Unfortunately haven’t had the time to look at it this weekend, so I will make my move tomorrow in the afternoon.
L21 BM4 Surfer(X) vs Giallo(L+10)
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 tactical_bombers moved from 35 Sea Zone to Celebes 4 fighters moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 17 Sea Zone from Americans Japanese take 22 Sea Zone from Americans 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 7 fighters moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 infantry moved from Kiangsi to Hunan 1 bomber moved from Kiangsu to Hunan 2 artilleries and 2 infantry moved from Kweichow to Shensi 3 artilleries and 7 infantry moved from Kweichow to Hopei 2 armour moved from Kweichow to Hopei 1 mech_infantry moved from Kweichow to Hopei 1 armour moved from Jehol to Hopei Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 10 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 3/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry British defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Hopei, round 2 : 5/14 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 3 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Burma to French Indo China 1 bomber moved from Hunan to Philippines 1 bomber moved from Kiangsu to Philippines 4 tactical_bombers moved from Celebes to 35 Sea Zone 4 fighters moved from Celebes to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 35 Sea Zone 10 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 2 marines moved from 35 Sea Zone to Philippines 2 battleships moved from 35 Sea Zone to 36 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 2 battleships and 2 marines moved from 36 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan 2 artilleries moved from Kiangsu to Shantung 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsi to Anhwe 1 aaGun, 2 armour, 6 infantry and 2 mech_infantrys moved from Kweichow to Hopei 2 fighters moved from Japan to 35 Sea Zone 2 fighters moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines Place Units - Japanese 2 submarines placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Kiangsu 1 bomber and 1 fighter placed in Japan 1 infantry placed in French Indo China 1 artillery placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : 2.67 UK_Pacific regular : -0.67 ANZAC regular : 0.83
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from Egypt to Persia 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 5 fighters moved from Libya to Iraq Combat - Americans Battle in Crete Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Cyprus Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Cyprus Americans win, taking Cyprus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Persia Americans attack with 3 fighters Germans defend with 1 armour and 1 factory_minor Americans roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia Americans win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour Non Combat Move - Americans 2 fighters moved from Persia to Iraq 8 artilleries and 8 infantry moved from Morocco to 92 Sea Zone 8 artilleries, 4 carriers, 1 destroyer, 8 fighters, 8 infantry and 8 transports moved from 92 Sea Zone to 99 Sea Zone 8 artilleries and 8 infantry moved from 99 Sea Zone to Syria Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 8 fighters EDIT: Removing units owned by Americans from Eastern United States: 8 fighters EDIT: Turning off Edit Mode 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,67 Germans regular : 1,17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Chahar to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 7 infantry moved from Chahar to Jehol 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from Egypt to Persia 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 5 fighters moved from Libya to Iraq Combat - Americans Battle in Crete Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Cyprus Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Cyprus Americans win, taking Cyprus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Persia Americans attack with 3 fighters Germans defend with 1 armour and 1 factory_minor Americans roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia Americans win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour Non Combat Move - Americans 2 fighters moved from Persia to Iraq 8 artilleries and 8 infantry moved from Morocco to 92 Sea Zone 8 artilleries, 4 carriers, 1 destroyer, 8 fighters, 8 infantry and 8 transports moved from 92 Sea Zone to 99 Sea Zone 8 artilleries and 8 infantry moved from 99 Sea Zone to Syria Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 8 fighters EDIT: Removing units owned by Americans from Eastern United States: 8 fighters EDIT: Turning off Edit Mode 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Chahar to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 7 infantry moved from Chahar to Jehol 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Persia British take Persia from Germans 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq 8 artilleries and 11 infantry moved from India to Burma 1 bomber moved from India to French Indo China 1 bomber moved from India to 37 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Chahar to Anhwe Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 37 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer British roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Burma British attack with 8 artilleries and 11 infantry Japanese defend with 1 infantry British roll dice for 8 artilleries and 11 infantry in Burma, round 2 : 10/19 hits, 5,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 8 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 aaGuns, 4 artilleries and 4 infantry moved from Chahar to Jehol 2 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Turkmenistan to Kazakhstan 1 aaGun, 6 artilleries and 5 infantry moved from Turkmenistan to Eastern Persia 4 fighters and 1 tactical_bomber moved from India to Iraq 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 92 Sea Zone to 102 Sea Zone 1 aaGun moved from India to Burma 1 bomber moved from French Indo China to India 1 bomber moved from 37 Sea Zone to India Place Units - British 3 armour placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : -0,33 Japanese regular : -0,67 Italians regular : 0,67 Japanese AA : -0,17 Germans regular : 1,17 British regular : 4,17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Northwest Persia 1 bomber moved from Caucasus to Southern Italy 2 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 3 mech_infantrys placed in Southern Italy 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,5,6,4,1,6,4,3,4,6,2,5,1,6,1,3,4,6,2,6,5,3,3,2,4,6,2,1 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 7 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Turkmenistan to Eastern Persia 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4 ANZAC collect 13 PUs (1 lost to blockades); end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : -0,33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 7 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Turkmenistan to Eastern Persia 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4 ANZAC collect 13 PUs (1 lost to blockades); end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : -0,33
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@giallo ok. Apologizing now, even though it’s not my fault. Storm took out the internet service Friday night. Still without service! Posting using my phone… World seems very remote without internet.
No word on when it will be fixed -
@surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):
@giallo ok. Apologizing now, even though it’s not my fault. Storm took out the internet service Friday night. Still without service! Posting using my phone… World seems very remote without internet.
No word on when it will be fixedAh good luck there, thanks for the heads up!
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 2 infantry moved from Novosibirsk to Tsinghai 2 infantry moved from Northwest Persia to Persia 1 bomber moved from Southern Italy to Persia 1 tactical_bomber moved from Rostov to Persia 1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai 1 tactical_bomber moved from Russia to Tsinghai 1 fighter moved from Novgorod to Tsinghai 2 infantry moved from Samara to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 1 bomber moved from Southern Italy to Tsinghai Combat - Germans Battle in Persia Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; Chinese defend with 1 fighter Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/7 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Tsinghai Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Tsinghai, round 3 : 4/5 hits, 3.00 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Chinese lost in Tsinghai Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 fighter and 2 infantry Casualties for British: 2 infantry Casualties for Chinese: 1 fighter Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Northwest Persia 1 fighter moved from Tsinghai to Sikang 1 tactical_bomber moved from Tsinghai to Caucasus 1 bomber moved from Tsinghai to Sikang 1 tactical_bomber moved from Tsinghai to Sikang 1 bomber moved from Persia to Northwest Persia 1 tactical_bomber moved from Persia to Northwest Persia 5 artilleries moved from Caucasus to Northwest Persia 2 infantry moved from Caucasus to Northwest Persia 5 artilleries moved from Volgograd to Caucasus 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Volgograd to Kazakhstan 5 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 1 armour and 9 mech_infantrys moved from Ukraine to Caucasus 6 mech_infantrys moved from Romania to Ukraine 1 aaGun, 18 artilleries, 45 infantry and 10 mech_infantrys moved from Novgorod to Karelia 6 mech_infantrys moved from Germany to Romania 1 bomber moved from Western Germany to Southern Italy 1 fighter moved from Germany to Novgorod 1 fighter moved from Western Germany to Germany 1 fighter moved from Southern Italy to Western Germany 6 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 3 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 3 infantry moved from Russia to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Novgorod Germans undo move 1. 2 artilleries and 1 infantry placed in Volgograd 3 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Russia 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00 Russians regular : -0.33 Germans regular : 0.17 British regular : -0.33
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Yea! I’m connected to the world again. :)
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Combat Move - Russians Non Combat Move - Russians 4 aaGuns, 2 armour, 18 artilleries, 44 infantry and 2 mech_infantrys moved from Finland to Norway Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 57 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Hopei to Chahar 1 bomber moved from Kiangsu to Chahar 1 bomber moved from Japan to Chahar 1 infantry moved from Szechwan to Sikang 1 artillery moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Kiangsu to Kwangsi 5 armour, 3 artilleries and 6 infantry moved from Hopei to Anhwe 2 artilleries and 3 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Kiangsu to Anhwe 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to 45 Sea Zone 1 bomber moved from Philippines to 37 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 5 armour, 6 artilleries, 10 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 5 armour, 6 artilleries, 10 infantry and 2 tactical_bombers in Anhwe, round 2 : 7/23 hits, 8.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 armour, 6 artilleries, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Anhwe to French Indo China 1 bomber moved from Chahar to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 aaGun moved from Hopei to Kweichow 1 bomber moved from Chahar to Kweichow 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 4 marines moved from Philippines to 35 Sea Zone 2 artilleries, 2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 19 fighters, 2 infantry, 4 marines, 10 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 4 marines moved from 36 Sea Zone to French Indo China 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 45 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 36 Sea Zone 3 infantry placed in Kiangsu 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.17 ANZAC regular : -0.67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 57 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Hopei to Chahar 1 bomber moved from Kiangsu to Chahar 1 bomber moved from Japan to Chahar 1 infantry moved from Szechwan to Sikang 1 artillery moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Kiangsu to Kwangsi 5 armour, 3 artilleries and 6 infantry moved from Hopei to Anhwe 2 artilleries and 3 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Kiangsu to Anhwe 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to 45 Sea Zone 1 bomber moved from Philippines to 37 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 5 armour, 6 artilleries, 10 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 5 armour, 6 artilleries, 10 infantry and 2 tactical_bombers in Anhwe, round 2 : 7/23 hits, 8.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 armour, 6 artilleries, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Anhwe to French Indo China 1 bomber moved from Chahar to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 aaGun moved from Hopei to Kweichow 1 bomber moved from Chahar to Kweichow 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 4 marines moved from Philippines to 35 Sea Zone 2 artilleries, 2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 19 fighters, 2 infantry, 4 marines, 10 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 4 marines moved from 36 Sea Zone to French Indo China 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 45 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 36 Sea Zone 3 infantry placed in Kiangsu 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.17 ANZAC regular : -0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Finland to Norway Combat - Americans Battle in Manchuria Battle in Soviet Far East Non Combat Move - Americans 8 artilleries and 8 infantry moved from Syria to Iraq 10 fighters moved from 99 Sea Zone to Iraq 4 carriers, 1 cruiser, 1 destroyer and 10 transports moved from 99 Sea Zone to 98 Sea Zone 6 fighters moved from Gibraltar to 98 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 6 fighters moved from Eastern United States to Gibraltar Place Units - Americans 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 10 infantry moved from Jehol to Manchuria Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Finland to Norway Combat - Americans Battle in Manchuria Battle in Soviet Far East Non Combat Move - Americans 8 artilleries and 8 infantry moved from Syria to Iraq 10 fighters moved from 99 Sea Zone to Iraq 4 carriers, 1 cruiser, 1 destroyer and 10 transports moved from 99 Sea Zone to 98 Sea Zone 6 fighters moved from Gibraltar to 98 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 6 fighters moved from Eastern United States to Gibraltar Place Units - Americans 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 10 infantry moved from Jehol to Manchuria Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 46 PUs; British buy 1 airfield, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 bombers moved from India to Yunnan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 battleships, 1 carrier, 4 cruisers, 2 destroyers and 4 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from Trans-Jordan to Iraq 1 transport moved from 102 Sea Zone to 106 Sea Zone 2 infantry moved from Iraq to Persia 1 bomber, 5 fighters and 1 tactical_bomber moved from Iraq to Persia 3 infantry moved from Iraq to Persia Combat - British Battle in Persia British attack with 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry British roll dice for 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber in Persia, round 2 : 5/12 hits, 4,67 expected hits Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 bomber, 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Yunnan British attack with 2 bombers and 1 infantry Japanese defend with 1 infantry British roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 bombers moved from Yunnan to India 1 aaGun, 8 artilleries and 9 infantry moved from Burma to India 1 aaGun, 6 artilleries and 5 infantry moved from Eastern Persia to West India 1 bomber, 5 fighters and 1 tactical_bomber moved from Persia to Iraq 1 tactical_bomber moved from United Kingdom to Gibraltar 2 aaGuns, 4 artilleries and 4 infantry moved from Jehol to Manchuria Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 airfield placed in Gibraltar Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4 British collect 31 PUs (6 lost to blockades); end with 32 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,33 British regular : -0,17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt 1 tactical_bomber moved from Southern Italy to Northwest Persia 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Normandy Bordeaux Italians attack with 1 fighter and 2 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun and 9 infantry moved from Western Germany to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Southern France to Northern Italy 4 artilleries and 7 infantry moved from France to Northern Italy Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.17 British AA : -0.17
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I think that is the longest I have held out to take Normandy
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Queensland Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,67