@Argothair Yeah, a small balance nod I believe to keep carriers from being ridiculously overpowered. 🤔 Maybe at one point in development they acted the same as air bases? Would be a question for Adam & RegularKid.
PtV 666 (axis +6) v Pejon
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Holland Belgium 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Western Germany to Greece 1 fighter moved from Southern Italy to Greece 5 infantry moved from Bulgaria to Greece 3 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to Greece Combat - Germans Battle in 113 Sea Zone Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 2 tactical_bombers owned by the Germans lost in 113 Sea Zone Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 2 tactical_bombers Casualties for British: 1 cruiser and 1 destroyer Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry French defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 2 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits French roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for French: 2 artilleries Battle in Greece Germans attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 5/8 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Bulgaria 1 bomber moved from Greece to Southern Italy 2 artilleries and 2 infantry moved from Western Germany to 115 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar 2 fighters moved from 113 Sea Zone to 93 Sea Zone 1 bomber moved from 113 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from France to Normandy Bordeaux 5 armour and 4 mech_infantrys moved from France to Germany 1 infantry moved from Yugoslavia to Romania 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Germans 1 submarine placed in 115 Sea Zone 3 armour, 3 infantry and 3 mech_infantrys placed in Germany 1 mech_infantry placed in Germany 1 fighter and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : -0.33 Neutral_Allies regular : -0.33 Germans regular : 2.67 British regular : 1.17
Territory Summary for Germans :
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers Holland Belgium : 1 aaGun, 2 artilleries and 1 infantry Romania : 1 infantry Slovakia Hungary : 2 aaGuns, 3 armour, 3 artilleries and 22 infantry Germany : 8 armour, 1 factory_major, 3 infantry and 8 mech_infantrys Gibraltar : 2 artilleries and 2 infantry Southern Italy : 1 bomber and 1 fighter Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry France : 1 flag, 1 airfield and 1 factory_minor 115 Sea Zone : 1 submarine Finland : 1 flag, 7 infantry Bulgaria : 1 flag, 1 tactical_bomber Yugoslavia : 1 flag 93 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Greece : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 43 / 53 Russians : 46 / 46 Japanese : 34 / 44 Americans : 53 / 55 Chinese : 9 / 9 British : 28 / 38 UK_Pacific : 17 / 17 Italians : 10 / 14 ANZAC : 13 / 17 French : 13 / 0 Dutch : 5 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 5 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Northern Caucasus to Rostov 2 infantry moved from Stalingrad to Rostov 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Leningrad to Ukraine 2 artilleries and 3 infantry moved from Leningrad to Northern Belarus 3 infantry moved from Russia to Bryansk 1 aaGun moved from Buryatia to Sakha 1 armour and 1 mech_infantry moved from Kursk to Ukraine Place Units - Russians 2 artilleries and 1 infantry placed in Leningrad 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Stalingrad 5 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 carriers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 transport moved from 7 Sea Zone to 23 Sea Zone 1 infantry moved from Marianas to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 132 Sea Zone 3 marines moved from Japan to 7 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry, 3 marines and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 4 fighters, 4 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Yunnan 2 artilleries, 2 infantry and 3 marines moved from 37 Sea Zone to Kwangsi 2 infantry moved from Southern Manchuria to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsu 2 artilleries and 7 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Shansi to Kiangsi 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 artillery moved from Shansi to Anhwe 1 aaGun and 3 infantry moved from Southern Manchuria to Jehol 1 armour moved from Korea to Jehol 1 aaGun and 2 infantry moved from Japan to Kyushu 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from Siam to 132 Sea Zone Place Units - Japanese 2 carriers and 1 transport placed in 7 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 marine EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Japanese :
Marshall Islands : 1 infantry Kyushu : 1 aaGun and 2 infantry Southern Manchuria : 1 flag Kiangsu : 1 flag, 2 infantry Northern Manchuria : 1 flag Korea : 1 infantry Shantung : 1 flag Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber Jehol : 1 flag, 1 aaGun, 1 armour and 3 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Kwangsi : 1 flag, 2 artilleries, 2 bombers, 2 infantry and 3 marines Fukien : 1 flag Anhwe : 1 flag, 2 artilleries and 1 infantry Kweichow : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry Hunan : 1 flag, 2 artilleries and 7 infantry Inner Mongolia : 1 flag, 1 infantry Yunnan : 1 flag, 5 fighters, 4 infantry and 5 tactical_bombers Szechwan : 1 flag, 1 infantry 7 Sea Zone : 2 carriers, 1 destroyer and 1 transport 35 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport 37 Sea Zone : 1 battleship, 2 cruisers and 2 transports 20 Sea Zone : 1 transport 132 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 43 / 53 Russians : 46 / 46 Japanese : 38 / 48 Americans : 53 / 55 Chinese : 5 / 9 British : 28 / 38 UK_Pacific : 17 / 17 Italians : 10 / 14 ANZAC : 13 / 17 French : 13 / 0 Dutch : 5 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 5 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 submarine moved from 50 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 marines, 1 submarine and 2 transports moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Wake Island to 55 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Eastern United States Place Units - Americans 1 destroyer placed in 11 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone 2 submarines placed in 104 Sea Zone Americans undo move 2. 1 transport placed in 104 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone 1 marine placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia 1 fighter and 1 infantry moved from Tsinghai to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 submarine moved from 50 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 marines, 1 submarine and 2 transports moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Wake Island to 55 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Eastern United States Place Units - Americans 1 destroyer placed in 11 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone 2 submarines placed in 104 Sea Zone Americans undo move 2. 1 transport placed in 104 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone 1 marine placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia 1 fighter and 1 infantry moved from Tsinghai to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber and 4 fighters moved from United Kingdom to 94 Sea Zone 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Kenya 1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone 1 fighter and 1 tactical_bomber moved from British Somaliland to Iraq 1 artillery and 1 infantry moved from 82 Sea Zone to Iraq 1 cruiser moved from 78 Sea Zone to 82 Sea Zone 1 battleship moved from 40 Sea Zone to 82 Sea Zone 1 fighter moved from Eastern India to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 94 Sea Zone British attack with 1 bomber and 4 fighters Italians defend with 2 cruisers and 2 transports British roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 2 cruisers and 2 transports in 94 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 bomber owned by the British and 1 fighter owned by the British lost in 94 Sea Zone 1 transport owned by the Italians lost in 94 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 bomber and 1 fighter Casualties for Italians: 2 cruisers and 2 transports Battle in Kenya British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 78 Sea Zone to 73 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 3 aaGuns and 7 infantry moved from Burma to Eastern India 3 infantry moved from Shan State to Burma 3 fighters moved from 94 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from Egypt to Algeria 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 1 infantry moved from Quebec to Newfoundland Labrador 1 transport moved from 109 Sea Zone to 119 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 carrier, 1 cruiser and 1 destroyer moved from 78 Sea Zone to 83 Sea Zone 1 destroyer moved from 132 Sea Zone to 55 Sea Zone Place Units - British 2 fighters and 2 infantry placed in United Kingdom 1 factory_minor placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in Eastern India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1,17 Italians regular : 0,67 Japanese regular : -0,67 Neutral_Axis regular : 0,00 British regular : 1,00
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@666 tell me if you want to re-roll the sea battle.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Libya to Tunisia Italians take Tunisia from French 1 infantry moved from Tobruk to Alexandria 1 bomber and 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber, 1 fighter and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Greece 1 fighter moved from Alexandria to Tobruk 2 artilleries and 2 infantry moved from Libya to Tobruk 2 infantry moved from Bulgaria to Romania 1 aaGun and 1 artillery moved from Yugoslavia to Romania 1 armour moved from Romania to Eastern Poland 1 infantry moved from Northern Italy to Yugoslavia 1 battleship and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 British regular : 0.67
Territory Summary for Italians :
Romania : 1 aaGun, 1 artillery and 2 infantry Eastern Poland : 1 flag, 2 armour Bessarabia : 1 flag Gibraltar : 1 flag, 1 harbour and 4 infantry Northern Italy : 1 artillery, 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Tobruk : 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry Tunisia : 1 flag, 1 infantry 97 Sea Zone : 1 battleship, 2 destroyers and 1 transport Yugoslavia : 1 infantry Greece : 1 bomber 95 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 43 / 53 Russians : 45 / 46 Japanese : 36 / 48 Americans : 53 / 53 Chinese : 7 / 7 British : 33 / 39 UK_Pacific : 17 / 18 Italians : 11 / 16 ANZAC : 13 / 17 French : 12 / 0 Dutch : 5 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 3 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to Eastern India 1 infantry moved from Shan State to Burma 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 65 Sea Zone to 64 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to Eastern India 1 infantry moved from Shan State to Burma 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 65 Sea Zone to 64 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Non Combat Move - French 4 fighters and 1 tactical_bomber could not land in Algeria and were removed 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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WTF vichy! May I at least change my NCM with UK (fig + tac from Kairo) that was after all dice were rolled? And casualty from bomber to fig since they were gonna die anyway…
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Both things which would have been the reasonable choice would I had realized Vichy rules would apply…
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to Eastern India 1 infantry moved from Shan State to Burma 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 65 Sea Zone to 64 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Non Combat Move - French 4 fighters and 1 tactical_bomber could not land in Algeria and were removed 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 100 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 83 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
Both things which would have been the reasonable choice would I had realized Vichy rules would apply…
I too, learned this lesson the hard way. Neither you or I will ever make that mistake again and to an extent it is a nice trap. Consider it a hard learned lesson as I did.
This is why I didn’t worry about leaving the ITA ships off GIB, you didn’t have a safe place to land the aircraft.
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@666 said in PtV 666 (axis +6) v Pejon:
@pejon_88 said in PtV 666 (axis +6) v Pejon:
Both things which would have been the reasonable choice would I had realized Vichy rules would apply…
I too, learned this lesson the hard way. Neither you or I will ever make that mistake again and to an extent it is a nice trap. Consider it a hard learned lesson as I did.
This is why I didn’t worry about leaving the ITA ships off GIB, you didn’t have a safe place to land the aircraft.
in fact, in G40, the allied aircraft becomes axis, so i thought I was going to get all those planes!
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@666 ok I understand. Just thought the NCM planes were a little different than the planes used in the battle in this regard.
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I appreciate you doing it deliberately so the battle would be costly though.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 artilleries and 2 infantry moved from Gibraltar to 93 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta Combat - Germans Battle in Malta Germans attack with 2 artilleries and 2 infantry British defend with 1 aaGun, 1 airfield and 1 infantry Germans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Germans 1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 96 Sea Zone 2 aaGuns, 3 armour, 3 artilleries and 22 infantry moved from Slovakia Hungary to Eastern Poland 8 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy 1 tactical_bomber moved from Bulgaria to Southern Italy 1 artillery moved from Normandy Bordeaux to France 2 artilleries moved from Holland Belgium to Western Germany 1 armour moved from Eastern Poland to Poland 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Western Germany to France Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,3 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 British regular : -0.33
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry Holland Belgium : 1 aaGun and 1 infantry Poland : 1 armour, 3 infantry and 1 mech_infantry Germany : 3 armour, 1 factory_major and 7 mech_infantrys Eastern Poland : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 22 infantry and 8 mech_infantrys Karelia : 1 flag, 1 infantry Bessarabia : 1 infantry Malta : 1 flag, 1 airfield, 2 artilleries and 2 infantry Southern Italy : 4 fighters and 3 tactical_bombers Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 factory_minor Finland : 1 flag, 6 infantry Bulgaria : 1 flag 128 Sea Zone : 1 submarine Yugoslavia : 1 flag Greece : 1 flag, 4 infantry 96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 44 / 49 Russians : 44 / 46 Japanese : 36 / 48 Americans : 53 / 53 Chinese : 7 / 7 British : 33 / 39 UK_Pacific : 17 / 18 Italians : 11 / 16 ANZAC : 16 / 16 French : 1 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 3 / 0 Neutral_True : 20 / 0
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 ok I understand. Just thought the NCM planes were a little different than the planes used in the battle in this regard.
well that is up to my discretion I guess. let me see how things go and if I start getting overly lucky I will reconsider gifting the tac back to you.