@FranceNeedsMorePower good point
Axis & Allies Global 1940 House Rules Expansion
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@barnee
If a Major IC is captured by enemy forces (and then replaced by a Minor IC according to the original G40 rulebook) - the enemy cannot upgrade to Heavy Industry. Only the original owner of the IC can upgrade.If the original owner liberates this IC, this player can upgrade the IC to Heavy Industry.
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@the-captain Do you guys see much strat bombing in your games ? Or does everybody just buy Underground Factories ?
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Strategic Bombing is rarely used - especially when an IC is defended by a superior number of friendly fighter units.
Most players upgrade to Underground Factory when an IC is close to the frontline - as well as conquered IC. This brings the opportunity to destroy the IC if an enemy is anticipated to conquer/liberate that territory.
The Underground Factory rule as well as the Air-To-Air Combat Over Target Area rule both contributes to a game that is more based on Strategic Planning in terms of building up unit formations used for regular combat.
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@the-captain said in Axis & Allies Global 1940 House Rules Expansion:
We’re discussing land mines for use in TripleA in our Play Test Group.…
Here’s where were at. You can play with the Expansion rules using edit. You can also play with a “Triplea Landmines” option that doesn’t need edit. The way it works is the “armed” mines are D2 now. EXP they’re D0 and you use the dice roller for hits.
They only die after getting a hit or taken as a casualty. They roll separately from the rest of the defending units so you can see if they hit or not. You can place as many as there are “unarmed” mines, so you’ll have to player enforce TTy limits.
Triplea can limit by TTy value but not with the plus 1, so left it up to the player.
Not as cool as EXP, but an option none the less. Also the dice roller doesn’t show up in game history, so if playing by forum, you should use the one here.
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So it says Escorts enter game late 1941 and give 1 defense to Transports. It then says starting in late 1941 trprts can defend at 1 whether they’re in a convoy or not. The escort isn’t really doing anything for the trprt, it’s the other way around. From game mechanics anyway.
So, basically, 1 or 2 trprts give a +2 on defense to escorts and you need 3 trprts before a 2nd escort gets the bonus. Is this correct ?
Also I don’t think triplea can have 2 units give support to 1 unit. 1 unit can give support to 2 but not the other way around.
Options could be:
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1 trprt gives +1 D to 1 escort or
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Use edit to remove escort, replace with an “Escort Convoy”, which would defend at 3 and would be up to the player to enforce the correct ratios and then remove when necessary.
Could make a map option so both are possible. Or any other ideas :)
Edit
I guess the escort negates the subs First Strike but it doesn’t boost their defense ( trprts ) by plus 1Edit
oops have the support numbers wrong. Escorts already defend at 2. Hmm… well … idk what a good compromise would be for triplea then. I guess you’ll just have to edit in the D3 Escort -
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Do Escorts do convoy damage ?
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Hi barnee,
ESC eliminates enemy submarines First Strike - and also blocks enemy submarines movement.
ESC operates under destroyer rules with the exceptions mentioned on pg.29-30. So, yes - ESC can also inflict Convoy Damage on same terms as destroyers.:+1:
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@The-Captain
Does 1 of the Armies belonging to an Army Group get it’s bonus rolls ? -
General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by General 6 Stars May 21, 2021, 10:55 PM May 21, 2021, 10:54 PM
@barnee said in Axis & Allies Global 1940 House Rules Expansion:
@the-captain which do you like better for Russian Tank General ?
Here’s the standard one
The red dot one. If you can see it. Blue dot tank looks like it got a wts.
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@gen-manstein lol that’s what I was thinking too.
So steak and eggs before battle tomorrow ? :)
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by May 22, 2021, 12:07 AM
@barnee said in Axis & Allies Global 1940 House Rules Expansion:
@gen-manstein lol that’s what I was thinking too.
So steak and eggs before battle tomorrow ? :)
That’s only after fishing. Lol. Lost a camera. Maybe no live stream or just one side. Looks like toast for breakfast !
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@gen-manstein I love the smell of sugar and cinammon in the morning :)
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I agree on the red dot one:+1:
Since you love that smell in the morning - I believe that it smells like…VICTORY:relaxed:
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by General 6 Stars May 22, 2021, 12:58 PM May 22, 2021, 12:58 PM
Ha. Got pacific camera to work for now.
Still had toast. Good call Captain on pick. -
@The-Captain Checking “Army Group” totals. Germany 3, Russia 2, USA 1. Is that correct ?
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Hi barnee,
Germany can create a total of 3 Panzer Armies and 4 Waffen-SS Armies. So, when these Armies are combined into Army Groups the maximum number of German Army Groups is 3.
And yes, USSR can create a maximum of 2 Army Groups - and USA only 1 Army Group.
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Hi barnee,
When converting the AAG40HRE to TripleA, the following must be corrected:
Home Defense:
The rule says that the first time an amphibious assault takes place against UK or Japan, infantry units and fighter units have an increased defense factor during the first round of combat.
This must be changed, so the UK and Japan players each can decide on their own, when they want to activate the Home Defense rule. It doesn’t necessarily has to be during the first enemy amphibious assault…
Thanks
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Only 1 Army from the same side or Nation can be active in each tty - and get the extra bonus rolls.
It doesn’t matter if this Army is part of an Army Group or not.
If multiple Armies (whether or not they are part of Army Groups) from the same side or Nation are present in the same tty during defense, still only 1 Army gets the bonus rolls in that tty.
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@the-captain How often do you see Total War Air builds outside of Moscow ? I guess for all the Big 5. Right now we have :
Germany, W Germany and Romania
Russia
Japan
EUS, CUS and WUS
UKfor Total War builds.
Original minors or major builds are gonna come into play here. I’m thinking of adding stalingrad for the commies. Keep everyone else as is. I can add the other soviet minors if needed. Probably blow off any German major builds for Norway etc…
It’s kinda time consuming but I guess it doesn’t really matter. I’ll add all original russian minors and if they move and get upgraded, just have to use edit.
I guess maybe India or s Africa too tho ? Yea probably better do India for sure. Anyway, let me know if I need to add more.
Edit
Actually I need to add India the same way Romania rolls. I think that should have us pretty well dialed in. Hmm it can be upgraded tho, so gotta make it like London.Korea too. It could be key for scrambling. Guess i better do it too. They’ll all be done at this rate lol
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