let er rip @AndrewAAGamer @Ragnell804
Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3
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On it. Had started a turn, but then got second thought.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Greater Southern Germany to France 1 artillery and 3 infantry moved from Western Germany to France 2 artilleries and 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 3 mech_infantrys moved from Western Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 mech_infantry moved from Western Germany to France 1 bomber moved from Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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I was considering building Graf Zeppelin in order to strafe z111, despite the extra fig, with the idea of keeping Bismarck. Finally decided against it, since I somehow feel that 2 inf, 6 mech is a stronger opening.
Thus only attack z110 and bring Bismarck in there. Scramble?
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I guess I’m not mixing anyone …
I don’t think there is any need for advice for this … I guess :)
PS u-boot in 124 was left there on purpose right?
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Yes, I left the sub intentionally in order to move it during NCM.
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@arthur-bomber-harris and all who joined.
Hi to all.
The 30 bid is not a usually BM game bid.
The bid here for a Tutor game should have been 24 for @Avner Allies.
That would have been the max @trulpen would have granted him.
Arthur made some vallid points allready regarding the use of the bid.I wish all of us a good time and I think this is the right way ( playing Tutor games) to sort things out, get a viable understanding of the latest triple a forum gameplay Strategies and tactics and tightens the Level of gameplay for this community.
Now i dropped my two cents,
carry on. 😉 -
We say that there is no competition, he is a tutor :)
The aim is to learn the principles on this version then obviously the value of the BID is personal (and can be “burned” in the first round as Harris rightly wrote).
However I would say to confirm the NO scramble.
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@avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:
However I would say to confirm the NO scramble.
Carrying on then. No scramble seems to be the better choice.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Greater Southern Germany to France 1 artillery and 3 infantry moved from Western Germany to France 2 artilleries and 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 3 mech_infantrys moved from Western Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 mech_infantry moved from Western Germany to France 1 bomber moved from Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/16 hits, 5,17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 1/13 hits, 4,67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/4 hits, 2,00 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/8 hits, 4,83 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 8/18 hits, 6,00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 3 : 3/13 hits, 5,17 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2,00 expected hits 2 artilleries owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in France, round 4 : 6/11 hits, 4,17 expected hits French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 3 artilleries and 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 submarine moved from 124 Sea Zone to 119 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Denmark to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 2 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 2,00 Neutral_Allies regular : 1,00 Germans regular : -1,50 British regular : -0,00
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While writing a summary I decided I will change the positioning of air and build.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour moved from Greater Southern Germany to France 1 artillery and 3 infantry moved from Western Germany to France 2 artilleries and 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 3 mech_infantrys moved from Western Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 mech_infantry moved from Western Germany to France 1 bomber moved from Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/16 hits, 5,17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 1/13 hits, 4,67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/4 hits, 2,00 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/8 hits, 4,83 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 8/18 hits, 6,00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 3 : 3/13 hits, 5,17 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2,00 expected hits 2 artilleries owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in France, round 4 : 6/11 hits, 4,17 expected hits French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 3 artilleries and 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 submarine moved from 124 Sea Zone to 119 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Denmark to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Yugoslavia to Western Germany Place Units - Germans 2 mech_infantrys placed in Western Germany 2 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 2,00 Neutral_Allies regular : 1,00 Germans regular : -1,50 British regular : -0,00
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Ok, I’ll try and give some feedback now as well as explain a bit of my decisions.
The bid is good. A fig in Scotland is very valuable. The sub in z98 also has a lot of merit, although a Taranto certainly isn’t forced. If nothing else it can help in the attack on z96. An art in Sudan will help to secure Cairo by crushing Ethiopia.
As I said I considered buying an ac in order to strafe z111. The extra fig in Scotland makes that idea less viable. Instead I went with 2 inf, 6 mech that will be valuable in the Barbarossa progress. That has higher priority than control of the North Sea.
I invested quite a lot in the attack on Normandie, but it didn’t go very well.
Had the option to retreat from Yugoslavia into Romania. I preferred to continue and take Yugo, since there’s no need for a G2 DOW.
It was a strong attack on z110 and with Bismarck there it was wise to abstain from any scramble. Got some wasted killer dice there as well.
1 tac needs to land in Holland. I decided to secure it by landing more air there, despite it being more flexible in WG. The damaged Bismarck will cancel any shore bombardment. I avoid getting a shaky situation in WG by building 2 of the mechs there.
Attacking z106 with 2 subs makes it much more likely to succeed and taking a tr down as well. I sometimes go with only 1 sub, but then it’s because 2 subs would be needed in z111.
Since G now got subs in two sz, I decided to move the remaining sub to z119 instead of z112. This is because UK only has 2 available des and this way I’ll secure to deny UK their NO.
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Do you want me to elaborate on why a G2 DOW against Russia is not preferred?
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@trulpen I’d like to hear your thoughts…perhaps its mainly just keeping the US out of the war longer, and gaining German strength for the Barbarossa push?
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An earlier GDOW against Russia doesn’t affect the US-entry, but it’s about income and military presence.
In OOB it’s very easy to deny Russia its only NO, namely just put a sub in z125 until Archangel is safely controlled.
In BM3 Russia has more objectives when at war. They’ll easily get 3 IPC from having no allied forces on its home turf. Beyond round 2 they’ll start to get income from the lend lease.
The problem for Germany is they are still rather weak at the front with a lot of pansar behind in France. The 1-3 IPC from territories will likely be easily contested. Don’t think the nazis can even stack in E Poland, although with the extra units from a strafe of Yugo it could very well be possible.
When DOWing G lose 5 IPC from russian resources, while R gain 3 IPC from their objective, hence it’s a -8 IPC equation (-7 if E Poland can be stacked).
It’s true, however, that in R3 it will be atleast 7 extra income for R, but by that time G will have a lot more force to put into the advance and that will start to cripple the russian economy.
Main point is that if G gets stuck, which will happen if the advance is premature, a turn is lost anyway and G might just as well hold on the DOW and prepare.
I also prefer to give Italy better options than to have to attack Yugo, while it can also be golden to have that territory as german. There’re possibilities later on of building an ab and/or mIC there.
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Normally as a first Russian purchase I always go with 11 inf + 1 art
I have to consider whether to keep a blockade in Siberia or run to Moscow (given the intentions of Hitler who bought to run in the steppe) …
I am tempted to place tanks and mechs so that I can eventually help China in the early rounds (and then return when needed in Russia …)
Here this is the real question …
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Novgorod to Russia 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 3 infantry moved from Baltic States to Belarus 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia
Combat Hit Differential Summary :
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I mean this solution… more flexible
otherwise… traditional planes in leningrad and tank and mechs in brianks and siberians racing to moscow …
opinion of the world? :)
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@avner Max defense like this plan.
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@arthur-bomber-harris Ie not like… the attachment, but how did I write?
Siberians in Moscow?
I can keep the fast vehicles for possible help to China (if needed)