TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
1 Battleship and 2 Destroyers moved from 71 Sea Zone to 76 Sea Zone
1 Battleship and 1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
3 Infantrys moved from Rongelap to 103 Sea Zone
1 B.Transport, 1 Carrier and 3 Infantrys moved from 103 Sea Zone to 86 Sea Zone
3 Infantrys moved from 86 Sea Zone to Saipan
2 S.Bombers moved from Minamitori to Saipan
2 Adv.Fighters moved from 103 Sea Zone to Saipan
1 Infantry moved from Mindanao to Samar
Americans take Samar from Hisaichi
1 Artillery moved from Fukien to 92 Sea Zone
1 Artillery and 1 B.Transport moved from 92 Sea Zone to 93 Sea Zone
1 Infantry moved from Mindanao to 93 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 93 Sea Zone to 101 Sea Zone
6 S.Bombers moved from Bangkok to 85 Sea Zone
8 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks moved from Rio de Oro to Mauritania
3 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Marine moved from French Sudan to Mauritania
3 Destroyers and 1 Submarine moved from 34 Sea Zone to 31 Sea Zone
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
2 Artillerys moved from Bahia to 35 Sea Zone
1 ArmoredCar moved from Bahia to 35 Sea Zone
1 ArmoredCar, 2 Artillerys and 1 B.Transport moved from 35 Sea Zone to 36 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
1 Artillery moved from Bahia to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 36 Sea Zone
1 ArmoredCar, 3 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania
1 ArmoredCar and 3 Infantrys moved from South Atlantic USA to 25 Sea Zone
1 ArmoredCar, 1 B.Transport and 3 Infantrys moved from 25 Sea Zone to 32 Sea Zone
2 Transports moved from 32 Sea Zone to 26 Sea Zone
2 Transports moved from 26 Sea Zone to 25 Sea Zone
1 B.Transport moved from 25 Sea Zone to 26 Sea Zone
1 Infantry moved from South Central USA to South Atlantic USA
1 Adv.Fighter moved from Midway to Kunashir
1 Infantry moved from Guam to 101 Sea Zone
1 Artillery and 2 Infantrys moved from 101 Sea Zone to Saipan
1 Transport moved from 111 Sea Zone to 101 Sea Zone
1 Infantry moved from Yap to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Saipan
Purchase Units - Americans
Americans buy 1 Battleship, 1 Bunker, 1 Cruiser, 1 Infantry, 4 Marines, 3 S.Bombers, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Saipan
Americans attack with 2 Adv.Fighters, 1 Artillery, 6 Infantrys and 2 S.Bombers
Yamamoto defend with 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
Yamamoto roll AA dice in Saipan : 2/4 hits, 0.67 expected hits
1 S.Bomber owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Saipan
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 6 Infantrys and 1 S.Bomber in Saipan, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Saipan, round 2 : 3/4 hits, 1.67 expected hits
2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Saipan
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 S.Bomber in Saipan, round 3 : 1/6 hits, 2.50 expected hits
Yamamoto roll dice for 1 Bunker and 1 Tank in Saipan, round 3 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Saipan
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 S.Bomber in Saipan, round 4 : 1/5 hits, 2.33 expected hits
Yamamoto roll dice for 1 Bunker in Saipan, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Yamamoto lost in Saipan
Americans win, taking Saipan from Yamamoto with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 S.Bomber remaining. Battle score for attacker is -21
Casualties for Americans: 1 Adv.Fighter, 4 Infantrys and 1 S.Bomber
Casualties for Yamamoto: 1 Bunker, 2 Infantrys and 1 Tank
Battle in Mauritania
Americans attack with 12 ArmoredCars, 7 Artillerys, 9 Infantrys, 2 Marines and 2 Tanks
Italians defend with 4 ArmoredCars, 9 Artillerys and 9 Infantrys
Americans roll dice for 12 ArmoredCars, 7 Artillerys, 9 Infantrys, 2 Marines and 2 Tanks in Mauritania, round 2 : 11/32 hits, 11.00 expected hits
Italians roll dice for 4 ArmoredCars, 9 Artillerys and 9 Infantrys in Mauritania, round 2 : 8/22 hits, 6.67 expected hits
4 ArmoredCars owned by the Italians, 8 Infantrys owned by the Americans and 7 Infantrys owned by the Italians lost in Mauritania
Americans roll dice for 12 ArmoredCars, 7 Artillerys, 1 Infantry, 2 Marines and 2 Tanks in Mauritania, round 3 : 15/24 hits, 9.00 expected hits
Italians roll dice for 9 Artillerys and 2 Infantrys in Mauritania, round 3 : 4/11 hits, 3.67 expected hits
2 Infantrys owned by the Italians, 9 Artillerys owned by the Italians and 4 ArmoredCars owned by the Americans lost in Mauritania
Americans win, taking Mauritania from Italians with 8 ArmoredCars, 7 Artillerys, 1 Infantry, 2 Marines and 2 Tanks remaining. Battle score for attacker is 38
Casualties for Americans: 4 ArmoredCars and 8 Infantrys
Casualties for Italians: 4 ArmoredCars, 9 Artillerys and 9 Infantrys
Battle in 85 Sea Zone
Americans attack with 1 Battleship, 1 Destroyer and 6 S.Bombers
Yamamoto defend with 5 Submarines
Yamamoto roll dice for 5 Submarines in 85 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Destroyer and 6 S.Bombers in 85 Sea Zone, round 2 : 6/8 hits, 6.00 expected hits
1 Destroyer owned by the Americans and 5 Submarines owned by the Yamamoto lost in 85 Sea Zone
Americans win with 1 Battleship and 6 S.Bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 5 Submarines
Non Combat Move - Americans
6 S.Bombers moved from 85 Sea Zone to Iwo Jima
1 S.Bomber moved from Saipan to Iwo Jima
1 Adv.Fighter moved from Saipan to 86 Sea Zone
Place Units - Americans
4 Marines placed in Davao
1 Battleship, 1 Cruiser and 1 S.Submarine placed in 31 Sea Zone
1 Bunker placed in Rio de Oro
2 Tanks placed in Salvador
1 Infantry placed in South Atlantic USA
3 S.Bombers placed in Bangkok
Turn Complete - Americans
Americans collect 138 PUs; end with 138 PUs
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
2 Artillerys and 2 Infantrys moved from Hamburg to Netherlands
2 Infantrys moved from Belgium to Netherlands
6 Infantrys moved from Belgium to Netherlands
2 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
3 Adv.Fighters, 1 Battleship, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter, 2 S.Submarines, 17 Submarines and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia
1 Bomber moved from Brest to 21 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Novgorod
1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Smolensk
3 Artillerys moved from Brest to Minsk
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
4 Artillerys and 1 Elite moved from Krakow to Brest
1 ArmoredCar moved from Bohemia to Brest
1 ArmoredCar moved from Bohemia to Brest
1 Artillery, 1 Elite and 1 Infantry moved from Bohemia to Krakow
1 ArmoredCar moved from Kiev to Crimea
Germans take Crimea from Russians
2 Mech.Infs moved from Berlin to Krakow
1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Berlin to Silesia
3 ArmoredCars moved from Bavaria to Krakow
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 10 Artillerys, 1 Bomber, 1 Destroyer, 8 Infantrys, 1 JetFighter, 2 Tanks and 3 Transports; Remaining resources: 0 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Netherlands
Germans attack with 2 Artillerys and 10 Infantrys
British defend with 1 AAGun, 3 Infantrys and 1 Tank
Germans roll dice for 2 Artillerys and 10 Infantrys in Netherlands, round 2 : 3/12 hits, 2.67 expected hits
British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys and 8 Infantrys in Netherlands, round 3 : 3/10 hits, 2.33 expected hits
British roll dice for 1 Tank in Netherlands, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Germans lost in Netherlands
Germans win, taking Netherlands from British with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 3 Infantrys
Casualties for British: 3 Infantrys and 1 Tank
Battle in Smolensk
Germans attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in 21 Sea Zone
Germans attack with 3 Adv.Fighters, 1 Battleship, 1 Bomber, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter, 2 S.Submarines, 17 Submarines and 1 T.Boat
British defend with 1 Battleship, 2 Carriers, 1 Cruiser, 10 Destroyers, 2 Fighters, 1 S.Submarine, 11 Submarines and 4 Transports; Russians defend with 1 Destroyer
Germans roll dice for 2 S.Submarines and 17 Submarines in 21 Sea Zone, round 2 : 4/19 hits, 6.67 expected hits
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
2 Artillerys and 2 Infantrys moved from Hamburg to Netherlands
2 Infantrys moved from Belgium to Netherlands
6 Infantrys moved from Belgium to Netherlands
2 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
3 Adv.Fighters, 1 Battleship, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter, 2 S.Submarines, 17 Submarines and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia
1 Bomber moved from Brest to 21 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Novgorod
1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Smolensk
3 Artillerys moved from Brest to Minsk
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
4 Artillerys and 1 Elite moved from Krakow to Brest
1 ArmoredCar moved from Bohemia to Brest
1 ArmoredCar moved from Bohemia to Brest
1 Artillery, 1 Elite and 1 Infantry moved from Bohemia to Krakow
1 ArmoredCar moved from Kiev to Crimea
Germans take Crimea from Russians
2 Mech.Infs moved from Berlin to Krakow
1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Berlin to Silesia
3 ArmoredCars moved from Bavaria to Krakow
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 10 Artillerys, 1 Bomber, 1 Destroyer, 8 Infantrys, 1 JetFighter, 2 Tanks and 3 Transports; Remaining resources: 0 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Netherlands
Germans attack with 2 Artillerys and 10 Infantrys
British defend with 1 AAGun, 3 Infantrys and 1 Tank
Germans roll dice for 2 Artillerys and 10 Infantrys in Netherlands, round 2 : 3/12 hits, 2.67 expected hits
British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys and 8 Infantrys in Netherlands, round 3 : 3/10 hits, 2.33 expected hits
British roll dice for 1 Tank in Netherlands, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Germans lost in Netherlands
Germans win, taking Netherlands from British with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 3 Infantrys
Casualties for British: 3 Infantrys and 1 Tank
Battle in Smolensk
Germans attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in 21 Sea Zone
Germans attack with 3 Adv.Fighters, 1 Battleship, 1 Bomber, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter, 2 S.Submarines, 17 Submarines and 1 T.Boat
British defend with 1 Battleship, 2 Carriers, 1 Cruiser, 10 Destroyers, 2 Fighters, 1 S.Submarine, 11 Submarines and 4 Transports; Russians defend with 1 Destroyer
Germans roll dice for 2 S.Submarines and 17 Submarines in 21 Sea Zone, round 2 : 4/19 hits, 6.67 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 S.Submarine and 11 Submarines in 21 Sea Zone, round 2 : 3/12 hits, 4.17 expected hits
Units damaged: 1 Battleship owned by the Germans
Germans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 3 Carriers, 4 Destroyers, 2 Fighters, 1 JetFighter and 1 T.Boat in 21 Sea Zone, round 2 : 9/16 hits, 6.33 expected hits
British roll dice for 1 Battleship, 2 Carriers, 1 Cruiser, 11 Destroyers, 2 Fighters and 4 Transports in 21 Sea Zone, round 2 : 9/21 hits, 7.50 expected hits
8 Submarines owned by the Germans, 8 Submarines owned by the British, 4 Transports owned by the British and 1 T.Boat owned by the Germans lost in 21 Sea Zone
Germans roll dice for 2 S.Submarines and 7 Submarines in 21 Sea Zone, round 3 : 4/9 hits, 3.33 expected hits
British roll dice for 1 S.Submarine and 3 Submarines in 21 Sea Zone, round 3 : 0/4 hits, 1.50 expected hits
Germans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 3 Carriers, 4 Destroyers, 2 Fighters and 1 JetFighter in 21 Sea Zone, round 3 : 7/15 hits, 6.00 expected hits
British roll dice for 1 Battleship, 2 Carriers, 1 Cruiser, 11 Destroyers and 2 Fighters in 21 Sea Zone, round 3 : 10/17 hits, 6.83 expected hits
7 Submarines owned by the Germans, 1 Destroyer owned by the Germans, 3 Submarines owned by the British, 7 Destroyers owned by the British, 2 Carriers owned by the Germans and 1 Destroyer owned by the Russians lost in 21 Sea Zone
Germans roll dice for 2 S.Submarines in 21 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 S.Submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 3 Destroyers, 2 Fighters and 1 JetFighter in 21 Sea Zone, round 4 : 6/12 hits, 5.33 expected hits
British roll dice for 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers and 2 Fighters in 21 Sea Zone, round 4 : 4/9 hits, 4.17 expected hits
1 Carrier owned by the British, 3 Destroyers owned by the Germans, 2 Fighters owned by the British, 3 Destroyers owned by the British, 1 S.Submarine owned by the Germans and 1 Cruiser owned by the British lost in 21 Sea Zone
Germans roll dice for 1 S.Submarine in 21 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 S.Submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
1 Carrier owned by the British lost in 21 Sea Zone
Germans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 JetFighter in 21 Sea Zone, round 5 : 3/9 hits, 4.33 expected hits
British roll dice for 1 Battleship in 21 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the British, 1 S.Submarine owned by the Germans and 1 S.Submarine owned by the British lost in 21 Sea Zone
Germans win with 3 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 JetFighter remaining. Battle score for attacker is 84
Casualties for Germans: 2 Carriers, 4 Destroyers, 2 S.Submarines, 15 Submarines and 1 T.Boat
Casualties for British: 1 Battleship, 2 Carriers, 1 Cruiser, 10 Destroyers, 2 Fighters, 1 S.Submarine, 11 Submarines and 4 Transports
Casualties for Russians: 1 Destroyer
Non Combat Move - Germans
1 Bomber moved from 21 Sea Zone to Hamburg
2 Fighters moved from 21 Sea Zone to Hamburg
2 Adv.Fighters moved from 21 Sea Zone to Hamburg
11 Infantrys moved from Picardy to Belgium
8 Infantrys moved from Paris to Picardy
3 Infantrys moved from Normandy to Picardy
4 Infantrys moved from Brittany to Aquitaine
4 Infantrys moved from Normandy to Brittany
1 AAGun moved from Istanbul to Bulgaria
1 Transport moved from 48 Sea Zone to 44 Sea Zone
1 Destroyer and 2 Submarines moved from 48 Sea Zone to 45 Sea Zone
Place Units - Germans
1 Destroyer and 3 Transports placed in 22 Sea Zone
1 Artillery and 1 Infantry placed in Hamburg
2 Artillerys and 2 Infantrys placed in Warsaw
2 Artillerys and 2 Infantrys placed in Provence
1 Artillery and 2 Infantrys placed in Krakow
4 Artillerys and 1 Infantry placed in Bohemia
1 Adv.Fighter, 1 Bomber, 1 JetFighter and 2 Tanks placed in Berlin
Turn Complete - Germans
Germans collect 123 PUs; end with 123 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Russians
10 Infantrys moved from Yaroslavl to Smolensk
2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 47 Infantrys and 1 Tank moved from Kursk to Minsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery moved from Georgia to 54 Sea Zone
1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Ufa to Kuybyshev
3 Infantrys moved from Kirov to Vologda
5 Infantrys moved from Perm to Kirov
3 Infantrys moved from N.Buryat Mongolia to Ayan
1 HeavyTank and 1 Tank moved from Olyokminsk to Ayan
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Chita to Hulunbuir
1 Mech.Inf moved from Chita to Hulunbuir
2 HeavyTanks and 3 Tanks moved from Chita to Hulunbuir
5 Infantrys moved from S.Buryat Mongolia to Chita
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
Purchase Units - Russians
Russians buy 1 Bunker, 1 Elite, 6 HeavyTanks, 11 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 10 Infantrys
Germans defend with 1 Artillery, 1 Elite and 1 Infantry
Russians roll dice for 10 Infantrys in Smolensk, round 2 : 3/10 hits, 1.67 expected hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 10 Infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
Battle in Ayan
Russians attack with 1 HeavyTank, 3 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery
Russians roll dice for 1 HeavyTank, 3 Infantrys and 1 Tank in Ayan, round 2 : 3/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 HeavyTank, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Hulunbuir
Russians attack with 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 3 Tanks
Hisaichi defend with 1 Factory, 5 Infantrys and 1 Tank
Russians roll dice for 1 ArmoredCar, 2 Artillerys, 2 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 2 : 5/11 hits, 4.83 expected hits
Hisaichi roll dice for 5 Infantrys and 1 Tank in Hulunbuir, round 2 : 3/6 hits, 2.17 expected hits
1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Artillerys, 2 HeavyTanks, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 3 : 5/8 hits, 3.83 expected hits
Hisaichi roll dice for 1 Tank in Hulunbuir, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Russians lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Artillery, 2 HeavyTanks, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 3
Casualties for Russians: 1 ArmoredCar, 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 5 Infantrys and 1 Tank
Battle in Crimea
Russians attack with 1 Artillery and 1 Infantry
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 3 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Russians lost in Crimea
Russians roll dice for 1 Artillery in Crimea, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Artillery in Crimea, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Artillery in Crimea, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Crimea, round 6 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Crimea
Russians win, taking Crimea from Germans with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 ArmoredCar
Battle in Minsk
Russians attack with 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 47 Infantrys and 1 Tank
Germans defend with 1 AAGun, 3 ArmoredCars, 11 Artillerys, 5 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 8 Tanks
Germans roll AA dice in Minsk : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 47 Infantrys and 1 Tank in Minsk, round 2 : 12/57 hits, 13.67 expected hits
Germans roll dice for 3 ArmoredCars, 11 Artillerys, 5 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 8 Tanks in Minsk, round 2 : 11/33 hits, 13.50 expected hits
3 ArmoredCars owned by the Germans, 11 Infantrys owned by the Russians, 6 Artillerys owned by the Germans and 3 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 36 Infantrys and 1 Tank in Minsk, round 3 : 11/46 hits, 11.83 expected hits
Germans roll dice for 5 Artillerys, 5 HeavyTanks, 3 Mech.Infs and 8 Tanks in Minsk, round 3 : 13/21 hits, 10.00 expected hits
13 Infantrys owned by the Russians, 5 Artillerys owned by the Germans, 3 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Minsk
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 23 Infantrys and 1 Tank in Minsk, round 4 : 9/33 hits, 9.67 expected hits
Germans roll dice for 5 HeavyTanks and 5 Tanks in Minsk, round 4 : 7/10 hits, 5.83 expected hits
4 HeavyTanks owned by the Germans, 7 Infantrys owned by the Russians and 5 Tanks owned by the Germans lost in Minsk
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 16 Infantrys and 1 Tank in Minsk, round 5 : 5/26 hits, 8.50 expected hits
Germans roll dice for 1 HeavyTank in Minsk, round 5 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 2 Artillerys, 1 Bomber, 1 Fighter, 5 HeavyTanks, 16 Infantrys and 1 Tank remaining. Battle score for attacker is 93
Casualties for Russians: 31 Infantrys
Casualties for Germans: 3 ArmoredCars, 11 Artillerys, 5 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 8 Tanks
Non Combat Move - Russians
1 Bomber and 1 Fighter moved from Minsk to Kursk
7 Infantrys moved from Rostov to Kursk
1 AAGun and 5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Moscow to Yaroslavl
2 ArmoredCars moved from Moscow to Vologda
2 HeavyTanks and 5 Tanks moved from Moscow to Kursk
Place Units - Russians
1 Bunker and 3 HeavyTanks placed in Kursk
1 Elite and 2 Infantrys placed in Georgia
2 HeavyTanks, 4 Infantrys and 4 Tanks placed in Moscow
1 HeavyTank, 2 Infantrys and 1 Tank placed in Arkhangelsk
3 Infantrys placed in Stalingrad
Turn Complete - Russians
Russians collect 92 PUs; end with 92 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Italians
4 Artillerys and 4 Infantrys moved from Rome to 46 Sea Zone
4 Artillerys, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
4 Artillerys and 4 Infantrys moved from 48 Sea Zone to El Agheila
1 Infantry moved from Greece to Istanbul
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
1 Artillery and 1 Infantry moved from 48 Sea Zone to Tobruk
Italians take Tobruk from French
4 ArmoredCars moved from Tripoli to Hun
2 Artillerys and 2 Infantrys moved from Lombardy to 44 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 44 Sea Zone to 48 Sea Zone
2 Artillerys and 2 Infantrys moved from 48 Sea Zone to El Agheila
2 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Destroyers and 4 Submarines moved from 51 Sea Zone to 46 Sea Zone
4 ArmoredCars, 3 Artillerys and 3 Infantrys moved from W.Morocco to E.Morocco
Purchase Units - Italians
Italians buy 6 Artillerys, 1 Bunker, 9 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in El Agheila
Italians attack with 6 Artillerys and 6 Infantrys
British defend with 1 Mech.Inf and 1 Tank
Italians roll dice for 6 Artillerys and 6 Infantrys in El Agheila, round 2 : 6/12 hits, 4.00 expected hits
British roll dice for 1 Mech.Inf and 1 Tank in El Agheila, round 2 : 2/2 hits, 0.83 expected hits
1 Tank owned by the British, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in El Agheila
Italians win, taking El Agheila from British with 6 Artillerys and 4 Infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 2 Infantrys
Casualties for British: 1 Mech.Inf and 1 Tank
Non Combat Move - Italians
1 Infantry moved from Tunis to S.Tunisia
Place Units - Italians
1 Bunker and 3 Tanks placed in Hun
2 Artillerys and 2 Infantrys placed in E.Morocco
2 Artillerys and 2 Infantrys placed in Tunis
2 Artillerys and 5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 59 PUs; end with 59 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - French
2 ArmoredCars moved from Syria to Lower Egypt
1 Mech.Inf moved from French Equatorial Africa to W.Morocco
French take W.Morocco from Italians
2 ArmoredCars, 1 Artillery and 3 Mech.Infs moved from Kufra to El Agheila
2 Mech.Infs moved from New Valley to El Agheila
1 Mech.Inf moved from French Equatorial Africa to El Agheila
1 Infantry moved from Darfur to Kufra
1 Elite moved from French Equatorial Africa to Darfur
1 Artillery and 3 Infantrys moved from Syria to Palestine
Purchase Units - French
French buy 1 Elite, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - French
Battle in El Agheila
French attack with 2 ArmoredCars, 1 Artillery and 6 Mech.Infs
Italians defend with 6 Artillerys and 4 Infantrys
French roll dice for 2 ArmoredCars, 1 Artillery and 6 Mech.Infs in El Agheila, round 2 : 3/9 hits, 3.00 expected hits
Germans roll dice for 6 Artillerys and 4 Infantrys in El Agheila, round 2 : 6/10 hits, 3.33 expected hits
2 ArmoredCars owned by the French, 1 Artillery owned by the French, 3 Infantrys owned by the Italians and 3 Mech.Infs owned by the French lost in El Agheila
French roll dice for 3 Mech.Infs in El Agheila, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 6 Artillerys and 1 Infantry in El Agheila, round 3 : 3/7 hits, 2.33 expected hits
1 Infantry owned by the Italians and 3 Mech.Infs owned by the French lost in El Agheila
Germans win with 6 Artillerys remaining. Battle score for attacker is -40
Casualties for French: 2 ArmoredCars, 1 Artillery and 6 Mech.Infs
Casualties for Italians: 4 Infantrys
Non Combat Move - French
Place Units - French
1 Elite and 1 Infantry placed in Syria
3 Mech.Infs placed in French Equatorial Africa
Turn Complete - French
French collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Yamamoto
1 unit repaired.
Purchase Units - Yamamoto
Yamamoto buy 3 Bunkers and 14 Infantrys; Remaining resources: 0 PUs;
Place Units - Yamamoto
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker and 8 Infantrys placed in Tokyo
1 Bunker placed in Chubu
Turn Complete - Yamamoto
Yamamoto collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 ArmoredCar, 2 Infantrys, 1 Marine and 4 Mech.Infs moved from Peking to Liaoning
1 ArmoredCar and 1 Tank moved from Chahar to Liaoning
Purchase Units - Chinese
Chinese buy 4 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Liaoning
Chinese attack with 2 ArmoredCars, 2 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank
Hisaichi defend with 2 Artillerys, 1 Factory and 6 Infantrys
Chinese roll dice for 2 ArmoredCars, 2 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank in Liaoning, round 2 : 4/10 hits, 3.83 expected hits
Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Liaoning, round 2 : 2/8 hits, 2.67 expected hits
4 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Liaoning
Chinese roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank in Liaoning, round 3 : 3/8 hits, 3.17 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Liaoning, round 3 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning
Chinese roll dice for 2 ArmoredCars, 1 Marine, 4 Mech.Infs and 1 Tank in Liaoning, round 4 : 4/8 hits, 3.17 expected hits
Hisaichi roll dice for 1 Artillery in Liaoning, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning
Chinese win, taking Liaoning from Hisaichi with 1 ArmoredCar, 1 Marine, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 12
Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
Casualties for Hisaichi: 2 Artillerys and 6 Infantrys
Non Combat Move - Chinese
2 Infantrys moved from Shantung to Peking
2 Infantrys moved from Hunan to Shanghai
2 Infantrys moved from Hupeh to Anhwei
1 Elite and 1 Infantry moved from Chahar to Peking
1 ArmoredCar and 2 Infantrys moved from Shansi to Shantung
1 ArmoredCar moved from Shantung to Peking
6 Infantrys moved from Shensi to Shansi
4 Infantrys moved from Ningsia to Suiyuan
1 Tank moved from Ningsia to Chahar
3 Mech.Infs moved from Hsining to Suiyuan
2 Elites and 3 Infantrys moved from E.Qinghai to Ningsia
4 Mech.Infs moved from Urumqi to Chimkent
4 Mech.Infs moved from Chimkent to Rostov
Place Units - Chinese
4 Mech.Infs placed in Urumqi
5 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 54 PUs; end with 54 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 7 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Non Combat Move - Hisaichi
1 Artillery moved from Heilungchiang to Khabarovsk
2 Artillerys moved from Heilungchiang to Kirin
Place Units - Hisaichi
1 Bunker, 7 Infantrys and 1 Tank placed in Changchun
1 Bunker placed in Korea
1 Bunker placed in Kirin
Turn Complete - Hisaichi
Hisaichi collect 26 PUs; end with 27 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 7 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Non Combat Move - Hisaichi
1 Artillery moved from Heilungchiang to Khabarovsk
2 Artillerys moved from Heilungchiang to Kirin
Place Units - Hisaichi
1 Bunker, 7 Infantrys and 1 Tank placed in Changchun
1 Bunker placed in Korea
1 Bunker placed in Kirin
Turn Complete - Hisaichi
Hisaichi collect 26 PUs; end with 27 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs moved from Kufra to Hun
15 Infantrys moved from Lower Egypt to Mersa Matruh
6 Mech.Infs moved from Cairo to Tobruk
1 Mech.Inf moved from W.Iran to Bursa
2 Mech.Infs moved from Belgian Congo to New Valley
2 Mech.Infs moved from Cape Town to Belgian Congo
2 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
2 Infantrys moved from Kunashir to 76 Sea Zone
2 Infantrys and 1 Transport moved from 76 Sea Zone to 87 Sea Zone
1 ArmoredCar moved from Iwo Jima to 86 Sea Zone
1 ArmoredCar and 1 Transport moved from 86 Sea Zone to 87 Sea Zone
1 ArmoredCar and 2 Infantrys moved from 87 Sea Zone to Wake
2 ArmoredCars moved from 76 Sea Zone to Kunashir
1 Infantry moved from Yukon to Alaska
1 Artillery moved from Kwangtung to Kiangsi
1 ArmoredCar moved from Hunan to Kwangtung
1 ArmoredCar moved from Hunan to Kiangsi
13 Artillerys and 21 Infantrys moved from N.French Indochina to Hunan
4 Artillerys and 10 Infantrys moved from Yunnan to Kweichow
5 ArmoredCars, 4 Artillerys and 8 Infantrys moved from Assam to Yunnan
5 ArmoredCars moved from Yunnan to Kweichow
5 ArmoredCars moved from Bihar to Yunnan
7 Infantrys moved from Bihar to Assam
2 ArmoredCars and 2 Infantrys moved from Hyderabad to Bihar
2 ArmoredCars moved from Bihar to Assam
5 ArmoredCars moved from Delhi to Assam
2 ArmoredCars moved from Bombay to Hyderabad
5 ArmoredCars moved from Madras to Bihar
Purchase Units - British
British buy 2 Adv.Fighters, 12 ArmoredCars, 2 Bombers, 5 Mech.Infs, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Wake
British attack with 1 ArmoredCar and 2 Infantrys
Yamamoto defend with 1 Artillery
British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 2 : 0/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 3 : 0/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 4 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Wake
British win, taking Wake from Yamamoto with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Kiangsi
British attack with 1 ArmoredCar and 1 Artillery
Hisaichi defend with 1 Artillery
British roll dice for 1 ArmoredCar and 1 Artillery in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
British roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Kiangsi
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
Casualties for British: 1 ArmoredCar and 1 Artillery
Battle in Tobruk
British attack with 6 Mech.Infs
Italians defend with 1 Artillery and 1 Infantry
British roll dice for 6 Mech.Infs in Tobruk, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Italians lost in Tobruk
British roll dice for 6 Mech.Infs in Tobruk, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 Artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 6 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Italians: 1 Artillery and 1 Infantry
Battle in Hun
British attack with 11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs
Italians defend with 4 ArmoredCars, 1 Artillery, 2 Bunkers, 1 Factory, 2 Infantrys, 3 Mech.Infs and 3 Tanks
British roll dice for 11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs in Hun, round 2 : 9/20 hits, 6.83 expected hits
Units damaged: 2 Bunkers owned by the Italians
Italians roll dice for 4 ArmoredCars, 1 Artillery, 2 Bunkers, 2 Infantrys, 3 Mech.Infs and 3 Tanks in Hun, round 2 : 6/15 hits, 5.17 expected hits
4 ArmoredCars owned by the Italians, 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Hun
British roll dice for 11 Artillerys, 1 Elite and 2 Mech.Infs in Hun, round 3 : 5/14 hits, 4.83 expected hits
Italians roll dice for 2 Bunkers, 3 Mech.Infs and 3 Tanks in Hun, round 3 : 3/8 hits, 3.50 expected hits
2 Tanks owned by the Italians, 3 Artillerys owned by the British and 3 Mech.Infs owned by the Italians lost in Hun
British roll dice for 8 Artillerys, 1 Elite and 2 Mech.Infs in Hun, round 4 : 3/11 hits, 3.83 expected hits
Italians roll dice for 2 Bunkers and 1 Tank in Hun, round 4 : 2/3 hits, 1.50 expected hits
2 Bunkers owned by the Italians, 1 Tank owned by the Italians and 2 Artillerys owned by the British lost in Hun
British win, taking Hun from Italians with 6 Artillerys, 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 37
Casualties for British: 5 Artillerys and 6 Infantrys
Casualties for Italians: 4 ArmoredCars, 1 Artillery, 2 Bunkers, 2 Infantrys, 3 Mech.Infs and 3 Tanks
Non Combat Move - British
2 Infantrys moved from London to Manchester
2 Infantrys moved from London to Wales
Place Units - British
1 Adv.Fighter placed in Manchester
1 Adv.Fighter placed in Wales
1 T.Boat placed in 20 Sea Zone
5 ArmoredCars placed in Delhi
5 ArmoredCars placed in Madras
2 ArmoredCars placed in Bombay
3 Mech.Infs placed in W.Iran
2 Mech.Infs and 2 Tanks placed in Cairo
2 Bombers placed in London
Turn Complete - British
British collect 135 PUs; end with 135 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Anzac
1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
1 Artillery and 1 Infantry moved from 102 Sea Zone to Eniwetok
2 Infantrys moved from West Papua to 109 Sea Zone
2 Infantrys and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
2 Infantrys moved from 102 Sea Zone to Eniwetok
1 Artillery and 1 Infantry moved from Port Moresby to 114 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 102 Sea Zone
1 Artillery and 1 Infantry moved from 102 Sea Zone to Kusaie
1 Infantry moved from West Papua to 109 Sea Zone
1 Infantry and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Kusaie
1 Infantry moved from Davao to 107 Sea Zone
1 Cruiser and 1 Infantry moved from 107 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Vladivostok
Russians take Vladivostok from Hisaichi
1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 1 Marine moved from 84 Sea Zone to Kiangsi
1 Artillery moved from Davao to 107 Sea Zone
1 Tank moved from Davao to 107 Sea Zone
1 Elite moved from Davao to 107 Sea Zone
1 Marine moved from Davao to 107 Sea Zone
1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from 107 Sea Zone to 84 Sea Zone
1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from 84 Sea Zone to Korea
1 Artillery and 2 Infantrys moved from Davao to 107 Sea Zone
1 Artillery, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 2 Infantrys moved from 84 Sea Zone to Formosa
1 Artillery and 4 Infantrys moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
1 Artillery, 5 Infantrys and 3 Transports moved from 67 Sea Zone to 93 Sea Zone
1 Artillery and 5 Infantrys moved from 93 Sea Zone to Kyushu
3 Infantrys moved from Townsville to Northern Territory
1 Infantry moved from New South Wales to South Australia
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Marines, 2 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Korea
Anzac attack with 1 Artillery, 1 Elite, 1 Marine and 1 Tank
Hisaichi defend with 1 Bunker
Anzac roll dice for 2 Cruisers in Korea, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Anzac roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Korea, round 2 : 1/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 Bunker in Korea, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi and 1 Elite owned by the Anzac lost in Korea
Anzac win, taking Korea from Hisaichi with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Elite
Casualties for Hisaichi: 1 Bunker
Battle in Formosa
Anzac attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Marine
Anzac roll dice for 1 Cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Artillery and 2 Infantrys in Formosa, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Marine in Formosa, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Formosa
Anzac win, taking Formosa from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Marine
Battle in Kiangsi
Anzac attack with 1 Artillery and 1 Marine
Hisaichi defend with 1 Artillery
Anzac roll dice for 1 Cruiser in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Artillery and 1 Marine in Kiangsi, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Artillery and 1 Marine in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Kiangsi
Anzac win, taking Kiangsi from Hisaichi with 1 Marine remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Artillery
Casualties for Hisaichi: 1 Artillery
Battle in Kusaie
Anzac attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 2 Infantrys in Kusaie, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kusaie
Anzac win, taking Kusaie from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Eniwetok
Anzac attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 3 Infantrys in Eniwetok, round 2 : 2/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Eniwetok
Anzac win, taking Eniwetok from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Kyushu
Anzac attack with 1 Artillery and 5 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Anzac roll dice for 1 Artillery and 5 Infantrys in Kyushu, round 2 : 2/6 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kyushu
Anzac win, taking Kyushu from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
2 Mech.Infs placed in S.Thailand
1 S.Submarine placed in 67 Sea Zone
1 Adv.Fighter and 1 Marine placed in Broome
1 Marine placed in Port Moresby
Turn Complete - Anzac
Anzac collect 50 PUs; end with 50 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Dutch
1 Artillery and 1 Marine moved from West Borneo to 106 Sea Zone
1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 Infantry moved from Tanimbar to 112 Sea Zone
1 Infantry moved from Timor to 112 Sea Zone
2 Infantrys moved from 112 Sea Zone to Jilolo
1 Artillery, 1 Marine and 1 Transport moved from 106 Sea Zone to 85 Sea Zone
1 Artillery and 1 Marine moved from 85 Sea Zone to Shikoku
Dutch take Shikoku from Yamamoto
4 Transports moved from 92 Sea Zone to 107 Sea Zone
2 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Artillery and 3 Infantrys moved from Banjarmasin to West Borneo
Purchase Units - Dutch
Dutch buy 2 Artillerys and 5 Marines; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
2 Artillerys and 1 Marine placed in West Borneo
4 Marines placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Finns
1 Infantry moved from N.Karelia to S.Karelia
1 Elite and 1 Infantry moved from Vyborg to S.Karelia
1 Fighter moved from Vyborg to S.Karelia
1 Mech.Inf moved from Leningrad to Lithuania
2 ArmoredCars moved from Leningrad to Lithuania
1 Elite and 1 Infantry moved from Leningrad to Novgorod
1 ArmoredCar moved from Leningrad to Lithuania
1 ArmoredCar moved from Leningrad to Lithuania
1 Elite and 2 Infantrys moved from Vyborg to S.Karelia
1 Mech.Inf moved from Helsinki to Vyborg
4 Infantrys moved from Lapland to Upper Norrland
Purchase Units - Finns
Finns buy 10 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in S.Karelia
Finns attack with 2 Elites, 1 Fighter and 4 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 2 Elites, 1 Fighter and 4 Infantrys in S.Karelia, round 2 : 3/7 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
Finns win, taking S.Karelia from Russians with 2 Elites, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Upper Norrland
Finns attack with 4 Infantrys
Neutral defend with 2 Infantrys
Finns roll dice for 4 Infantrys in Upper Norrland, round 2 : 1/4 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland
Finns roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in Upper Norrland, round 4 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in Upper Norrland, round 5 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 5 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in Upper Norrland, round 6 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Upper Norrland
1 Infantry owned by the Finns retreated to Lapland
Neutral win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Finns: 3 Infantrys
Casualties for Neutral: 1 Infantry
Non Combat Move - Finns
1 Infantry moved from Oulu to Lapland
1 AAGun moved from N.Karelia to S.Karelia
1 Fighter moved from S.Karelia to Leningrad
6 Infantrys moved from Tampere to Oulu
5 Infantrys moved from Helsinki to Tampere
Place Units - Finns
4 Infantrys placed in Leningrad
6 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Romanians
1 ArmoredCar moved from Donetsk to Crimea
1 Fighter moved from E.Romania to Crimea
3 Artillerys, 2 Elites and 3 Infantrys moved from Bulgaria to Istanbul
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 1 PUs;
Combat - Romanians
Battle in Crimea
Romanians attack with 1 ArmoredCar and 1 Fighter
Russians defend with 1 Artillery
Romanians roll dice for 1 ArmoredCar and 1 Fighter in Crimea, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Crimea, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Romanians lost in Crimea
1 Fighter owned by the Romanians retreated
Russians win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Romanians: 1 ArmoredCar
Non Combat Move - Romanians
1 Fighter moved from Crimea to E.Romania
3 Infantrys moved from E.Romania to Vinnytsia
1 Artillery moved from E.Romania to Vinnytsia
1 Tank moved from W.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
2 Infantrys moved from W.Romania to Bulgaria
Place Units - Romanians
3 Infantrys placed in W.Romania
2 Artillerys, 1 Elite and 1 Infantry placed in Bucharest
Turn Complete - Romanians
Romanians collect 19 PUs; end with 20 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
2 Tanks moved from Salvador to 35 Sea Zone
1 ArmoredCar, 1 B.Transport and 3 Infantrys moved from 32 Sea Zone to 36 Sea Zone
1 B.Transport and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
1 B.Transport moved from 36 Sea Zone to 32 Sea Zone
1 Transport moved from 36 Sea Zone to 32 Sea Zone
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
2 Infantrys moved from 32 Sea Zone to Bahia
1 S.Bomber moved from Bangkok to Khabarovsk
1 S.Bomber moved from Bangkok to Heilungchiang
1 S.Bomber moved from Bangkok to Heilungchiang
1 S.Bomber moved from Iwo Jima to Khabarovsk
1 Adv.Fighter moved from Kunashir to Kirin
1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
1 Adv.Fighter moved from 86 Sea Zone to Kirin
1 Carrier moved from 86 Sea Zone to 85 Sea Zone
1 Artillery and 1 Infantry moved from Saipan to 86 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone
1 Battleship moved from 76 Sea Zone to 85 Sea Zone
1 Infantry moved from Saipan to 101 Sea Zone
1 Infantry and 1 Transport moved from 101 Sea Zone to 85 Sea Zone
1 Artillery and 2 Infantrys moved from 85 Sea Zone to Hokkaido
1 B.Transport moved from 101 Sea Zone to 93 Sea Zone
4 Marines moved from Davao to Mindanao
1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
6 S.Bombers moved from Iwo Jima to Kirin
1 Battleship, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 1 Submarine moved from 31 Sea Zone to 41 Sea Zone
Purchase Units - Americans
Americans buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 3 Factorys, 18 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 Battleship, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 1 Submarine
Italians defend with 1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport
Americans roll dice for 1 S.Submarine and 1 Submarine in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 S.Submarine and 2 Submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Cruiser and 3 Destroyers in 41 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 Destroyer and 1 Transport in 41 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
1 Submarine owned by the Americans, 2 Submarines owned by the Italians and 1 Transport owned by the Italians lost in 41 Sea Zone
Americans roll dice for 1 S.Submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 S.Submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Battleship, 1 Cruiser and 3 Destroyers in 41 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 Destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans, 1 Destroyer owned by the Italians and 1 S.Submarine owned by the Italians lost in 41 Sea Zone
Americans win with 1 Battleship, 1 Cruiser, 2 Destroyers and 1 S.Submarine remaining. Battle score for attacker is 23
Casualties for Americans: 1 Destroyer and 1 Submarine
Casualties for Italians: 1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport
Battle in Kirin
Americans attack with 2 Adv.Fighters and 6 S.Bombers
Hisaichi defend with 2 Artillerys, 1 Bunker and 1 Infantry
Americans roll dice for 2 Adv.Fighters and 6 S.Bombers in Kirin, round 2 : 5/8 hits, 6.00 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Kirin, round 2 : 2/4 hits, 1.50 expected hits
1 Bunker owned by the Hisaichi, 2 Adv.Fighters owned by the Americans, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Kirin
Americans win with 6 S.Bombers remaining. Battle score for attacker is -4
Casualties for Americans: 2 Adv.Fighters
Casualties for Hisaichi: 2 Artillerys, 1 Bunker and 1 Infantry
Battle in Hokkaido
Americans attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Artillery and 1 Elite
Americans roll dice for 2 Battleships in Hokkaido, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Hokkaido, round 2 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Elite in Hokkaido, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Hokkaido
Americans roll dice for 1 Artillery in Hokkaido, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Elite in Hokkaido, round 3 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Yamamoto lost in Hokkaido
Americans roll dice for 1 Artillery in Hokkaido, round 4 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Hokkaido, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Hokkaido
Americans win, taking Hokkaido from Yamamoto with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Americans: 2 Infantrys
Casualties for Yamamoto: 1 Artillery and 1 Elite
Battle in Heilungchiang
Americans attack with 2 S.Bombers
Hisaichi defend with 1 Artillery
Americans roll dice for 2 S.Bombers in Heilungchiang, round 2 : 0/2 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 S.Bombers in Heilungchiang, round 3 : 2/2 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Heilungchiang
Americans win with 2 S.Bombers remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Khabarovsk
Americans attack with 2 S.Bombers
Hisaichi defend with 1 Artillery
Americans roll dice for 2 S.Bombers in Khabarovsk, round 2 : 1/2 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Khabarovsk
Americans win with 2 S.Bombers remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Non Combat Move - Americans
6 S.Bombers moved from Kirin to Liaoning
2 S.Bombers moved from Heilungchiang to Liaoning
2 S.Bombers moved from Khabarovsk to Liaoning
Place Units - Americans
1 Cruiser, 1 Destroyer and 1 S.Submarine placed in 31 Sea Zone
1 Factory placed in Venezuela
1 Factory placed in Colombia
1 Factory placed in Bahia
2 Artillerys placed in Salvador
2 ArmoredCars and 1 Tank placed in South Atlantic USA
1 B.Transport placed in 25 Sea Zone
11 Infantrys placed in South Central USA
4 Infantrys placed in Davao
3 Infantrys placed in Bangkok
Turn Complete - Americans
Americans collect 143 PUs; end with 143 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Germans
1 unit repaired.
2 Artillerys and 2 Infantrys moved from Latvia to Minsk
1 Artillery, 1 Elite and 1 Infantry moved from Novgorod to Minsk
2 ArmoredCars, 6 Artillerys, 1 Elite and 2 Infantrys moved from Brest to Minsk
1 ArmoredCar, 1 Artillery, 1 Elite and 1 Mech.Inf moved from Kiev to Minsk
3 ArmoredCars and 2 Mech.Infs moved from Krakow to Minsk
1 Bomber moved from Berlin to Minsk
1 Destroyer and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
2 Artillerys and 2 Infantrys moved from Netherlands to 22 Sea Zone
1 Infantry moved from Hamburg to 22 Sea Zone
1 Artillery moved from Hamburg to 22 Sea Zone
3 Artillerys, 1 Destroyer, 3 Infantrys and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
1 Adv.Fighter, 3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Infantrys, 1 JetFighter, 2 Submarines and 3 Transports moved from 21 Sea Zone to 20 Sea Zone
1 Adv.Fighter, 3 Artillerys, 3 Infantrys and 1 JetFighter moved from 20 Sea Zone to Wales
2 Fighters moved from Hamburg to Wales
1 Bomber moved from Hamburg to Wales
1 Submarine moved from 45 Sea Zone to 42 Sea Zone
1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
Purchase Units - Germans
Germans buy 4 ArmoredCars, 8 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites, 1 HeavyTank, 18 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Minsk
Germans attack with 6 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites, 5 Infantrys and 3 Mech.Infs
Russians defend with 1 AAGun, 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank
Russians roll AA dice in Minsk : 0/1 hits, 0.17 expected hits
Germans roll dice for 6 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites, 5 Infantrys and 3 Mech.Infs in Minsk, round 2 : 17/28 hits, 10.17 expected hits
Russians roll dice for 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank in Minsk, round 2 : 8/24 hits, 9.83 expected hits
3 ArmoredCars owned by the Germans, 16 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 5 Infantrys owned by the Germans lost in Minsk
Germans roll dice for 3 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs in Minsk, round 3 : 5/20 hits, 7.50 expected hits
Russians roll dice for 1 Artillery, 5 HeavyTanks and 1 Tank in Minsk, round 3 : 4/7 hits, 4.17 expected hits
3 ArmoredCars owned by the Germans, 1 Artillery owned by the Russians, 1 Artillery owned by the Germans, 3 HeavyTanks owned by the Russians and 1 Tank owned by the Russians lost in Minsk
Germans roll dice for 9 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs in Minsk, round 4 : 8/16 hits, 6.17 expected hits
Russians roll dice for 2 HeavyTanks in Minsk, round 4 : 2/2 hits, 1.33 expected hits
2 Artillerys owned by the Germans and 2 HeavyTanks owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 7 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs remaining. Battle score for attacker is 34
Casualties for Germans: 6 ArmoredCars, 3 Artillerys and 5 Infantrys
Casualties for Russians: 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank
Battle in 20 Sea Zone
Germans attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports
British defend with 1 T.Boat
Germans roll dice for 2 Submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports in 20 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in 20 Sea Zone
Germans win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Battle in Wales
Germans attack with 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 1 JetFighter
British defend with 1 AAGun, 1 Adv.Fighter, 1 Elite, 1 Factory and 5 Infantrys
British roll AA dice in Wales : 1/5 hits, 0.83 expected hits
1 Adv.Fighter owned by the Germans lost in Wales
Germans roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 1 JetFighter in Wales, round 2 : 5/10 hits, 4.00 expected hits
British roll dice for 1 Adv.Fighter, 1 Elite and 5 Infantrys in Wales, round 2 : 2/7 hits, 2.67 expected hits
2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Wales
Germans roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 1 JetFighter in Wales, round 3 : 3/8 hits, 3.33 expected hits
British roll dice for 1 Adv.Fighter and 1 Elite in Wales, round 3 : 1/2 hits, 1.00 expected hits
1 Elite owned by the British, 1 Infantry owned by the Germans and 1 Adv.Fighter owned by the British lost in Wales
Germans win, taking Wales from British with 3 Artillerys, 1 Bomber, 2 Fighters and 1 JetFighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 Adv.Fighter and 3 Infantrys
Casualties for British: 1 Adv.Fighter, 1 Elite and 5 Infantrys
Non Combat Move - Germans
2 Fighters moved from Wales to 20 Sea Zone
1 JetFighter moved from Wales to Normandy
1 Bomber moved from Wales to Normandy
2 Adv.Fighters moved from Hamburg to Normandy
1 JetFighter moved from Berlin to 22 Sea Zone
1 Adv.Fighter moved from Berlin to 22 Sea Zone
2 Artillerys, 1 Elite and 3 Infantrys moved from Krakow to Brest
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
1 Bomber moved from Minsk to Brest
1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Silesia to Brest
4 Artillerys and 1 Infantry moved from Bohemia to Krakow
2 Tanks moved from Berlin to Silesia
Place Units - Germans
1 Carrier placed in 22 Sea Zone
3 Artillerys and 2 Infantrys placed in Hamburg
3 Artillerys placed in Normandy
1 Destroyer placed in 44 Sea Zone
1 Artillery and 1 Infantry placed in Provence
8 Infantrys placed in Paris
1 Artillery and 3 Infantrys placed in Warsaw
3 Infantrys placed in Krakow
2 ArmoredCars, 2 Elites and 1 Infantry placed in Bohemia
2 ArmoredCars and 1 Tank placed in Bavaria
1 HeavyTank and 1 Tank placed in Berlin
Turn Complete - Germans
Germans collect 126 PUs; end with 126 PUs
Combat Hit Differential Summary :
British AA : 0.17
Russians regular : -1.33
Germans regular : 6.00
British regular : -0.83
Russians AA : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Russians
1 Mech.Inf moved from Hulunbuir to Heilungchiang
Russians take Heilungchiang from Hisaichi
1 Mech.Inf moved from Heilungchiang to Kirin
Russians take Kirin from Hisaichi
1 Tank moved from Hulunbuir to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Artillery, 2 HeavyTanks and 2 Tanks moved from Hulunbuir to Heilungchiang
5 Infantrys moved from Chita to Heilungchiang
1 HeavyTank, 2 Infantrys and 1 Tank moved from Ayan to Heilungchiang
3 Infantrys moved from N.Buryat Mongolia to Ayan
1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery moved from Crimea to 54 Sea Zone
1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
10 Infantrys moved from Smolensk to Minsk
1 Bomber, 1 Fighter, 2 HeavyTanks, 7 Infantrys and 2 Tanks moved from Kursk to Minsk
2 Artillerys, 1 HeavyTank, 4 Infantrys and 1 Tank moved from Arkhangelsk to S.Karelia
2 ArmoredCars, 1 Artillery and 9 Infantrys moved from Vologda to S.Karelia
1 Infantry moved from Yaroslavl to Smolensk
2 Tanks moved from Moscow to S.Karelia
2 HeavyTanks moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
4 Infantrys moved from Moscow to Yaroslavl
1 HeavyTank and 1 Tank moved from Kursk to Minsk
5 Infantrys moved from Kirov to Vologda
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Georgia to Rostov
1 Infantry moved from Rostov to Donetsk
5 Infantrys moved from Rostov to Kursk
3 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Kuybyshev to Penza
2 Infantrys moved from Koryakia to Kolyma
Purchase Units - Russians
Russians buy 4 ArmoredCars, 2 Artillerys, 4 HeavyTanks, 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in S.Karelia
Russians attack with 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 13 Infantrys and 3 Tanks
Finns defend with 1 AAGun, 2 Elites and 3 Infantrys
Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 13 Infantrys and 3 Tanks in S.Karelia, round 2 : 7/22 hits, 6.50 expected hits
Finns roll dice for 2 Elites and 3 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.67 expected hits
3 Infantrys owned by the Finns, 2 Elites owned by the Finns and 1 Infantry owned by the Russians lost in S.Karelia
Russians win, taking S.Karelia from Finns with 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 12 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry
Casualties for Finns: 2 Elites and 3 Infantrys
Battle in Donetsk
Russians attack with 1 Artillery, 1 Elite and 1 Infantry
Romanians defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Infantry
Battle in Minsk
Russians attack with 1 Bomber, 1 Fighter, 3 HeavyTanks, 17 Infantrys and 3 Tanks
Germans defend with 1 AAGun, 7 Artillerys, 3 Elites and 3 Mech.Infs
Germans roll AA dice in Minsk : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks, 17 Infantrys and 3 Tanks in Minsk, round 2 : 9/25 hits, 7.33 expected hits
Germans roll dice for 7 Artillerys, 3 Elites and 3 Mech.Infs in Minsk, round 2 : 3/13 hits, 4.33 expected hits
3 Infantrys owned by the Russians, 3 Elites owned by the Germans and 6 Artillerys owned by the Germans lost in Minsk
Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks, 14 Infantrys and 3 Tanks in Minsk, round 3 : 11/22 hits, 6.83 expected hits
Germans roll dice for 1 Artillery and 3 Mech.Infs in Minsk, round 3 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the Germans and 3 Mech.Infs owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Bomber, 1 Fighter, 3 HeavyTanks, 14 Infantrys and 3 Tanks remaining. Battle score for attacker is 49
Casualties for Russians: 3 Infantrys
Casualties for Germans: 7 Artillerys, 3 Elites and 3 Mech.Infs
Non Combat Move - Russians
1 Bomber and 1 Fighter moved from Minsk to Kursk
Place Units - Russians
1 HeavyTank, 1 Infantry and 1 Tank placed in Hulunbuir
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Arkhangelsk
1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk
3 Infantrys placed in Georgia
2 Artillerys and 3 Infantrys placed in Stalingrad
2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Moscow
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Romanians regular : 0.67
Finns regular : -0.67
Germans AA : -0.33
Germans regular : -2.67
Russians regular : 7.33
Round: 5
Purchase Units - Dutch
Dutch buy 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Dutch
1 Artillery and 1 Tank moved from Hollandia to West Papua
1 Infantry moved from Merauke to West Papua
3 Infantrys moved from Suriname to Amazon
Place Units - Dutch
1 Bunker placed in Sumatra
2 Infantrys and 1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 13 PUs; end with 13 PUs
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Sinkiang
3 infantry moved from Kazakh S.S.R. to Sinkiang
2 infantry, 1 submarine and 1 transport moved from North Sea Zone to Karelia Sea Zone
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Sinkiang
2 fighters owned by the Russians retreated
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
12 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
4 armour moved from Kazakh S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
3 armour placed in Russia
2 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 3.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Round: 3
Combat Move - French
1 Infantry moved from Italian East Africa to Kordofan
British take Kordofan from Italians
2 ArmoredCars moved from Syria to Lower Egypt
1 Submarine moved from 56 Sea Zone to 51 Sea Zone
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
1 Artillery moved from Azores to 17 Sea Zone
1 Artillery, 1 Destroyer and 1 Transport moved from 17 Sea Zone to 31 Sea Zone
1 Artillery moved from 31 Sea Zone to W.Morocco
1 Infantry moved from S.Algeria to E.Morocco
1 Artillery and 1 Infantry moved from Orleanais to Normandy
1 Artillery and 1 Infantry moved from N.Thailand to S.Thailand
Combat - French
Battle in S.Thailand
French attack with 1 Artillery and 1 Infantry
Thai defend with 1 Tank
French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 2/2 hits, 0.67 expected hits
Thai roll dice for 1 Tank in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in S.Thailand
French win, taking S.Thailand from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Thai: 1 Tank
Non Combat Move - French
Turn Complete - French
French collect 37 PUs; end with 37 PUs
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Round: 19
Purchase Units - Hisaichi
Hisaichi buy 7 Infantrys; Remaining resources: 1 PUs;
Place Units - Hisaichi
7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 8 PUs; end with 9 PUs