@sjelso Yes
Airbase needed for interception? V3
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@noneshallpass not only fighters have defending interception values. Also strategic and heavy bombers have a defending interception value. That makes me think it is not necessary, but as you say I to find the rules not explecit enough.
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I think the rule should be interpreted as, fighters can always scramble to their territory they are in, but need an undamaged airbase to scramble to adjacent territories.
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@insanehoshi @Noneshallpass
I’ve read the rules over and over again and I think it is clear to me now.*Table 9-9 Strategic bombing (p.43)
- The Attacker decides if he wants to send escorting Fighters
- The Defender decides if he wants to scramble Fighters.
- If Defender has scrambled Defending Fighters, there is one round of interception combat where all aircraft participate at reduced values. Any casualties are removed at the end of the Interception combat.
- Any surviving bombers continue to their target and roll for Strategic Damage.
- Defender rolls for inherent Facility Anti-Aircraft Artillery. One die per bomber, up to an unlimited number (not up to 3 like a normal AA unit).
- Damage is marked and eliminated bombers removed.
- The Attacker lands his aircraft in the Non-Combat Phase.*
Point 3 says that ALL aircraft participate (also defending bombers). So I assume the airbase is only necessary for fighters who scramble/intercept from the adjacent territorie. Wat made sence to me. Otherwise you need to build a lot of airbases.
Greetings
Jan -
Number 3 should have intercepting planes and scrambled fig or figs from a adjacent territory with an airbase.
To me it’s saying 2 things but not Pacification enough. -
Also I’m assuming the reduced values on intercepting planes in the territory being attacked is based on not enough planes getting in air or a late warning.
Also if fig scrambled from an adjacent territory from an airbase it’s value is reduced ? I’d think not.But if fig coming from another territory then it had ample time to know attacking planes coming. So then why the reduced values ?
Besides I’m not sending up bombers to intercept. -
@gen-manstein I think the reduced values are kind of a translation from AAA? (maybe a bad habit to compare to AAA). In AAA interception values from planes are lowered to 1 instead of normal attack/defend values.
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@jan-aerts said in Airbase needed for interception? V3:
@gen-manstein I think the reduced values are kind of a translation from AAA? (maybe a bad habit to compare to AAA). In AAA interception values from planes are lowered to 1 instead of normal attack/defend values.
Could be. I do know they made the aaa guns weaker from previous versions.
So then why reduce values on planes and making aaa gun weaker. It’s like 2 steps down for defending -
I can see the reduced values for interceptors and aaa guns based on aaa only shot down like 5-10 % bombers and you have to take a bomber as a casualty in the one round of dog fighting.
Heck you could even make bombers 2 hitters and if damaged has a reduced sbr attack.
Also loses one space movement on return. -
@gen-manstein Escorting fighters also have a reduced attack and the bombers don’t have an attack value (only the bombing run). So I think it is well balanced that way.
“Heck you could even make bombers 2 hitters and if damaged has a reduced sbr attack.
Also loses one space movement on return.”You lost me here :grin:
What is sbr attack and what do you mean by “loses one space movement”? -
@jan-aerts said in Airbase needed for interception? V3:
@gen-manstein Escorting fighters also have a reduced attack and the bombers don’t have an attack value (only the bombing run). So I think it is well balanced that way.
“Heck you could even make bombers 2 hitters and if damaged has a reduced sbr attack.
Also loses one space movement on return.”You lost me here :grin:
What is sbr attack and what do you mean by “loses one space movement”?SBR = strategic bombing raid.
And when bomber has to land on non combat, it moves -1 based on being damaged and represents a bomber crashing on way home due to damage. -
@gen-manstein Are those optional rules, because I never saw them in the book. Can you giver me a page?
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@jan-aerts said in Airbase needed for interception? V3:
@gen-manstein Are those optional rules, because I never saw them in the book. Can you giver me a page?
No. That was just a house rule thought if somebody wanted to add.
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@jan-aerts
@Noneshallpass
@insaneHoshi
To me, the use of the word “scramble” implies that scrambling is the mechanic used. Since scramble needs an airbase, I would assume that when scrambling for interception combat, one would need an airbase. This includes the same or adjacent territories.
That is my reasoning. I do think an FAQ would be useful. -
As a V3 designer take it from me you don’t need an airbase to intercept in the same land zone.
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@delaja
The use of the terminology is ambiguous here. -
This was clarified in the FAQ :
Q: As Defender, do you need an Airbase for your Fighters to intercept a Strategic Bombing raid?
A: No. Not if your units are in the same zone as the facility being attacked.
If from an adjacent land zone, they need an Airbase to Scramble.Case closed.