 2 Tanks moved from Khabarovsk to Heilungchiang
1 Tank moved from Vladivostok to Heilungchiang
1 Infantry moved from Vladivostok to Khabarovsk
2 Fighters moved from Chita to Heilungchiang
Place Units - Hisaichi
1 Cruiser, 1 Destroyer and 1 Transport placed in 84 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Davao
1 Infantry placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Dutch AA : -0.50
Russians regular : -0.83
Dutch regular : 0.67
Hisaichi regular : 1.83
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 60 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Samara to Kazakhstan
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Smolensk to Belarus
1 fighter moved from Eastern Poland to Bryansk
1 aaGun and 6 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Russia to Western Ukraine
Place Units - Russians
3 armour placed in Novgorod
1 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs