I am not at my computer, but if you make a picture post of the situation i can reply shortly
Odonis (Axis) vs Freh (Allies + 10) BM4
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Western United States to Hawaiian Islands 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in Norway Battle in Hawaiian Islands Americans attack with 2 bombers, 2 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking 42 Sea Zone from Japanese, taking Norway from Germans, taking Hawaiian Islands from Japanese with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Hawaiian Islands to Johnston Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 57 Sea Zone to 41 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Western United States to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 airfield, 1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Americans collect 52 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter and 10 infantry moved from Tsinghai to Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Western United States to Hawaiian Islands 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in Norway Battle in Hawaiian Islands Americans attack with 2 bombers, 2 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking 42 Sea Zone from Japanese, taking Norway from Germans, taking Hawaiian Islands from Japanese with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Hawaiian Islands to Johnston Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 57 Sea Zone to 41 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Western United States to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 airfield, 1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Americans collect 52 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter and 10 infantry moved from Tsinghai to Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Normandy Bordeaux to 115 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia 2 fighters moved from Normandy Bordeaux to Tunisia 2 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 fighter moved from Tsinghai to Yunnan 1 fighter moved from India to Shan State 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans Combat - British Battle in 115 Sea Zone British attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 115 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Tunisia British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Italians defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 armour in Tunisia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British and 2 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13 Casualties for Italians: 2 armour and 1 mech_infantry Casualties for British: 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Sikang 1 fighter moved from Yunnan to Burma 1 infantry moved from India to Burma 3 mech_infantrys moved from Turkmenistan to Sikang 1 fighter and 1 tactical_bomber moved from Tsinghai to Sikang 3 mech_infantrys moved from Persia to Turkmenistan 1 fighter moved from Iraq to Sikang 5 mech_infantrys moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 2 fighters moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Normandy Bordeaux to Norway 1 bomber moved from 115 Sea Zone to Norway 1 artillery and 2 infantry moved from Alexandria to Tobruk 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Gibraltar 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 2 infantry moved from Alexandria to Tobruk Place Units - British 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Iraq 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.33 Japanese regular : -0.33 British regular : 1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Southern France Italians attack with 3 infantry and 3 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry and 3 mech_infantrys in Southern France, round 2 : 2/6 hits, 1.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 artillery placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 Russians regular : 0.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Queensland to New Guinea Combat - ANZAC Battle in Sumatra Battle in New Guinea ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking Sumatra from Japanese, taking New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New Guinea to Queensland 1 fighter moved from Queensland to 41 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 infantry moved from New South Wales to South Australia 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Belarus to Archangel 1 infantry moved from Smolensk to Archangel 2 infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 submarine moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in 126 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Karelia 2 armour moved from Eastern Poland to Western Ukraine 2 armour moved from Western Ukraine to Bryansk 1 artillery moved from Smolensk to Bryansk 1 aaGun moved from Bryansk to Smolensk 1 artillery moved from Ukraine to Bryansk 1 bomber moved from Rostov to Bryansk 1 fighter moved from Western Germany to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 artillery and 3 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Novgorod 1 fighter placed in Western Germany 3 mech_infantrys placed in Ukraine 2 artilleries and 5 infantry placed in Germany Germans undo move 2. 1 fighter placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Belarus to Archangel 1 infantry moved from Smolensk to Archangel 2 infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 submarine moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in 126 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Karelia 2 armour moved from Eastern Poland to Western Ukraine 2 armour moved from Western Ukraine to Bryansk 1 artillery moved from Smolensk to Bryansk 1 aaGun moved from Bryansk to Smolensk 1 artillery moved from Ukraine to Bryansk 1 bomber moved from Rostov to Bryansk 1 fighter moved from Western Germany to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 artillery and 3 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Novgorod 1 fighter placed in Western Germany 3 mech_infantrys placed in Ukraine 2 artilleries and 5 infantry placed in Germany Germans undo move 2. 1 fighter placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Rostov Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 armour, 1 fighter, 6 infantry and 3 mech_infantrys moved from Tsinghai to Sikang 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 2 artilleries moved from Russia to Vologda 3 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Russia to Volgograd Place Units - Russians 1 infantry and 1 mech_infantry placed in Volgograd 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.33
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 infantry and 2 mech_infantrys moved from Amur to Buryatia 2 armour moved from Manchuria to Buryatia 2 armour moved from Central Mongolia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 2 armour moved from Ulaanbaatar to Buryatia 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kweichow to Shan State 1 bomber moved from Kweichow to India 2 fighters moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from Shensi to Yunnan 1 fighter moved from Philippines to 46 Sea Zone 1 armour moved from Shensi to Kazakhstan Japanese take Kazakhstan from Russians
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 infantry and 2 mech_infantrys moved from Amur to Buryatia 2 armour moved from Manchuria to Buryatia 2 armour moved from Central Mongolia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 2 armour moved from Ulaanbaatar to Buryatia 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kweichow to Shan State 1 bomber moved from Kweichow to India 2 fighters moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from Shensi to Yunnan 1 fighter moved from Philippines to 46 Sea Zone 1 armour moved from Shensi to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Air Battle in India Japanese attacks with 1 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in 26 Sea Zone Japanese attack with 1 fighter Americans defend with 7 submarines and 2 transports 7 submarines owned by the Americans Submerged 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 2 fighters moved from Philippines to 31 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters and 1 tactical_bomber moved from Yunnan to Kweichow 1 armour, 4 artilleries and 5 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from Yunnan to French Indo China 1 battleship, 1 carrier, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from India to French Indo China 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Shan State to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow 1 fighter moved from Manchuria to Kweichow 1 aaGun moved from Amur to Buryatia 1 artillery and 1 infantry moved from Siberia to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Manchuria to Jehol Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria 2 infantry placed in Japan 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 1.67 UK_Pacific AA : -0.17 Defenders Fire, : -0.33 UK_Pacific regular : -0.67 Attackers Fire, : -0.17
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@odonis frig I’m such an idiot, just realized that I repaired India last turn as though it was a minor IC!!! :face_with_rolling_eyes: :face_with_rolling_eyes: :face_with_rolling_eyes:
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from Johnston Island to 25 Sea Zone 4 infantry moved from Normandy Bordeaux to Southern France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 fighter moved from Normandy Bordeaux to Southern France Combat - Americans Battle in 25 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys Americans roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Southern France, round 3 : 0/6 hits, 1.67 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 3 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France 1 fighter owned by the Americans retreated 1 armour owned by the Americans retreated to Normandy Bordeaux Italians win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Americans: 4 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 bombers moved from 25 Sea Zone to Hawaiian Islands 6 submarines moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to Western United States 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 bombers and 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -2.17 Italians regular : 1.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from Johnston Island to 25 Sea Zone 4 infantry moved from Normandy Bordeaux to Southern France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 fighter moved from Normandy Bordeaux to Southern France Combat - Americans Battle in 25 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys Americans roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Southern France, round 3 : 0/6 hits, 1.67 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 3 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France 1 fighter owned by the Americans retreated 1 armour owned by the Americans retreated to Normandy Bordeaux Italians win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Americans: 4 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 bombers moved from 25 Sea Zone to Hawaiian Islands 6 submarines moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to Western United States 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 bombers and 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 fighter, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 7 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Algeria to Southern France 1 fighter moved from Gibraltar to Southern France 1 bomber moved from Norway to Southern France 3 mech_infantrys moved from Turkmenistan to Kazakhstan 3 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 fighter moved from Sikang to Kazakhstan 1 fighter moved from Sikang to Yunnan 1 armour and 1 artillery moved from Tunisia to Libya 5 infantry moved from Tobruk to Libya 1 armour, 1 artillery and 5 mech_infantrys moved from Tobruk to Libya 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Norway to Holland Belgium 1 fighter moved from United Kingdom to Southern France 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - British Battle in Malaya Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Malaya from Japanese, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kazakhstan British attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 armour British roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour Battle in Libya British attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys Italians defend with 2 artilleries and 4 infantry British roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Libya, round 2 : 4/14 hits, 3.67 expected hits Italians roll dice for 2 artilleries and 4 infantry in Libya, round 2 : 6/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 4 infantry owned by the Italians and 5 infantry owned by the British lost in Libya British roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Libya, round 3 : 4/8 hits, 2.67 expected hits Italians roll dice for 2 artilleries in Libya, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 1 artillery owned by the British lost in Libya British win, taking Libya from Italians with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -3 Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry Casualties for Italians: 2 artilleries and 4 infantry Battle in Southern France British attack with 1 bomber, 4 fighters and 7 infantry Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys British roll dice for 1 bomber, 4 fighters and 7 infantry in Southern France, round 2 : 3/12 hits, 3.83 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.67 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Southern France British roll dice for 1 bomber, 4 fighters and 4 infantry in Southern France, round 3 : 5/9 hits, 3.33 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Italians with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 4 infantry Casualties for Italians: 2 infantry and 3 mech_infantrys Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State 1 fighter owned by the British retreated Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from Shan State to Szechwan 3 mech_infantrys moved from Sikang to Szechwan 1 fighter moved from Kazakhstan to Szechwan 3 mech_infantrys moved from Persia to Turkmenistan 2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan 1 armour and 1 mech_infantry moved from Burma to Szechwan 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 bomber and 4 fighters moved from Southern France to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 6 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry EDIT: Turning off Edit Mode 6 infantry placed in United Kingdom 1 fighter placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 49 PUs; end with 49 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -2.17 Italians regular : 7.33 Japanese regular : 2.00 Germans regular : 0.33 British regular : 0.83
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@freh Wow your Italian units sure did a number on me this round!!!
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France 1 artillery and 3 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 fighter moved from India to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in Shan State ANZAC attack with 1 bomber, 3 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 bomber, 3 fighters and 2 infantry in Shan State, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to Szechwan 1 bomber moved from Shan State to Szechwan 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Shan State 1 fighter moved from India to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in Shan State ANZAC attack with 1 bomber, 3 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 bomber, 3 fighters and 2 infantry in Shan State, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to Szechwan 1 bomber moved from Shan State to Szechwan 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Karelia to Finland 1 fighter moved from Germany to Norway 2 fighters moved from Western Germany to Norway 1 bomber moved from Bryansk to Finland 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Archangel to Smolensk Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 3 fighters Americans defend with 1 artillery Germans roll dice for 3 fighters in Norway, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in Norway, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Finland Germans attack with 1 bomber and 3 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Finland, round 2 : 1/4 hits, 1.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Eastern Poland to Archangel 4 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 1 bomber moved from Finland to Novgorod 3 fighters moved from Norway to Western Germany 1 fighter moved from Holland Belgium to Germany 3 artilleries moved from Germany to Western Germany 3 infantry moved from Western Germany to Germany Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 0.00 Germans regular : -4.50 British regular : -0.67